4 pointsby dtran8 hours ago1 comment
  • vunderba8 hours ago
    Nice job. Some feedback:

    1. Make sure you’re using nearest-neighbor for scaling otherwise you end up with blurry aliased fringing on assets that are supposed to represent pixel art.

    2. The character is moving left to right - why are the oxen on the wrong side? Are they pushing the cart? :)

    Same thing occurs when you die of "tech debt dysentery". The oxen is on the left side, but the wheels are rotating clockwise.

    3. On a widescreen monitor, make sure to wrap the text section; otherwise you end up with lines that are far too long.

    • dtran8 hours ago
      Thanks for trying it, and keen eye! Fixing (with Claude code) but also taking time to try to learn a bit about the canvas drawing/pixel art, which I'm not super familiar with.
      • vunderba8 hours ago
        Sure! If you’re just drawing things directly polygons, lines, and other primitive shapes, then you can usually get away with just turning off anti-aliasing, and that will fix most visual artifacts and get you closer to that classic Apple II Oregon Trail look.

        However, if you’re using pre-rendered sprite sheets, you’ll probably need to enforce integer scaling to avoid fringing or blurring.