[1] https://github.com/asibahi/paella/blob/main/writeup/c19.md#u...
It’s interesting how Zig clicked for me pretty quickly (although I have been writing it for a couple of years now). But some of the strategies of ownership and data oriented design I picked up writing JavaScript. Sometimes returning a new slice and sometimes returning the same slice is a problem for memory cleanup, but I wouldn’t do it even in JavaScript because it makes it difficult for the caller to know whether they can mutate the slice safely.
I suspect that there’s a way to write this algorithm without allocating a temporary buffer for each iteration. If I’m right that it’s just intersecting N sets, then I would start by making a copy of the first set, and on each iteration, removing items that don’t appear in the new set. I suspect the author is frustrated that Zig doesn’t have an intersect primitive for arrays, but usually when the Zig standard library doesn’t have something, it’s intentionally pushing you to a different algorithm.
Dependencies have nothing to do with low-level vs. high-level but just package management, how well the language composes, and how rich the standard library is. Are assumptions in package A able to affect package B. In C that's almost impossible to avoid, because different people have different ideas about how long their objects live.
Having a rich standard library isn't just a pure positive. More code means more maintenance.
That being said Rust is definitely a much higher level language than either C or Zig. The availability of `Arc` and `Box`, the existence and reliance on `drop`, and all of `async` are things that just wouldn't exist in Zig and allow Rust programmers to think at higher levels of abstraction when it comes to memory management.
> Having a rich standard library isn't just a pure positive. More code means more maintenance.
I would argue it's much worse to rely on packages that are not in the standard library since its harder to gain trust on maintenance and quality of the code you rely on. I do agree that more code is almost always just more of a burden though.
I mean, C++ have RAII and stuff like unique pointer, does that make it higher level than Zig?
And what if you don't use Arc or Box? Is your program now lower level than baseline Rust?
As I said, depends a lot about what you mean by low level.
C++ offers much higher level primitives out of the box compared to Zig, so I'd say its a higher level language. Of course you can ignore all the features of C++ and just write C, but that's not why people are picking the language.
The actual hard part of Rust is dealing with async, especially when building libraries. But thats the cost of a zero-cost async abstraction I suppose.
> I do not know if it is me being bored with the project, or annoyed with having to build and design a data structure, that has soured me on this project. But I have really at this point lost most motivation to continue this chapter. The way Zig is designed, it makes me deal with the data structure and memory management complexity head on, and it is tiresome. It is not "simpler" than, say, Rust: it just leaves the programmer to deal with the complexity, <strike-through>gaslighting the user</strike-through> claiming it is absolutely necessary.
[0] https://github.com/asibahi/paella/blob/main/writeup/c19.md#u...
But manipulating instruction and file formats and such can be tedious if your language doesn't have the right capabilities but it's not impossible.
Performance.
You definitely can write a compiler in a high-level language and given the choice I certainly prefer to on my hobby projects. Having a garbage collector makes so many compiler algorithms and data structures easier.
But I also accept that that choice means there's an upper limit to how fast my compiler will. If you're writing a compiler that will be used to (at least aspirationally) compile huge programs, then performance really matters. Users hate waiting on the compiler.
When you want to squeeze every ounce of speed you can get out of the hardware, a low-level language that gives you explicit control over things like memory layout matters a lot.
Still a proper programmer-flex to build another one.
There is also another C compiler written in Zig, Aro[1], which seems to be much more complete than TFA. Zig started using that as a library for its TranslateC functionality (for translating C headers into Zig, not whole programs) in 0.16.
we should really happy that language evolution has started again. language monoculture was really dreary and unproductive.
20 years ago you would be called insane for throwing away all the man-years of optimization baked into oracle, and I guess postgres or mysql if you were being low rent. and look where we are today, thousands of people can build databases.
Longer term it also makes me wonder whether something like this could eventually reduce reliance on Clang/LLVM for the C frontend in zig's toolchain.