11 pointsby p5v6 hours ago5 comments
  • mimiclonean hour ago
    It's nearly impossible to get away from Xcode entirely. You will always need the simulator and probably some entitlement / asset tools. What you can do is write the bulk of your app as an SPM package using your editor of choice, and then include that as a local or GitHub repo dependency in your Xcode shell app (which has no code, just assets, preview assets and plist files)
  • brudgers5 hours ago
    https://www.swift.org/documentation/articles/zero-to-swift-e...

    You could probably use Emacs for Swift...just like for about every other language.

    Whether you still must download a monstrosity is left as an exercise for the reader.

    • whynotmaybe2 hours ago
      I'm using flutter and had to download xcode to build the app so I guess it's a necessary step.
  • sandruso4 hours ago
    I had xcede[0] setup that worked well.

    [0] https://codeberg.org/luxmentis/xcede

  • indemnity4 hours ago
    I use Xcode, but just to run the app with Command-R so I can see log messages or stack traces if I need to drop it into the agent for analysis. Everything else is done by Claude Code / Codex.

    I even read the source using Zed not Xcode :)

  • taraharris6 hours ago
    [dead]