If you find it a bit hard to chew, there is a simpler book using Python: https://www.amazon.ca/Anthony-J-Dos-Reis/e/B001KE4SU8/ref=dp...
Another book: Game Scripting Mastery.
A lot of the complexity and front-work of these kinda things is the parsing step though, so you can follow MAL (or any other make a lisp tutorial) though that won't necessarily help with other languages it frees you to jump to the interesting parts.
FORTH, mentioned in another comment, has that same appeal. I wrote a quick tutorial here, back in the day:
I'd recommend starting with implementing a forth since it's the easiest language to write an interpreter/compiler for. From there you'll have enough experience to go for something bigger.
Making your own bytecode is really fun.
Ultimately you'll probably want your compiler to target llvm bytecode so that it works on every target automatically.