From what I've seen personally, and community benchmarks, it does fair on geometry and visual fidelity among open-source options, but I agree it's not perfect for every use case.
Meshy is solid, I used it to print my girlfriend a mini 3d model of her on her birthday last year!
Though worth noting it's a paid service, and free tier has usage limitations while TRELLIS.2 is MIT licensed with unlimited local generation. Different tradeoffs for different workflows. Hopefully the open-source side keeps improving.
It IS significantly slower, about 3.5 minutes on my MacBook vs seconds on an H100. That's partly the pure-PyTorch backend overhead and partly just the hardware difference.
For my use case the tradeoff works -- iterate locally without paying for cloud GPUs or waiting in queues.
I'm still working on this to try to replicate nvdiffrast better. Found an open source port, might look it tonight
If you're not working with 3D on Apple Silicon this isn't relevant to you. For the subset of people who are, running this 4B parameter 3D generation model locally on a Mac was previously blocked by hard CUDA dependencies with no workaround.