4 pointsby pinchydev10 hours ago1 comment
  • vunderba6 hours ago
    Nice job. As someone who spends an inordinate amount of time on pixel art, I immediately noticed that something was off on the logo [1]. When I brought the PNG down, it looks like when you were trying to clean the asset (probably a background removal tool that was too aggressive), you accidentally made part of the hull alpha-transparent.

    Also, consider adjusting the sprite assets for the frigate and cruiser. Right now they look very similar, which could be frustrating if a player wanted to do a quick visual scan and identify which ships are which.

    [1] - https://navalstrike.app/assets/naval-strike-logo-xIcrDNQX.pn...

    • pinchydev6 hours ago
      Thank you - you're right, it must have been when I removed the background surrounding the logo, I did it on a colour not the area and missed that the hull was the same shade. I'll fix that :)

      I'll play with cruiser sprite too, if you're curious this is how I save them:

        frigate: [
          "................",
          "................",
          "................",
          "...kkkkkkkk.....",
          "..kHHHHHHHHkk...",
          ".kHgGGGGGGGgDkk.",
          "kHHgwGttGttwgDkk",
          "kHHgGGGppGGttgDk",
          "kHHgGGGppGGttgDk",
          "kHHgwGttGttwgDkk",
          ".kHgGGGGGGGgDkk.",
          "..kHHHHHHHHkk...",
          "...kkkkkkkk.....",
          "................",
          "................",
          "................",
        ],
      • vunderba5 hours ago
        Nice~ I used to do something similar back when I made little games in BASIC using blocks of sequential DATA keywords to visually represent on/off pixels for the various sprites.
        • pinchydev5 hours ago
          that brings back painful memories of typing lines and lines of DATA keywords from library books into GW BASIC.....

          I'm an embedded engineer, so it's how I would encode a sprite for displaying an LCD character, it seemed natural to do it this way!

          ETA: I've fixed the image transparency and the frigate sprite is less fat, thanks!

          • vunderba5 hours ago
            Very cool. It’s been a while, but years ago I remember using a nice little tool that somebody had made that let you export BMP pictures to an array you could drop into an Arduino C program for displaying on an RGB LED matrix.