I got them a 3d printer to move them into more "physical" computing, with mixed results.
Any place to have a gentle introduction to PCB boards?
Have many spares of all components (including breakout boards) handy - they will probably summon the magic smoke a few times.
They will likely quickly need to learn how to read data sheets. You can often get away with copying the "typical application" and avoiding the real technical stuff.
Friendly reminder: those brains are still developing. Adequate exhaust is extremely important (even if you are using solder-free, flux fumes are varying levels of toxic). You want those fumes going out of the window, not via a filter into the same room. Any complaints about headaches are serious: you aren't extracting the fumes correctly. There are a few important things to know about soldering: "there is no such thing as too much flux," "solder likes to flow towards heat," and "heat the thing and apply the solder to the thing (not to the iron)" (to keep the technique at its most basic).
The often recommended Hakko FX-888D is just plain awful. The Pinecil is way better (yes, even though its a fraction of the price) or the TS100/TS101.
[1]: https://en.wikipedia.org/wiki/Breadboard [2]: https://www.raspberrypi.com/products/raspberry-pi-pico/
I like to suggest making a macropad, then a keyboard, then going into a devboard, and then starting to make your own projects. But for kids that aren't quite in highschool yet, it can feel quite intimidating and the learning curve is moderately high, so getting them playing with breadboards first might be the best option ;)
Hack Club will also give you a grant to cover the entire cost if your kids are over 13 through their programs like stasis, fallout, or forge (you can check their site for more info)
Your blog is great, btw! I expect more great things from you!
I especially enjoyed your repo on your custom keyboard. My kids are crazy about keyboards. If you taught I class I would definitely sign them up!
The MCU is typically far more fiddly than the devices (eg. crystals, storage, buses with conditioning, power stages, etc.), so continuing to plug the MCU in to a PCB while integrating peripherals is a good. You really need to be able to read a datasheet to do a nontrivial board and that brings in quite a few elements of electronics which are nontrivial for kids to grok without hand-holding and a lot of explanation.
Pick an MCU with easy USB-C programming. RP2040 is a good modern option.
I think most low-end projects done in KiCad are not tested beyond making sure there's no red squiggly underlines at a glance. You are your own F5 key and assembler/runtime crash reporter. Proper circuit verification through software simulation isn't needed for most digital designs unless you do your own wireless antenna, analog amps, and/or DRAM/PCIe/GbE/etc.
In some cases, when their PCB fab layer stack up is similar enough to the original board, they can go a step further and copy paste most of the PCB into their design so that any signal integrity work carries over. Realistically this is only really practical for low speed designs but still useful for a whole class of electronics.
I don’t use KiCad but software like Altium support modular schematic sheets and PCB rooms so theoretically it can imported into that (since KiCad’s format is open source S-expr)
Especially if you're able to replace certain small/passive components with those you already have in bulk, it could be a potential cost cutting measure.
Just a guess though.
For my case, they'd be useful if I wanted to know how certain subcircuits are designed or laid out.
Even for beginners, taking it into kicad, enabling the selection of only tracks and vias and deleting them all, then doing a full re-layout of the board as practice would be a cool project if you're wanting to learn.