5 pointsby pizza_man8 hours ago2 comments
  • Panzerschrek2 hours ago
    > At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.

    It's not how Doom works. It's more like Wolfenstein 3D.

    • pizza_man2 hours ago
      which is literally what I said.
  • MichaelBollox4 hours ago
    nice