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Show HN: I wrote a DOOM clone in my own programming language
(
spectrelang.org
)
5 points
by
pizza_man
8 hours ago
2 comments
Panzerschrek
2 hours ago
> At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.
It's not how Doom works. It's more like Wolfenstein 3D.
pizza_man
2 hours ago
which is literally what I said.
MichaelBollox
4 hours ago
nice