20 pointsby speckx7 hours ago9 comments
  • jdlshorean hour ago
    People are looking at this all wrong. What you have here is a 13 year old business that makes about $100M per year. Nothing to sneeze at, but when compared to successful live-service games and MMOs, it’s peanuts. The cumulative revenue is irrelevant, and again, peanuts compared to successful games. Genshin Impact made $100M per month when it was released. World of Warcraft is a few decades old and still made $680M in 2024 (the most recent numbers I could find).

    What makes Star Citizen unique is that it was crowd-funded—it started taking money before any features were available at all, and released to buyers (“backers”) in an unusually incomplete and buggy state. But all that revenue is turned around and plowed right back into development. (Their finances are publicly available.)

    The game remains incomplete and buggy to this day, but with lots of stuff to do and clear forward progress, and, from what I hear, it offers a uniquely immersive experience. People like it enough that revenue keeps increasing, with nearly every year setting new records.

    So that’s all this is: a moderately successful company with big ambitions, a lot of bugs, and a passionate fan base. Its annual revenue is nothing special. Don’t fall the sensationalism of the way its modest lifetime revenue numbers are shared.

    (Just an interested observer with no horse in this race. I’ve never played the game or spent any money on it.)

  • antinomicus5 hours ago
    I remember being in high school, so excited about star citizen coming out as soon as I get to college. College was 5 years ago, and I’m still waiting. The promise of this game is so unbelievably enticing but I’ve given up on it.
  • gdulli5 hours ago
    Has a company ever had a greater fiduciary incentive not to finish and release their game?
    • __patchbit__3 hours ago
      Will $250 million and 20 wizards squeeze out an MVP in 9 months for MacBook Neo?

      Use AI agentic coding amplifier.

  • bob10295 hours ago
    I can only think of one other game that has gone this far.

    https://www.gadgets360.com/games/news/gta-6-estimated-budget...

    > Rockstar and Take-Two have not yet confirmed the price of GTA 6, but some expect the game to be priced above the $70 standard for current-gen consoles. Last month, Zelnick addressed the concerns around the game's price and said that consumers would pay for the value offered.

    • deaddodo4 hours ago
      The difference, and the reason these comparisons are always disingenuous, is that Rockstar didn’t have the consumers fund its development and miss its promises repeatedly.

      The studio is funding it and has been clear they’ll release it when they feel like it.

  • gnabgib6 hours ago
    2025: $800M (7 points) https://news.ycombinator.com/item?id=43646825

    2024: $750M (125 points, 170 comments) https://news.ycombinator.com/item?id=42291101

    2022: $500M (57 points, 71 comments) https://news.ycombinator.com/item?id=32916496

    2021: $400M (3 points) https://news.ycombinator.com/item?id=29289859

    2020: $300M (1 point) https://news.ycombinator.com/item?id=23512946

    2019: $250M (4 points) https://news.ycombinator.com/item?id=21680999

    ... 2027: $1.1B?

    • hilsdev5 hours ago
      2033: Star Citizen buys SpaceX for 4.2 trillion, easier to just give people the real thing than do another refactor
  • GravitasFailure4 hours ago
    By the time they do a final release we'll have people playing it on the Moon and Mars.
  • wellthisisgreat4 hours ago
    There have been very few games that gave me this flash-like sensation of breathtaking wonderment at the vastness of their world. Ultima Online, Planetside 2 and Star citizen come to mind.

    I caved in to curiosity and got SC maybe 2 years ago.

    I’d login in every 3, then every 6 months or so for 1-2 fly-throughs. Fly-through is when I get into a ship, take a mission or two, get to some planet. Maybe I crash maybe I complete a mission, maybe I succumb to the bugs. Anyhow I keep flying till I’m dead. Then I log out. The whole endeavor takes 2 hours at the longest, so I set some time aside for this. I don’t watch any tutorials or guides, just figure things out by myself, or, don’t, and leave them for the next flythrough.

    I certainly got my money’s worth of entertainment from these few fly-throughs.

    There are certainly deeper games out there, or even bigger in terms of playable area. Still, I think, if we put the games on a “immersive experience” chart where Y is visual effects and X is scale, then Star Citizen will be in the top right.

  • daemin4 hours ago
    Is it now classified as a Unicorn?
  • deaddodo6 hours ago
    So a game that’s at what? 40% of its projected goals/completion is now 33% more expensive than the most expensive game ever?

    Quite an achievement…