I just want to mention that I disagree with the section titled "Rule: Resolve Paths Before Comparing Them". Generally, it is better to make calls to fstat and compare the st_dev and st_ino. However, that was mentioned in the article. A side effect that seems less often considered is the performance impact. Here is an example in practice:
$ mkdir -p $(yes a/ | head -n $((32 * 1024)) | tr -d '\n')
$ while cd $(yes a/ | head -n 1024 | tr -d '\n'); do :; done 2>/dev/null
$ echo a > file
$ time cp file copy
real 0m0.010s
user 0m0.002s
sys 0m0.003s
$ time uu_cp file copy
real 0m12.857s
user 0m0.064s
sys 0m12.702s
I know people are very unlikely to do something like that in real life. However, GNU software tends to work very hard to avoid arbitrary limits [1].Also, the larger point still stands, but the article says "The Rust rewrite has shipped zero of these [memory saftey bugs], over a comparable window of activity." However, this is not true [2]. :)
[1] https://www.gnu.org/prep/standards/standards.html#Semantics [2] https://github.com/advisories/GHSA-w9vv-q986-vj7x
So how can I learn from this? (Asking very aggressively, especially for Internet writing, to make the contrast unmistakable. And contrast helps with perceiving differences and mistakes.) (You also don’t owe me any of your time or mental bandwidth, whatsoever.)
So here goes:
Question 1:
How come "speed", "performance", race conditions and st_ino keep getting brought up?
Speed (latency), physically writing things out to storage (sequentially, atomically (ACID), all of HDD NVME SSD ODD FDD tape, "haskell monad", event horizons, finite speed of light and information, whatever) as well as race conditions all seem to boil down to the same thing. For reliable systems like accounting the path seems to be ACID or the highway. And "unreliable" systems forget fast enough that computers don’t seem to really make a difference there.
Question 2:
Does throughput really matter more than latency in everyday application?
Question 3 (explanation first, this time):
The focus on inode numbers is at least understandable with regards to the history of C and unix-like operating systems and GNU coreutils.
What about this basic example? Just make a USB thumb drive "work" for storing files (ignoring nand flash decay and USB). Without getting tripped up in libc IO buffering, fflush, kernel buffering (Hurd if you prefer it over Linux or FreeBSD), more than one application running on a multi-core and/or time-sliced system (to really weed out single-core CPUs running only a single user-land binary with blocking IO).
In my experience latency and throughput are intrinsically linked unless you have the buffer-space to handle the throughput you want. Which you can't guarantee on all the systems where GNU Coreutils run.
EDIT: got it. -bash: cd: a/a/a/....../a/a/: File name too long
You could probably make the loop more efficient, but it works good enough. Also, some shells don't allow you to enter directories that deep entirely. It doesn't work on mksh, for example.
> However, GNU software tends to work very hard to avoid arbitrary limits [1].
[0] https://learn.microsoft.com/en-us/windows/win32/fileio/maxim...
On a separate note: I have a private "coretools" reimplementation in Zig (not aiming to replace anything, just for fun), and I'm striving to keep it 100% Zig with no libc calls anywhere. Which may or may not turn out to be possible, we'll see. However, cross-checking uutils I noticed it does have a bunch of unsafe blocks that call into libc, e.g. https://github.com/uutils/coreutils/blob/77302dbc87bcc7caf87.... Thankfully they're pretty minimal, but every such block can reduce the safety provided by a Rust rewrite.
They knew how to write Rust, but clearly weren't sufficiently experienced with Unix APIs, semantics, and pitfalls. Most of those mistakes are exceedingly amateur from the perspective of long-time GNU coreutils (or BSD or Solaris base) developers, issues that were identified and largely hashed out decades ago, notwithstanding the continued long tail of fixes--mostly just a trickle these days--to the old codebases.
I would not want to run any code on my machines made by people who think like this. And I'm pro-Rust. Rust is only "more secure" all else being equal. But all else is not equal.
A rewrite necessarily has orders of magnitude more bugs and vulnerabilities than a decades-old well-maintained codebase, so the security argument was only valid for a long-term transition, not a rushed one. And the people downplaying user impact post-rollout, arguing that "this is how we'll surface bugs", and "the old coreutils didn't have proper test cases anyway" are so irresponsible. Users are not lab rats. Maintainers have a moral responsibility to not harm users' systems' reliability (I know that's a minority opinion these days).
And, yeah, the Unix syscalls are very prone to mistakes like this. For example, Unix's `rename` syscall takes two paths as arguments; you can't rename a file by handle; and so Rust has a `rename` function that takes two paths rather than an associated function on a `File`. Rust exposes path-based APIs where Unix exposes path-based APIs, and file-handle-based APIs where Unix exposes file-handle-based APIs.
So I agree that Rust's stdilb is somewhat mistake prone; not so much because it's being opinionated and "nudg[ing] the developer towards using neat APIs", but because it's so low-level that it's not offering much "safety" in filesystem access over raw syscalls beyond ensuring that you didn't write a buffer overflow.
And then there’s renameat(2) which takes two dirfd… and two paths from there, which mostly has all the same issues rename(2) does (and does not even take flags so even O_NOFOLLOW is not available).
I’m not sure what you’d need to make a safe renameat(), maybe a triplet of (dirfd, filefd, name[1]) from the source, (dirfd, name) from the target, and some sort of flag to indicate whether it is allowed to create, overwrite, or both.
As the recent https://blog.sebastianwick.net/posts/how-hard-is-it-to-open-... talks about (just for file but it applies to everything) secure file system interaction is absolutely heinous.
[1]: not path
I can't think of a case this API doesn't cover, but maybe there is one.
And you need to do that because nothing precludes having multiple entries to the same inode in the same directory, so you need to know specifically what the source direntry is, and a direntry is just a name in the directory file.
This can also be a pain on microcontrollers sometimes, but there you're free to pretend you're on Unix if you want to.
We're looking solely at the few things they got wrong, and not the thousands of correct lines around them.
Cloudflare crashed a chunk of the internet with a rust app a month or so ago, deploying a bad config file iirc.
Rust isn’t a panacea, it’s a programming language. It’s ok that it’s flawed, all languages are.
Less than that actually, considering Rust has its own definition of what "safe" means.
> It isn't possible to create a programing language that doesn't allow bugs to happen
Yes, that’s true. No one doubts this. Except you seem to think that Rust promises no bugs at all? I don’t know where you got this impression from, but it is incorrect.
Rust promises that certain kinds of bugs like use-after-free are much, much less likely. It eliminates some kinds of bugs, not all bugs altogether. It’s possible that you’ve read the claim on kinds of bugs, and misinterpreted it as all bugs.
I’ve had this conversation before, and it usually ends like https://www.smbc-comics.com/comic/aaaah
Exactly what is the controversial take here?
> I don’t think brushing the bad parts off with “most of the code was really good!” is a fair way to look at this.
Nope. this is fine.
> Cloudflare crashed a chunk of the internet with a rust app a month or so ago, deploying a bad config file iirc.
Maybe this?
> Rust isn’t a panacea, it’s a programming language. It’s ok that it’s flawed, all languages are.
Nope, this is fine too.
This kind of melodramatic reaction to rust code is fatiguing, honestly. Rust does not bill itself as some programming panacea or as a bug free language, and neither do any of the people I know using it. That's a strawman that just won't go away.
Rust applies constraints regarding memory use and that nearly eliminates a class of bugs, provided safe usage. And that's compelling to enough people that it warrants migration from other languages that don't focus on memory safety. Bugs introduced during a rewrite aren't notable. It happens, they get fixed, life moves on.
Shows how good Rust is, that even inexperienced Unix devs can write stuff like this and make almost no mistakes.
From what I understand, "assigned" probably isn't the best way to put it. uutils started off back in 2013 as a way to learn Rust [0] way before the present kerfuffle.
[0]: https://github.com/uutils/coreutils/tree/9653ed81a2fbf393f42...
So does this mean that neither did the original utils have any test harness, the process of rewriting them didn't start by creating one either?
Sure there are many edge cases, but surely the OS and FS can just be abstracted away and you can verify that "rm .//" actually ends up doing what is expected (Such as not deleting the current directory)?
This doesn't seem like sloppy coding, nor a critique of the language, it's just the same old "Oh, this is systems programming, we don't do tests"?
Alternatively: if the original utils _did_ have tests, and there were this many holes in the tests, then maybe there is a massive lack in the original utils test suite?
The code gets silently encumbered with those lessons, and unless they are documented, there's a lot of hidden work that needs to be done before you actually reach parity.
TFA is a good list of this exact sort of thing.
Before you call people amateur for it, also consider it's one of the most softwarey things about writing software. It was bound to happen unless coreutils had really good technical docs and included tests for these cases that they ignored.
uutils would be so much better imo if it was GPL and took direct inspiration from the coreutils source code.
It does not matter if it's in the GPL explicitly or not since we're talking about uutils and their stance on it, and they've written that:
https://github.com/uutils/coreutils/blob/6b8a5a15b4f077f8609...
> we cannot accept any changes based on the GNU source code [..]. It is however possible to look at other implementations under a BSD or MIT license like Apple's implementation or OpenBSD.
The wording of that clearly implies that you should not look at GNU source code in order to contribute to uutils.
It's actually even worse than that somewhat, because the attacker with write access to a parent directory can mess with hard links as well... sure, it only messes with the regular files themselves but there is basically no mitigations. See e.g. [0] and other posts on the site.
[0] https://michael.orlitzky.com/articles/posix_hardlink_heartac...
I agree with you that that's more the story here than "OMG, somebody wrote Rust code with bugs in it".
That's kind of horrifying. Is there a reliable list somewhere of all the functions that do that? Is that list considered stable?
Sun engineers Thomas Maslen and Sanjay Dani were the first to design and implement
the Name Service Switch. They fulfilled Solaris requirements with the nsswitch.conf
file specification and the implementation choice to load database access modules as
dynamically loaded libraries, which Sun was also the first to introduce.
Sun engineers' original design of the configuration file and runtime loading of name
service back-end libraries has withstood the test of time as operating systems have
evolved and new name services are introduced. Over the years, programmers ported the
NSS configuration file with nearly identical implementations to many other operating
systems including FreeBSD, NetBSD, Linux, HP-UX, IRIX and AIX.[citation needed] More
than two decades after the NSS was invented, GNU libc implements it almost identically.
It's by design, you see.> The trap is that get_user_by_name ends up loading shared libraries from the new root filesystem to resolve the username. An attacker who can plant a file in the chroot gets to run code as uid 0.
To me such a get_user_by_name function is like a booby trap, an accident that is waiting to happen. You need to have user data, you have this get_user_by_name function, and then it goes and starts loading shared libraries. This smells like mixing of concerns to me. I'd say, either split getting the user data and loading any shared libraries in two separate functions, or somehow make it clear in the function name what it is doing.
Seems and smells is weasel words. The root cause is not thinking: Why is root chrooting into a directory they do not control?
Whatever you chroot into is under control of whoever made that chroot, and if you cannot understand this you have no business using chroot()
> To me such a get_user_by_name function is like a booby trap
> I'd say, either split getting the user data and loading any shared libraries in two separate functions, or somehow make it clear in the function name what it is doing.
You'd probably still be in the trap: there's usually very little difference between writing to newroot/etc/passwd and newroot/usr/lib/x86_64-linux-gnu/libnss_compat.so or newroot/bin/sh or anything else.
So I think there's no reason for /usr/sbin/chroot look up the user id in the first place (toybox chroot doesn't!), so I think the bug was doing anything at all.
Because you can't call chroot(2) unless you're root. And "control a directory" is weasel words; root technically controls everything in one sense of the word. It can also gain full control (in a slightly different sense of the word) over a directory: kill every single process that's owned by the owner of that directory, then don't setuid into that user in this process and in any other process that the root currently executes, or will execute, until you're done with this directory. But that's just not useful for actual use, isn't it?
Secure things should be simple to do, and potentially unsafe things should be possible.
Rust won't catch it, but now the agents will.
Edit: https://gist.github.com/fschutt/cc585703d52a9e1da8a06f9ef93c... for anyone who needs copying this
Plus AI is also good at catching, in other languages, errors that Rust tooling enforces. Like race conditions, use after free, buffer overflows, lifetimes, etc.
So maybe AI will become to ultimate "rust checker" for any language.
---
> What’s notable is that all of these bugs landed in a production Rust codebase, written by people who knew what they were doing
...
[List of bugs a diligent person would be mindful of, unix expert or not]
---
Only conclusion I can make is, unfortunately, the people writing these tools are not good software developers, certainly not sufficiently good for this line of work.
For comparison, I am neither a unix neckbeard nor a rust expert, but with the magic of LLMs I am using rust to write a music player. The amount of tokens I've sunk into watching for undesirable panics or dropped errors is pretty substantial. Why? Because I don't want my music player to suck! Simple as that. If you don't think about panics or errors, your software is going to be erratic, unpredictable and confusing.
Now, coreutils isn't my hobby music player, it's fundamental Internet infrastructure! I hate sounding like a Breitbart commenter but it is quite shocking to see the lack of basic thought going into writing what is meant to be critical infrastructure. Wow, honestly pathetic. Sorry to be so negative and for this word choice, but "shock" and "disappointment" are mild terms here for me.
Anyway, thanks for the author of this post! This is a red flag that should be distributed far and wide.
How the f** did this sub-amateur slop end up in a big-name linux distribution? We've de-professionalized software engineering to such a degree that people don't even know what baseline competent software looks like anymore
uutils did not start off as "let's make critical infrastructure in Rust", it started off as "coreutils are small and have tests, so we're rewriting them in Rust for fun". As a result there's needed to be a bunch of cleanup work.
> For fun
My idea of fun is reviewing my code and making sure I'm handling errors correctly so that my software doesn't suck. Maybe the people who are doing this, for fun, should be more aligned with that mentality?
[0]: https://github.com/uutils/coreutils-tracking/commits/main/?a...
Granted, the uutils authors are well experienced in Rust, but it is not enough for a large-scale rewrite like this and you can't assume that it's "secure" because of memory safety.
In this case, this post tells us that Unix itself has thousands of gotchas and re-implementing the coreutils in Rust is not a silver bullet and even the bugs Unix (and even the POSIX standard) has are part of the specification, and can be later to be revealed as vulnerabilities in reality.
I'm not sure that they were all that experienced in Rust when most of this code was written. uutils has been a bit of a "good first rust issue" playground for a lot of its existence
Which makes it pretty unsurprising that the authors also weren't all that well versed in the details of low-level POSIX API
In this case the filesystem API was perhaps not as well designed as it could have been. That can potentially be fixed though.
Some of the other bugs would be hard to statically prevent though. But nobody ever claimed otherwise.
I hate to armchair general, but I clicked on this article expecting subtle race conditions or tricky ambiguous corners of the POSIX standard, and instead found that it seems to be amateur hour in uutils.
1. uutils as a project started back in 2013 as a way to learn Rust, by no means by knowledgeable developers or in a mature language
2. uutils didn't even have a consideration to become a replacement of GNU Coreutils until.... roughly 2021, I think? 2021 is when they started running compliance/compatibility tests, anyway
3. The choice of licensing (made in 2013) effectively forbids them from looking at the original source
They're a group of people who want to replace pro-user software (GPL) with pro-business software (MIT).
I don't really want them to achieve their goal.
I'd be interested in a comparison with the amount of bugs and CVE's in GNU coreutils at the start of its lifetime, and compare it with this rewrite. Same with the number of memory bugs that are impossible in (safe) Rust.
Don't just downvote me, tell me how I'm wrong.
> I'd be interested in a comparison with the amount of bugs and CVE's in GNU coreutils at the start of its lifetime
The point is, those bugs had been discovered and fixed decades ago. Do you want to wait decades for coreutils_rs to reach the same robustness? Why do a rewrite when the alternative is to help improve the original which is starting from a much more solid base?
And even when a complete rewrite would make sense, why not do a careful line-by-line porting of the original code instead of doing a clean-room implementation to at least carry over the bugfixes from the original? And why even use the Rust stdlib at all when it contains footguns that are not acceptable for security-critical code?
Perhaps one good reason is that once the initial bugs are fixed, over time the number of security issues will be lower than the original? If it could reach the same level of stability and robustness in months or a small number of years, the downsides aren't totally obvious. We will have to wait to judge I suppose. Maybe it's not worth it and that's fine, but it doesn't speak to Rust as a language.