1 pointby krupitskas2 hours ago1 comment
  • krupitskas2 hours ago
    Finished a blog post on modern rendering culling techniques

    I tried to keep it practical: not a deep dive, but a broad overview of the main methods, tradeoffs, and how they fit together in a real renderer.

    Frustum culling, occlusion, GPU-driven rendering, meshlets, Nanite, light culling, etc.