1 pointby tio-fabi4 hours ago1 comment
  • tio-fabi4 hours ago
    Implementing network-based multiplayer games is a challenge. At the same time, game development has always been a popular choice among beginners.

    For this reason I have developed a lightweight server and framework for turn-based multiplayer games in Python. It was primarily designed for a programming course where students work on projects in small groups. However, the use of the server is not limited to educational scenarios.

    - Implementing clients is easy thanks to a user-friendly API.

    - Adding new games is accomplished by deriving from a base class and overriding its methods.

    I would appreciate any feedback.