They also say:
> Please note that Rosetta functionality for older, unmaintained gaming titles that rely on Intel-based frameworks will continue to be supported.
I interpret that to mean just enough of Rosetta and Intel frameworks will continue to be around, at least for macOS 28. Not specified which ones, or whether it stays any longer than that.
I’m pretty curious of what that will look like exactly, because there’s a fair amount of system frameworks/libraries needed to get to a bare minimum “hello world” AppKit app. Add on top any number of other frameworks that might be used by “older, unmaintained” games that Apple sees fit to keep supporting. Does this ensure OpenGL is kept on life support? Will they consider Wine important enough to support, perhaps even after they drop native Intel games?
I get it that macOS has to evolve, but that doesn't mean all apps have to drop Intel support at the same time.
On hardware-level apps like my Lunar app I have plenty #if arch(arm64) because some features like reading the brightness nits or reading ambient light is different or completely missing based on the architecture. I need to test the UI differences based on what features are available.
I don't see it viable to stay on macOS 26 for this, especially if we're going to see breaking changes again with the display and window server subsystem like we did with Tahoe. M5 support for Gamma table changes is still broken after so many months [0]
[0] https://developer.apple.com/forums/thread/819331#819331021
You don't. You could stay on an old MacOS. Apple would prefer that you tell your customers to stop being poor and buy a new computer. They will make your situation increasingly unbearable until you do.
The overwhelming majority of people haven't needed a new computer since 2016. The current economic situation makes a new computer a worse value proposition than it's been in 35 years. Vendors are responding to this situation by manufacturing obsolescence. Microsoft pulled the same stunt with Windows 11's TPM 2.0 requirement.
This is certainly an interesting way to characterize dropping support for old hardware. What is a reasonable way to go about hardware deprecation in your view?
We're talking here about an OS that hasn't even come out yet, that will get years of security support, for computers that Apple hasn't been selling for several years now. Seems pretty reasonable.
If it was planned, Rosetta 2 would have never existed in the first place. It would have been a qemu fork haphazardly crammed into Xcode.
There was no "planning" here. Here's how I imagine it went: a developer whined about tech debt, management seized an opportunity to generate revenue, neither party considered, yknow, humans, and now we're here.
For day to day tasks there is no difference.
I think "M series chips are no better than ten year old Intel chips" is a take that would be somewhat difficult to sustain, given the data.
- Mac Classic II, the slowest of the bunch, $1.900, or about $4.661 today
- Quadra 900, the fastest model in 1991, was $7.200 ($17.663 today)
- PowerBook 170 was $4600 ($11.285)Plenty of people would even be perfectly happy on an x86 Mac, too. Sure, there would be a perceptible difference compared to a new machine, but not enough to justify the price. That's what obsoleting Rosetta is about, it's about artifically making x86 Macs so unbearable that would-be happy users have no choice but to buy something else.
Isn't this a general form of 'how do we deal with the transition from a to b?'
If your client's can get intel Mac's, then you should be able to get one. If they can't, why do you need to keep supporting intel Mac's?
In a older version of the OS running in a virtual machine?
They followed the same path when moving from PPC to Intel.
But I wonder if they're eager to drop support for the Intel TSO memory model from their CPUs.
MacOS on ARM can't directly virtualize an Intel OS using Rosetta today using the native virtualization framework, you need something like qemu for that. But you can use an ARM linux VM with the Rosetta framework installed internally to run x86 containers, which is I think how docker desktop and similar alternatives are handling it.
Edit: "Apple says that it will continue to support older, unmaintained gaming titles with Rosetta along with software running Intel binaries in Linux VMs beyond macOS 27 . There could also be future security fixes." - https://www.macrumors.com/2026/02/16/macos-tahoe-26-4-rosett...
No Apple citation shown for that, though seems plausible.
If they are afraid of IP leak, well, they can continue support.
My desktop I built in 2012 is still working running ubuntu, even after Intel & MS decided that it is EOL with the release of windows 11.
They are great heavily supported Linux machines though. They work out of the box gorgeously with numerous distros and being usbc is nice. For $100-200 for a mint condition model, it isn’t so bad.
Since the release of Touch Bar based Macs (which contain apple silicon) this has not been the case. The Macs that are well supported by linux and work very well were abandoned long time ago.
Would the M* be much better? Obviously, but that's not (yet) in the cards.
— Steve Jobs
https://youtu.be/H8eP99neOVs (WWDC '97)
This is something Microsoft will never learn, it's not in their DNA.
In all seriousness, it's a little lame. Consider that the Intel Mac Pro (2019 model) was still selling in 2023! That's not that long ago, and those were their highest end machines in terms of memory capacity. The "new" Mac Pro has since been discontinued...
(IMO it stopped making sense buying an Intel Mac after the M1 Air or if your want to be generous the M1 Pro/Max-based MacBook Pros.)
> Rosetta 2 requires almost the entire OS to have Intel support.
The implication here being that (almost) the entire OS having Intel support is not trivial.
Google might wear that particular crown: https://killedbygoogle.com
Google is the God-King of Killing software.
It’s almost like they did the work to get the actual game running on Apple Silicon, but installed Rosetta in the process, then just forgot about the launcher.
I always refused to install Rosetta on my Mac, so I could get a big warning if I was about to install something that wouldn’t work in the not too distant future.
So, it looks to me application vendors who depends upon this emulation was given proper notice of this removal. So I think you should complain to the vendors instead of Apple.
Most times I tend to criticize Apple, but this time seems Apple just moving on to avoid "bloat" and "cruft" from being carried forward in future releases.
OpenBSD does things like this all the time and they get praised for it, which I agree with. Apple did the same with this and some people are upset :)