55 pointsby olivercameron4 hours ago10 comments
  • ainch3 hours ago
    Very cool work, the learned world state is a smart way of getting consistent generation across all the views (and not having the map vanish when you 180 like some other models). Multi-agent is such an interesting field, because it's clear that humanity benefits from distributed intelligence, but I don't think MARL has really had a big breakthrough like AlphaGo or RLVR for single-agent RL.

    Two thoughts about where this could go: first, the internal world state would need to be learned to transfer to real-life robotics, since you can't query the internals of a game engine in training. Second, an enormous challenge for many of these world models is going to be truly unbounded environmental interactivity - Agora is still mostly about a few agents interacting in a static environment. Learning interaction will be hard, because the interactions in games are intentionally added in, by hand. But we (human learners) acquire a strong model for environental interaction very efficiently, which is part of what helps us generalise so effectively.

  • iugtmkbdfil83440 minutes ago
    Hmm. Neat ( especially prowl -- as an idea ). But.. I don't see anything beyond the game. I might be a little cautious, but there is no way for me test any of it ( and I was actually setting up an old mmo this weekend to see how well agent can survive within a rigid ecosystem ). Is it just intended for pure researchers or something?
  • hydra-f3 hours ago
    Unlike LLMs which made it into the public view, I have a hard time seeing these world simulation models doing the same

    I'm not sure how to imagine their use in education or gaming, but it's clear that they have a real potential for being used in military programs

    It's nightmarish to think these could be trained on shooting game footage and thrown into real life scenarios in some form or another

    • aspenmartin2 hours ago
      World models are there for planning capabilities and data efficiency in training, they are an old and general idea (model based RL). You just see them in video games etc because these are easier cases.
      • Aboutplants2 hours ago
        So much of tech progress links back to gaming, it’s astounding
        • ianbutleran hour ago
          gaming is all about simulation after all
    • empath7535 minutes ago
      Yeah, it's obvious that this will be used to pilot drones.
  • graphememes24 minutes ago
    good step in a direction
  • MASNeo3 hours ago
    Is there a little bit more on this in terms of evaluation or is this rather a Show-HN post?
  • syntex3 hours ago
    Be careful when transposing game-learned behaviors into real life.
  • Stevvo2 hours ago
    Underwhelming demo. Also the controls are terrible, but, the real Goldeneye was also underwhelming with bad controls if you had played Quake II.
  • gamer201231232 hours ago
    I played the game - the inputs feel like trash... I'm not convinced this is the correct direction to generate games. We should probably only be generating scripts and assets to plug into game engines, rather than relying on GenAI for the actual engine.
    • 2 hours ago
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  • decodingchris4 hours ago
    Super cool!
  • max00773 hours ago
    we have this before gta-6