152 pointsby danybittel2 hours ago25 comments
  • chimpanzee223 minutes ago
    Just wow!

    As I scrolled through the website, I was even more impressed with this one though!

    https://superspl.at/scene/c67edb74

  • Tade0an hour ago
    Beautiful.

    What I love about gaussian splats is the way they degrade - instead of a hard cutoff or LoD changing spheres into cubes etc., they get increasingly "dreamy" - the basic idea is still there, just less detailed.

    Take for example this scene:

    https://superspl.at/scene/e721ea7c

    If you navigate closer to the trees, things around you become blurry - as if the very fabric of reality unraveled.

    • scrumper30 minutes ago
      I don't know anything about them but it's a cool effect. At least on this strawberry, you're not zooming in but rather traveling closer. I don't see the increasing (made up) detail you'd expect from a zoom, we sort of pop through the skin into an invented interior.
  • evrimoztamur12 minutes ago
    There is a faint sensation of translucency, I wonder if that's an artefact of the process, or if it's the actual optics of the surface layer if the strawberry...
  • ivolimmenan hour ago
    Wow this is a time killer... ended up here: https://superspl.at/scene/ff1d0393 beautiful!
  • ovenchips35 minutes ago
    I built PlayCanvas in 2011 to power video games. Here we are in 2026 and it's powering strawberries.
  • ImJasonH32 minutes ago
    I'm really interested to see what folks can do with animated Gaussian splats: https://youtu.be/X8yRlA7jqEQ?si=dXeHa03jO7MTBNLA

    The filesize of a 3d animated splat is seemingly very small, and the method enables ~arbitrary FPS. But it seems the setup required to record it is still huge and expensive, which limits its usefulness.

    Even with that there are some interesting use cases, eg. I'd love to be able to watch concerts this way, and freely move around the stage and crowd from any angle.

    • idoco8 minutes ago
      Great video. I was about to share it here myself.
  • Vinnlan hour ago
    I read [1], but I still don't quite know what I'm looking at. My guess is a 3D model reconstructed from lots of detailed pictures?

    [1] https://en.wikipedia.org/wiki/Gaussian_splatting

    • jaccolaan hour ago
      Lots of translucent blobs composited to produce the appearance of a strawberry.

      There is no mesh or model. The visual surface of the strawberry could be made up of blobs spaced far apart physically and not where the surface appears to be.

      This is why they are called radiance fields, they model the light not the geometry.

      Practically the blobs positions/rotations can be constrained to better physically match the geometry of a strawberry.

      • KeplerBoy42 minutes ago
        I'm not sure i agree. The blobs are exactly where the surface appear to be because they are constrained by multiple viewing angles.

        Otherwise the splat would fall apart as soon as the viewing angle is changed slightly (Which it absolutely does in many examples on supersplat, you cannot really create an out of distribution view with 3GS, it's not magic)

    • StevenNunezan hour ago
      https://youtube.com/watch?v=X8yRlA7jqEQ is how I learned about them. They're really cool!
    • marceldegraafan hour ago
      This video explains how Gaussian splatting works: https://www.youtube.com/watch?v=X8yRlA7jqEQ
  • bestouff23 minutes ago
    This doesn't work at all for me (Linux desktop, tried with Firefox and Chrome). I only see "fullscreen-extended blurry thumbnails" of the splats.
    • probably_wrong11 minutes ago
      Works for me with Firefox 140.10.2esr on Devuan 5.
    • slimbuck19 minutes ago
      If you can, please check any output/errors on the developer console?
  • josh-wrale2 hours ago
    Someone: Please combine microscopy with gaussian splatting.
    • jcattlean hour ago
      Don't know if this would be in your wheelhouse, but for very nice macro splats, check out the work by Dany Bittel: https://danybittel.ch/macro.html

      For example this bumblebee: https://superspl.at/scene/cf6ac78e

      Edit: I completely missed that this was posted by him (:

    • Kalendermannan hour ago
      This was also my first thought when I zoomed in into the strawberry. I wonder if you can achieve a microscope like effect with a more suitable setup. E.g. better lighting, zoom, lens, etc.
      • danybittelan hour ago
        I have done 2x macro (an ant).. and want to try 5x.. but as you get closer, the depth of field becomes really shallow. You can do focus stacking but you risk that the individual areas in focus are less ideal aligned and the tracking can't make any sense out of the geometry anymore.
  • svetlinsan hour ago
    Great work! There are more awesome splats on the author's profile page: https://superspl.at/user?id=danylyon
  • zokieran hour ago
    My intuition is that in theory focus stacking should not be necessary as preprocessing step for 3dgs (or photogrammetry). Does anyone know if there is any recent developments in this regard?

    Focus stacking generally is not perfect process and can lead to artifacts/errors and I'd imagine those can then compound when stacked images are used for 3dgs. Also the image focus actually provides some depth data in itself that could be useful?

    • KeplerBoy41 minutes ago
      If you don't focus stack and try to train on partially unfocused images, the optimizer will try to match the rendered view to be also partially unfocused.

      You would have to mask out the blurry areas for each image. I guess one could just implement a feature where the optimizer only optimizes gaussians within the sharp distances relative to the camera.

  • vessenesan hour ago
    Dany, this is so cool.

    I'm wondering if the splat community has decided this paper is valuable -- https://github.com/fraunhoferhhi/Self-Organizing-Gaussians -- looking at all the detail in the strawberry splat made me wonder how small one can get the download, and what the current state of the art is for compression.

    • danybittelan hour ago
      Thanks! We have two compressed formats, the sog by PlayCanvas and spz with sparkjs. Both now support LODs and compress really well.
  • 7 minutes ago
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  • carlos-menezes2 hours ago
    You might want to throw that one away :)
    • danybittelan hour ago
      It is in fact still on it's mount and slowly rotting / molding.. for a second capture :-)
    • p0w3n3d2 hours ago
      Yup. It's rotten on the other side. Or maybe lead poisoned
      • gobdovan2 hours ago
        Sorry if I fell for Poe's law, but just for clarity, the strawberry's rotten underside is most likely missing splats in the rendering.
        • p0w3n3dan hour ago
          Of course it is. That's where the joke comes from...

          Edit. TIL Poe's law

    • dudefeliciano2 hours ago
      not sure if that's a joke but i think that's just the effect of the strawberry being placed on a glass/plastic surface to be filmed from underneath
  • mgaunard2 hours ago
    What happened to the bottom of that poor strawberry?
    • danybittelan hour ago
      It was mounted at the bottom.. and I can't quite reach it with my camera. Might have to try some two pass way.
      • CatMustardan hour ago
        I wonder would a good, sharp needle and thread make for good mounting for a soft object like this? Thread the needle, pass it right through the strawberry and the secure the thread on something above and below. As long as the strawberry doesn't slide down the thread (hopefully a strawberry is light enough friction would hold it in place!)

        Anyway, very cool splat, fair play

      • gobdovanan hour ago
        Mount it on a needle/skewer, it should let you capture it in one pass.
        • 4gotunameagainan hour ago
          Assuming that the person that did this has not tried that. If you look at the setup photos, the grape is resting on a couple of nails. This suggests that many different things have been tried.
        • an hour ago
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      • josh-wralean hour ago
        How about green screen + rotate the strawberry on a skewer
    • gobdovanan hour ago
      Gaussian splat casualty. The bottom looks like partially missing from the reconstruction.
      • timonokoan hour ago
        When you cut the splat in half, result is either fuzzy fog or sort-of fibrous crystals. As depicted here.
  • a1oan hour ago
    Can you show the setup?

    (Can we do a Gaussian Splat of the setup of the photograph for the Gaussian Splat of the Strawberry?)

  • galsapir2 hours ago
    From the link: "Shot from 90 perspectives, 88 focus stacked images each. Nikon Z8, full frame, f/7.1, exposure 1/160, ISO 100, Laowa 180mm macro lens, with LED light and bluescreen." Insane!
    • danybittelan hour ago
      And it only takes 20 Minutes to shoot all 7920 photos, the Z8 is crazy fast.
  • ramon15641 minutes ago
    Imagine if we start designing GPUs around this technology as opposed to vectors. Imagine what voxel engines would look like. Would love a simulated experience or a small scale that theorizes about this.
  • bozdemiran hour ago
    this is awesome, I wonder what's under there, looks black, maybe thats where they mounted and rotated the strawberry...
    • danybittelan hour ago
      Yes mounting.. and I can't quite reach all the way from below.
  • voidUpdatean hour ago
    Gaussian splats look really good from a distance, but as soon as you zoom in, they really fall off a cliff :/
  • brazzyan hour ago
    Lovely! How was the mechanical setup to ensure that all those shots are consistent, and how long did it take?
    • danybittelan hour ago
      I posted some pictures.. takes only 20 min!
  • an hour ago
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  • timonoko2 hours ago
    What? KIRI Engine makes splats. I always wondered what 3DGS might mean.

    Yes. I knoweth what "splats" are: They are splats of fuzzy blobs on the display surface.

  • aminekhdan hour ago
    [dead]