I have to imagine the Obsidian team is going to respond seriously to this and I look forward to seeing what they do. They have my full confidence. I'm surprised the system was initially designed as it is without those better permissions and sandboxing, though.
Obsidian has the proper protections in place to prevent this type of attack, and the victims are being convinced to ignore them. This is just a successful social engineering event. I hate to see Obsidian dragged down by this headline, since this attack is not exploiting a vulnerability in it or its plugin system.
>Due to technical limitations, Obsidian cannot reliably restrict plugins to specific permissions or access levels. This means that plugins will inherit Obsidian's access levels. As a result, consider the following examples of what community plugins can do:
Community plugins can access files on your computer.
Community plugins can connect to internet.
Community plugins can install additional programs.
Obsidian has no protection at all. Installing a plugin gives it full access to your computer.This was only a matter of time, and honestly I think it's inexcusably negligent that they shipped a plugin system like this at all since about 2010 (or arguably much earlier).
Folks will reply "but I use it every day without plugins".
That position disregards software usability as a formal discipline, along with decades of UX research and standards.
Seriously though, I agree with your sentiment that community plugin security can and needs to be improved, but how does someone saying they use it every day "disregard software usability as a formal discipline, along with decades of UX research and standards"
Obsidian Plugins are still incredibly vulnerable. A compromised plugin will essentially take over your machine. There's no sandboxing of any kind. It's even more insecure than browser extensions (that could steal your auth tokens, but at least don't have unfettered access to your filesystem).
This is really unfortunate. I love Obsidian and am a paid subscriber for many years, but the community plugins needs a security overhaul asap, before someone gets hurt.
If you install a dozen mini-apps from random developers you never heard about, you can't complain if one is malware.
Krita also has a plugin system based on Python. Any "plugin" has the same level of access as running a python script.
Personally I blame operating systems for not providing a way to isolate how programs interact with user files.
WoW's whole UI is built in the same Lua environment as add-ons, and Blizzard has implemented some interesting restrictions (like the taint system[0]) to prevent add-ons from completely automating gameplay.
0. https://wowpedia.fandom.com/wiki/Secure_Execution_and_Tainti...
This combination of software relying on third parties without security seems to be untenable. Personally I've gotten rid of just about as many extensions as I can anywhere and switched to batteries included software.
I don't think they meant it this way, but I honestly consider unsafe official plugin systems to be negligent to the point of being actively malicious. By releasing one, if you ever become successful you have explicitly chosen to screw over an unknown number of your users to save yourself a relatively small amount of work in the short term. It might be single digit users, or it might be septuple digit users - is it really worth it?
(Unsafe unofficial plugins, like most games? Mildly unfortunate but I think that's fine. Though a healthy modding community around your stuff should be a VERY STRONG sign that you should introduce a safe version to protect your users, if it won't cause you to implode (it definitely can)).
I think the value of this disclosure is more in spreading awareness about plugins, and demonstrating the vector. Where less sophisticated users may think, "Oh, this is just a collection of markdown files. I don't need to be too worried about malicious code."
It takes 5 minutes in their Discord channel to see the founders are D&D nerds, not competent engineers. It was never meant for serious work.
The two are not mutually exclusive. What would you trust more than a nerd? A jock? A spod? An MBA?
Any evidence of other examples if bad engineering you can point to, or are your thoughts on the pluggin system and throwing shade at random groups of people all you've got?
[FYI: I know little of obsidian other than planning to look into it at some point as people I know use and like it. I stepped into this set of comments in case there was something useful I should be passing on to those people]
Anyway, What I like about obsidian is that it can handle a truly huge amount of notes without slowing down, and the notes are just markdown files on disk, so there's no lock in. I have used evernote, ms one note and zoho notebook before, and had issues with all of them.
I know absolutely nothing about Obsidian but I'd expect quite a few competent engineers to also be D&D nerds no!?
Are you saying the two are mutually exclusive?