The problem is almost every game on Roblox is social and the matchmaking isn't mature enough to ensure players in a lobby can all communicate.
My favourite is "generic roleplay gaem". The main fun is inciting riots against the leader or forming alliances to do raids. I could join a game and within half-an-hour I'd be engaged in drama, since Roblox incentivizes ephemeral lobbies with random people meaning I don't need a lengthy time commitment to form an alliance.
But I can no longer do that because I am 25 years old and the lobbies are too young. Heck, I'd rather play that game with only other users over 18+ because I could swear and be more toxic. But the matchmaking system literally makes that impossible.
I've had the same Roblox account for 18 years and have spent tens of thousands of Robux on the platform. I let Roblox scan my passport even, so they know who I am. Even though I own nearly 1000 Steam games, Roblox still filled my desire for low-commitment social games I could jump into on my phone or computer if I had a few hours of downtime. Now it is effectively unplayable.
I'm in favour of child safety. But these measures were implemented poorly and needed to be paired with matchmaking to not destroy the platform.
I see these as orthogonal issues.
Your mathmaking gripe sounds legitimate, and is probably driven by Roblox's low 21+ user numbers. That would be expected to change over time. At the same time, I'm not seeing a great argument for why these folks (EDIT: Roblox) should continue to have unfettered access to kids under 14.
I’m sure what replaces it will be even worse though. :/
Hopefully not, it feels like regulation is catching up with the child exploitation. Once the giant platforms are dismantled and can no longer bully governments it will be easier to keep the smaller ones in check.
And no, "dark web Roblox" isn't going to be a replacement. Not matter how much the existing exploiters try to make it a scare tactic.
Outrage ensued, owner showed the middle finger to everyone, moved the undressing part behind a paywall.
Site is still supported by payment processors, still hosts accounts of all the major preas/government/NGO organisations.
There are some token actions from some governments but absolutely nothing that would happen of it was someone poorer running this site -- for example 4chan fights CSAM (as I understand), yet British Ofcom tries to issue a fine against them.
With Twitter generating CSAM though? Ofcom still have their account there.
They don’t communicate in chat. They communicate by shouting at each other from 2 feet away.
I don’t have a kid who’s grown up with Roblox nearby to ask. Can you please explain what you mean?
My main problem is the kid is playing a game with significant social-media (and gambling) components. That's orthogonal to the question of who is playing with whom, which I agree, is theoretically solvable with better filters.
Not that they haven't also abdicated responsibility for keeping sexual predators off the platform. But the societal-level harm is going to be these kids growing up, hardwired to these dopamine-addled gambling pathways. Every single one of those kids has been twisted by Robux.
We need regulations to stop targeting kids with this shit. Companies will stop building it when they get regulated.
Roblox doesn’t deserve to be a business and I hope the lawsuits and equity markets solve that in a hurry.
Thanks for making me feel old I guess.
Game has been around for almost 20 years now.
> Users only speak to other players ±1 age group
I.e., 18-20 can speak to 16-17 AND 21+, but 21+ can only speak to 18+
This sucks big time, and it will even more, because we soon won't be aple to play together at all: https://thenextweb.com/news/roblox-age-gated-account-tiers-k...
We have 18-year olds in high school in America. The headline risk from a 40-something sleeping with a high-school student is probably something Roblox wants to get ahead of.
But no alcohol.
It’s odd that you can do everything but drink. Like you can go to work, drive home to your wife and kids, but can’t have a beer lol.
My understanding is it’s because of car culture. Drunk-driving deaths drove up the drinking age [1].
[1] https://www.britannica.com/topic/Why-Is-the-US-Drinking-Age-...
It’s up to each state, but the federal government threatens funding if they get out of line.
If you’ve been confidently driving for years and then suddenly pair that with alcohol… complete opposite effect.
As a parent, my experience in discussion with other parents is: "Don't ever let your child onto Roblox, it is utterly toxic and should be avoided at all costs."
From that perspective, I think most parents view the destruction of the platform as neutral to positive, and it suggests that the status quo would destroy the platform anyway.
What are you, fun police? What's next, ban on bright coloured clothes?
I’m not sure if I’d say it’s better or worse, the games are higher quality because they need to be to keep an older adience engaged.
There are fps shooting games that are more playable/mature than your yearly call of duty/battlefield and all kinds of games for older age groups.
In that sense it's probably hard to "age out of it".
Perhaps reexamine why you find it preferable to "be more toxic"
If the leader dies, the next person in line becomes the leader. Players can also buy swords and weapons.
This means the goal of the game, if you're ambitious, is gain power instead of actually contributing to the settlement. You could directly murder the leaders, but this is slow.
It is more efficient to incite an angry mob and make everyone extremely violent. Then leaders will get repeatedly murdered by the mob as the settlement burns down/devolves into chaos.
Unfortunately, everyone else wants power too. You'll take power and get killed by the angry mob you created.
Being toxic in an emulation of the late Roman Empire is essentially the game.
https://www.roblox.com/games/4598019433/generic-roleplay-gae...
I want to invoke my inner Catullus and insult my enemies but I am limited in what I can say in the presence of minors.
Edit: I swear it seems like infantilizing everyone is suddenly a goal for some reason. This has to be the most annoying personality type on the internet.
You could create the best possible face verification system that processes everything completely locally, uses CPU security features to make sure the photos stay exactly where they're supposed to, etc etc. You could design the best possible chat age segregation system that makes sure nobody can ever get groomed over chat again. You can get so deep that you forget you're forcing children to take pictures of themselves, and fail to consider the wider effects this will have on the safety of those kids in general.
How's Jimmy supposed to know that taking a picture of himself for roblox.com is okay, but taking a picture for somescamwebsite that he found in a Roblox game is absolutely not okay? This solution creates a much worse problem. Sane parenting would tell kids to never take pictures of themselves or put it on any website, but now we're clearly shifting the role of parenting to tech companies and we are going to see bad consequences of this.
But we don’t live in that world.
Also, the are trying to prevent adults from pretending to be kids, which is much harder than preventing kids from accessing adult sites.
Please, let's keep it accurate.
Quarterly thinking is the bane of the health of corporate America.
It's completely understandable that the company, which profits off children, putting in measures making it harder to profit off children, would lower both its long and short-term valuations.
Another POV is that Roblox is overvalued and it's just a matter of time before the fragility of its business, which is being a time waster for kids, falls apart like everything else in that space.
It's easy to talk big, it's hard to beat the supposedly stupid, myopic market.
But setting that aside, my perspective was mostly around capital allocation from investors. Yes on a personal level you can make more money by investing companies, hollowing them out for profit, and fleeing before the company fails, like a lot of PE does. But that isn’t necessarily a good thing for the company or for the investor themselves on a long enough time horizon.
"While our aggressive push to enhance safety lowers our expectations for topline growth in 2026, it makes our platform fundamentally better and amplifies the long-term growth potential of Roblox through more effective content targeting, tailored communication experiences, and improved community sentiment," the company wrote in its letter to shareholders.
Actual ghouls.Do you have a source from the New York Times? (EDIT: Nvm.)
Second EDIT: the CEO reminds me of the energy vampire from What We Do in the Shadows.
The Internet Comment etiquette episode on Roblox Is both hilarious and so concerning.
Whether it actually turns out that way is another question.
The story under the story seems to be Roblox has lost plausible deniability.
With increasing–and, in my view, inevitable–calls for age gating social media, these data mean between a third and three quarters of Roblox's users could soon be banned from monetisation or banned entirely from their platform.
Isn't Roblox inherently for children, hence they'd want to ban the adults?
Two thirds of Americans believe in "setting limits on how much time minors can spend on social media" [1]. Where we have limited polling, a similar fraction support "banning social media use for all kids under 14" [2].
Joe Camel [3] was also intended for children.
[1] https://www.pewresearch.org/short-reads/2023/10/31/81-of-us-...
[2] https://www.yahoo.com/news/articles/poll-most-mass-voters-su...
If one is a psychopath and needs an analogy rather than "harming childrens' mental development for profit is morally and ethically evil": this is essential the same as setting catch quotas on fisheries, to maximize long term value at the expense of short term profit.
I am Jacks lack of surprise.
I think Roblox themselves have a chance in the coming years to prove themselves this space. They have one of the greatest chances to create this space precisely due to the intense scrutiny they’re currently under. It’s honestly that or fold basically. And if it’s not Roblox, what other platform do we trust our children on?
There have absolutely been growing pains since I regularly played games on the platform in ‘09-‘13 but I also credit Roblox extremely heavily in my journey as a software engineer making social games for me and my friends. It fostered that curiosity in a frankly healthy way for a young nerd that has eventually culminated in a job at FAANG and great academic fulfillment. I hope they can continue to provide this for millions of more children, just in a safer and healthier way.
What benefits will this bring over an offline platform for children to socialize in? I'm not denying that there would be any, but, if we determine what those are directly, perhaps we can find better mechanisms than bespoke "social media" platforms to deliver them.
> I think Roblox themselves have a chance
It'd probably be a good start to subtract things like "virtual currency" from whatever implementation is imagined.
Fully agree on the currency aspect. I feel like since they’ve IPOd the company has taken more of a playing focus in where it was previously building and creating.
Obviously some companies have sketchier pasts and are feeling the pressure more, but this is a very broad trend of restricting online access and communication.
My bigger point is there are increasingly very few spaces for teenagers to socialize and interact (and at least in the US, very few offline), and what sort of long-term ramifications this is going to have. If the net outcome of this is kids return to playing outside and unfettered access to parks and neighborhoods as far as their bikes will take them, I think that's great, but I suspect those will also continue to be heavily locked down.
Moderating user generated games is a kafkaesque joke. It’s not just text, audio, or video. It’s all of those combined in an interactive environment which can include trigger conditions - and one category of games is escaping from mazes.
Since it’s kids, you will end up with maps based on actual schools, combined with violence, on your mod que.
The list of horrifying stuff that happens frequently is quite long, and it’s unfortunate how unaware most people seem to be about it.
At least so many people wouldn’t be surprised.
I guess the worst you can say for roblox is that it incentivizes that with the way they’re selling Robux, but that’s also the only way their platform can work.
These corporations don't give a sh...
Only thing you can do is to petition your lawmakers to ban whole platform.
Safety measures will always be a joke. Open chat/voice chat, "Hi, connect to my discord" -> all safety measures bypassed.
But at the end of the day, this a parenting problem.
I am curious why does Roblox even exist?
This shouldn’t even be a business, let alone a public company.
I wish games can just stay games like Valve does and not grow and grow and grow into public companies.
Valve is a very interesting example to use here, I don't think of them as a game company anymore. They run Steam but I can't remember the last game they actually released?
But yeah, their games are just as filled with lootbox, crates, skin garbage as other low effort money grabs; saving grace being its all cosmetics only (and they’re private about their financials).