87 pointsby tripplyons4 hours ago12 comments
  • hawkice2 hours ago
    Confirming that saving genuinely works. Interesting stuff. Wonder if we can get trades working too.
    • tripplyonsan hour ago
      Yeah, I made sure saving worked correctly
  • firefax44 minutes ago
    Why Emerald -- is classic already done?

    If anyone has emulator suggestions, I recently attempted a playthrough and found that midway through my copy of red, the game was corrupted? Oddest thing -- hadn't reading the point where you do the "Missingno trick" near cinnebar.

    Anyways, I suspect the save got corrupted somehow but it made me swear off emulation and try a physical copy. (Which had the battery I replaced fail... it's been a comedy of errors).

    • patrickcorrigan35 minutes ago
      Try https://afterplay.io it’s cross platform, saves every 20 seconds and keeps your last 50 saves which you can recover from if anything goes wrong
  • Luc2 hours ago
    • fc417fc8022 hours ago
      How long until this is DMCA'd? How has the project it's based on stuck around for so long? Do I perhaps misunderstand what this is? https://github.com/pret/pokeemerald
      • mathgeek2 hours ago
        It's a port of a disassembly that requires you to provide your own ROM. The legality of such things is a tangled web that anyone producing them needs to navigate very, very carefully.
        • yw3410an hour ago
          Interesting; but the GitHub project linked seems to have the original animations from the ROM.
          • mathgeekan hour ago
            It's mostly argued around or against the application of fair use. I suggest consulting a lawyer if you're truly interested, as it quickly gets into legalese around what constitutes ownership, distribution, etc. Throw in a lack of extensive case law and you quickly get into opinions rather than legal bases.
      • oompydoompy7411 minutes ago
        I’m of the opinion that projects like this should start hosting Forgejo instances in countries with favorable laws and just mirroring to Github for exposure.
  • weird-eye-issue2 hours ago
    I did a Pokémon Crystal playthrough several months ago, still great games!

    I used an emulator on my laptop with increased speed so it made everything like walking and combat way faster which was really nice and I probably would have given up if it wasn't for that

  • danielrmayan hour ago
    Super neat. I'd love to see what it would be like to play with more modern &intuitive touch controls instead of just the D-pad and A/B.
  • Innittech31 minutes ago
    29 FPS for me, what hardware are you using to get a hundred thousand FPS?
    • _vertigo7 minutes ago
      iPhone 13. Did you change the slider at the bottom?
  • eigenspace3 hours ago
    Very cool. Too bad this doesnt seem to work as a PWA, or am I jusr missing the button on Android Firefox?
  • dmitrygr2 hours ago
    Ok. So what’s interesting here, presumably, is that this isn’t a wasm GBA emulator (which also exist and work). This is the game itself compiled to wasm. Even though no official source code was ever published, there was a community based decompilation.
    • tripplyons2 hours ago
      Yes, it a recompilation of a community decompilation!
  • gobdovan2 hours ago
    Any way to get sound?
    • tripplyons2 hours ago
      I have not added that yet, but it would probably be quite easy to throw a few prompts to Codex to do so.
  • oceansky2 hours ago
    Next step: 100% browser javascript pokémon emerald.
  • itsthecourier2 hours ago
    some weeks ago I made a Gameboy emulator from zero in rust and then exported it to wasm

    https://holy-lake-f6df.sdreyesg.workers.dev/

    took me 3 hours with Opus. Opus knew the whole ISA, clock, bus quirks, etc. from their training without any external docs

    • mathgeek2 hours ago
      Likely because all of the external docs were already in its training set.
    • tripplyons2 hours ago
      Yes, this project was made in around 15 hours of Codex.
  • 2 hours ago
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