- Cannot horizontally scroll the code snippets on homepage when it overflows. The scroll bars appear but swiping the snippet does nothing. - Footer links are unresponsive (loon, GitHub, MIT Licence links) - In the changelog page, scrolling makes the hamburger menu hide release dates behind it - Hamburger close chevron looks misaligned (not sure if this was a deliberate choice)
That said, I wish that part of Loon were less coupled to the allocation model though. What made you opt for mandatory manual memory management in an otherwise high-level language? And effects?
There are two things common in language design that, honestly, strike me as unnecessary:
1. manual allocation and lifetime stacking, and
2. algebraic effects.
On 1: I think we often conflate the benefits of Rust-style mutability-xor-aliased reference discipline with the benefits of using literal malloc and free. You can achieve the former without necessitating the latter, and I think it leads to a nicer language experience.
It's not just true that GC "comes with latency spikes, higher memory usage, and unpredictable pauses" in any meaningful way with modern implementations of the concept. If anything, it leads to more consistent latency (no synchronous Drop of huge trees at unpredictable times) and better memory use (because good GCs use compressed pointers and compaction).
On 2: I get non-algebraic effects for delimited continuations. But lately I've seen people using non-flow-magical effects for everything. If you need to talk to a database, pick a database interface and pass an object implementing the interface to the code that needs it. Effects do basically the same thing, but implicitly.
That was basically my intent with this project, but I took the laziest way to get there lol
The full code is usually something like:
fn foo<F>(callback: F) where for<'a> F: ...
Which is a generic function foo that takes the argument of type F, where F must be...
Can I use the amazing `rust-analyzer` LSP to get cool IDE features?
I suspect the answer is no, but these might be good further prompts to use.
It's quite weird-looking for someone who's done any amount of lisp programming.
The first paragraph says literally that.
Much better to give them something more M-expr styled, I think a grammar that is LL(1) is probably helpful in that regard.
Basically the more you can piggyback on the training data depth for algol-style and pythonic languages the better.
Any sufficiently complicated C or Fortran program contains an ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp.
Maybe we should one day include Golang or Rust to it
some pre-processor that "compiles into rust" from less awful syntax?
For everyone who is shaming on the project for being "LLM slop," sure but that's the reason why something like this can exist in the first place. The point isn't to be a finished, production-ready product. The point is to be an interesting work, and just a sly bit silly
Can we please write our own READMEs before posting to HN?
I'm not sure I quite understand the point of your comment.
Are you implying that LLMs should be used for very hard to write code? I feel like the best use of LLMs is to automate the easy stuff so that I can focus on the hard to write stuff.
I don't even feel bad saying this because clearly OP is just the front for Claude here.