The term “democranomic” is a combination of the words “democracy” and “nomic”. Thus in addition to being a founding game, a democranomic is also a type of nomic, one used to democratically forge a real-world project. What is a nomic? A philosopher named Peter Suber invented a game called Nomic where it is a move to change a rule of the game. It is a game of self-amendment in which all players can redefine the rules of play. In Suber’s original initial rule set, each player’s turn has two parts: First, the player can propose a rule-change which the others vote on. Second, the player rolls a die and collects its points towards the goal of being the first to reach 100 points. About this goal, Suber said, “this rule is deliberately boring so that players will quickly amend it to please themselves”. Since proposed rule changes must pass a vote of the players to be adopted, the goal can be changed (it’s just a rule after all), but only to something the players support. Like a nomic, a democranomic uses its rules to describe how to make other rules. But a democranomic goes further and also use its rules to specify coordinating actions that the group carries out to bring their chosen goal into a physical existence.“