182 pointsby jonbaer6 hours ago47 comments
  • paglaghodaa minute ago
    So so so disappointed not showing GTX 1650

    Such a capable graphics card it was

  • mrweasel4 hours ago
    It's probably just me being out of touch, but I don't think the GeForce RTX 4000 or 5000 series really mattered/matters that much.

    At the same time I'd add the S3 ViRGE and the Matrox G200. Both mattered a lot at the time, but not long term.

    • gen2braina few seconds ago
      I remember there was a kernel module for the Matrox/MPlayer combination. You get a new device that MPlayer could use. You did get `-vo mga` for the console and `-vo xmga` for X11; you couldn't tell the difference, and both produced high-quality hardware YUV output.
    • mizzack3 hours ago
      Or the S3 Savage3D, which, while being inferior to the TNT2, pioneered texture compression.

      https://en.wikipedia.org/wiki/S3_Texture_Compression

      • jdewerd2 minutes ago
        I don't know what caused it, but loads of games from the era roundtripped their textures through lossy S3/DXT compression and then stored them as uncompressed RGB or RGBA.

        I know this because I wrote a UE texture repacking tool with a "DXT detection" feature so that I wouldn't be responsible for losing DXT compression on a texture which had already paid the price, only to find that this situation was already hyperabundant in the ecosystem.

        Many games could have their size robotically halved just by re-enabling DXT compression in any case where this would cause zero pixel difference. This was at a time before Steam, when game downloads routinely took a day, so I was very excited about this discovery but the first few developers I emailed all reacted with hostility, so I lost interest in pushing and it went nowhere. Ah well.

      • 5 minutes ago
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      • aruametelloan hour ago
        +1 to that, when i first saw unreal tournament with the add-on compressed texture pack was a real WOW moment.
    • whizzter3 hours ago
      Recency bias probably, Iirc I think the 3000 and 4000 series did make significant improvements on RTX performance so compared to the 2000 series it's far more useful today.
      • aruametelloan hour ago
        4000 certainly did, the "shader execution reordering" gave an meaningful uplift to tasks that "underutilized warp units due to scattered useful pixels".

        it seems to have helped path tracing by a lot.

      • LoganDarkan hour ago
        I think their point is RTX is not useful.
    • PunchyHamster2 hours ago
      G200 Matrox GPUs came integrated with servers for absolute ages,like past 2010's
    • cubefoxan hour ago
      This is an ad from viral marketing company and everyone here is falling for it.
    • formerly_proven4 hours ago
      The G200 mattered to some degree for a long time, because most x86 servers up until a few years ago would ship a G200 implementation or at least something pretending to be a G200 card as part of their BMC for network KVM.
      • mrweasel4 hours ago
        Like virtualized NICs pretending to be an NE2000? That's interesting, do you know why they'd use a G200 and not something like an older ATI chip?
        • bluedinoan hour ago
          Drivers, probably.
        • formerly_proven3 hours ago
          Probably started out as a real G200 chip which might’ve been the cheapest and easiest to integrate in the 2000s? Or it had the needed I/O features to support KVM (since this would’ve involved reading the framebuffer from the BMC side), or matrox was amenable to adding that.
  • yasuocidal4 minutes ago
    Cant seem to load the page, is it down? can’t establish a connection to the server at sheets.works
  • __alexs5 hours ago
    A lot of GPUs in this list are basically just previous GPU but faster or more RAM. I kind of thought it was going to focus on interesting new architecture innovations.
    • koolala2 hours ago
      like the PS3? seems like everything is using PC architecture now. it does have RDNA.
  • paavohtl5 hours ago
    I think pairing RX 5700 XT with Control as the "defining game" is an interesting choice, considering the facts 1. AMD cards were incapable of RT at the time and 2. Control was basically the first game with a good, comprehensive RT implementation that had a massive positive impact on the graphics.
    • chmod7755 hours ago
      > massive positive impacts on graphics

      I remember the main noticeable difference being ray traced reflections. However that was mostly on immovable objects in extremely simple scenes (office building). Old techniques could've gotten 90% there using cubemaps, screen space reflections, and/or rasterized overlays for dynamic objects like player characters. Or maybe just completely rasterize them, since the scenes are so simple and everything is flat surfaces with right angles anyways. Might've looked better even because you don't get issues with shaders written for a rasterized world on objects that are reflected.

      Games that heavily advertise raytracing typically don't use traditional techniques properly at all, making it seem like a bigger graphical jump than it really is. You're not comparing to a real baseline.

      Overall that was pretty much the poorest way to advertise the new tech. It's much more impressive in situations where traditional techniques struggle (such as reflections in situations with no right angles or irregular surfaces).

      • dahauns19 minutes ago
        The most impressive part of Control's RT (on PC at least) was that it very much applied to (most) dynamic objects - and it features a TON of dynamic destruction.

        The "office building" setting meant resticted areas, sure, but it features TONS of reflections - especially transparent reflections (which are practically impossible to decently approximate with screen space techniques).

        Oh, and: The Northlight Engine already did more than most other engines at the time to get "90% there" with a ton of hybrid techniques, not least being one of the pioneers regarding realtime software GI.

      • keyringlight4 hours ago
        The other elephant in the room is the consoles, and even if they're capable of RT they also have to consider the performance capabilities versus visual payoff. As I see it the PC versions of games like Control from studios like Remedy are trailblazers, it's an early implementation (geforce 20 released in 2018, Control was 2019) as the ultra option to shakedown their implementation and start iteration early so future games will benefit, however the baseline is non-RT.
  • vman815 hours ago
    Honorable mention, the Rendition Vérité 1000 https://fabiensanglard.net/vquake/index.html

    Released before the Voodoo 1 with glquake and gl support for Tomb Raider.

    • whizzter3 hours ago
      Agreed, those early manufacturers/models that experimented more feels more relevant than the more incremental listings of multiple 2000 3000 and 4000 series NVidia GPU's.
    • aruametelloan hour ago
      its a very honorable mention in my eyes because its more appropriate of the tile of "first independent Graphics unit" than the Geforce 2. (did more than just blast already projected triangles at the screen)

      not that it was an awesome product, but certainly it was flexible.

      a good (albeit tiny) demo of that is that vquake has the same wobbling water distortion of the software renderer quake but rendered entirely through the gpu. Perhaps with some interpretation this could be called the "caveman discovered fire" of the pixel shading era.

    • jnpnjan hour ago
      Very interesting culture difference between rendition and 3dfx in their chip design approach..
  • arjie5 hours ago
    Absolute nostalgia fever. About a month ago, I dug up an old desktop in the corner, took the drives out and gave away the machine. It felt like putting a racehorse to pasture: i7-4790k, 1080 Ti. It was my dream machine when I got it. Dual-boot (as we did back in the old days when Proton wasn't here) to Ubuntu, then Elementary, then Arch. By the time I gave it away it wasn't worth the power cost.

    And that brought to mind my older dream machine, an 8800 GT from generations past, before which we made do with a Via Unichrome that worked sufficiently enough on the OpenChrome driver that I could edit open software (Freespace only needed a few constants changed) so it would render (though some of the image was smeared and so on I could play!).

    • ramon1565 hours ago
      I'm still rocking a Z97, i7-4790k and a 980Ti :) I'm still waiting until I need an upgrade. DDR3 is still performing good enough for the games I run.
      • kawsper4 hours ago
        I was running a 970ti for the longest time, it was only when I wanted to get into some VR gaming that it was time for an upgrade.
      • karmakaze4 hours ago
        Same. Still play StarCraft2 on a 4790k and AMD R9 Fury X.
    • sva_2 hours ago
      I also have that exact setup sitting around, but am just using my ryzen laptop now.
    • alasanoan hour ago
      My truenas scale server still happily running on a i7-3770.
    • formerly_proven2 hours ago
      I used my 1080 Ti for about eight years. The successor GPU is in some ways way faster (raytracing, AI features etc.), but in others really quite stagnant considering the huge stretch of time that passed between them. ~10 years for 2-3x performance in GPUs at higher nominal and real price points shows how slow silicon advances have been compared to the 90s and 2000s. The same period from 2000 to 2010 would've seen 1000x performance if not more. The difference between a 1080 Ti and a more expensive RTX 50 card is the RTX can render ideally triple the frames in synthetic benchmarks, double the frames in some rasterizing games (most games won't see gains that high), and do a few relatively tame raytracing tricks at performance which is still not really good. At the same throughput it consumes maybe half the power or a bit less. The difference between a GeForce 2 and e.g a Radeon HD 4k is several planes of existence.
    • brailsafe5 hours ago
      Hey, I could have used that i7-4790k!

      I've been running the worst gaming set up I can get away with, which atm is a 3080 10gb, using random DDR3 ram, a budget WD 512gb ssd, and an i5 of the same socket as the i7-4790k that doesn't even support hyperthreading and can't do more than 4 tasks in parallel.

      It's absolutely laughable at this point, but I'm unironically looking for a deal on that cpu lmao, it would be a huge upgrade.

  • Shalomboyan hour ago
    This is a wonderful-looking infographic, but I truly don't think there are 49 GPUs that mattered in the PC gaming hardware space - let alone all of computer graphics. Call it recency bias, but after the Pascal cards it feels like maybe one or two more entrants actually mattered?
  • ananandreas8 minutes ago
    Interesting! Through the times
  • rayiner16 minutes ago
    Wow I stopped following hardware releases after the GeForce 2 and that was in 2004?
  • bob10295 hours ago
    The 8800 GT is easily the most impactful GPU in my mind. The combination of that video card with valve's Orange Box was insane value proposition at the time.

    I'd put the 5700xt at #2 for being the longest lived GPU I've owned by a very wide margin. It's still in use today.

    • aeonik4 hours ago
      Came here for this ommission. I saved up for a long time to get an 8800 GTX, and I had that card for 5 years before upgrading again.
    • skerit5 hours ago
      I retired my 5700 XT a few years ago. Wasn't there some kind of hardware problem with it? It kept locking up my Linux kernel.
      • MrDOS3 hours ago
        Still using my RX 5700 XT. The amdgpu driver had a major issue resuming from suspend a few months ago[0], but other than that, I'm not aware of (nor have I experienced) any stability issues. Maybe you had a bad card.

        0: https://gitlab.freedesktop.org/drm/amd/-/issues/4531

      • exitb4 hours ago
        I don't like to spend much on hardware, so I bought an 5700XT a few years ago and run a "steam machine" of sorts. Never had any Linux-related problems.
  • silversmith21 minutes ago
    Missing the Rage Fury Maxx, finest welding job by the boffins at ATI, severely hampered by software support.
  • pjmlp5 hours ago
    That mattered on the PC evolution, it misses many others e.g TMS34010.

    https://en.wikipedia.org/wiki/TMS34010

    • jeffbeean hour ago
      SGI IMPACT would be another
  • schnitzelstoat42 minutes ago
    I remember having the Voodoo card to play Thief: The Dark Project. It felt incredible at the time.
  • Neil44an hour ago
    I had the Voodoo 1 with VGA passthrough from the 2D card. When you loaded a game you'd head a little clunk from a relay on the Voodoo taking over the VGA signal and you knew you were about to have a good time. Doesn't seem that long ago!
  • kawsper4 hours ago
    We had the Riva TNT2 in our family computer, so that was fun to see that again, I think it was paired with an AMD K6-2 chip.

    One day one of my friends from school wanted to optimize airflow in our computer, and re-did the cabling, but he managed to block the CPU-fan from spinning. I am not sure how, but we didn't realise it for a couple of months.

    When I got my own PC, it had an AMD Barton chip, and it allowed me to play Half-Life 2.

  • Tepix4 hours ago
    Missing the Radeon RX Vega 64!
  • Lwrless3 hours ago
    I don't see my first GPU on there, it was the humble GeForce4 MX440. It could run almost any game I cared about for a surprisingly long time, even if it's not a true modern card. These days almost all my machines are on iGPUs baked into the CPU. There's way less fun for me, but they are a lot more compact at least.
    • cogman103 hours ago
      That will probably be my next GPU.

      I'm on a 3060 currently and the changes in the 4xxx and 5xxx just aren't appealing to me. As soon as iGPUs get 3060 performance I'll probably switch. And they aren't far off.

      • xnorswap3 hours ago
        The MX440 is a nearly 25 year old GPU, it performed somewhere between a Geforce 2 and GeForce 3 ti 200.

        It was a good budget option those decades ago.

    • uncivilized2 hours ago
      Yes the MX440 deserves to be on this list. More important than the GeForce2 imo.
  • tetris115 hours ago
    I really want to see TDP over time.

    If I can at least tell myself that our technological achievements come with efficiency gains instead of just apeing power throughput, I can rest a little better

    • ssl-34 hours ago
      Here's one anecdotal datapoint:

      About a decade ago, I discovered that the HD 530 iGPU included with my budget-oriented i3-6300 CPU was better-performing than the physically-impressive SLI pair of 9800GTs I had been using, at something like 1/10th the power consumption.

      (It didn't do PhysX, but nobody cared.)

  • hchakan hour ago
    I know sheets.works was made with an agent, however, still good taste on the design.
    • DiffTheEnder25 minutes ago
      Do you think it was entirely AI? Surely some human involved to get this sort of layout..
    • redorban hour ago
      I was going the other way, it wasn't obvious enough that it was going to be a horizontal scroll or how to do it. Vertical spacing felt off and the 'defining game' card at the bottom of the video card is nice information but displayed in a distracting manner.
  • finaard4 hours ago
    I have fond memories of lending a Voodoo 2 from a friend when I was moving from a 486 to a K6 based system component by component. At that time I was still using my old ISA VGA card, which meant 2D performance was horrible, and I couldn't really watch videos on that thing - but thanks to the Voodoo I could play Unreal Tournament without problems.
  • abhikul03 hours ago
    The 9400 GT mattered to me as it was my first gpu. Had bought NFS Carbon only to find that the home pc only had a CD drive not DVD lol, so finally with that drive upgrade also came the 9400 GT and fun ensued.
  • justin66an hour ago
    "Hey, I wonder what they'll say about SGI Impact."

    Oh well.

  • 0x70dd5 hours ago
    This brings so many memories. I remember how badly I wanted an GeForce 6800 Sadly, I was never able to justify spending this much money on a GPU. Still holds true, even today.
    • yread3 hours ago
      I had the 6600 GT, insane price-perf ratio, kept it for like 8 years
  • oceanskyan hour ago
    My GPU is there! Rocking my 980ti since 2015.
  • glitchcan hour ago
    Not including the Diamond Monster Fusion, the first 2D/3D card, is a glaring omission.
  • Zealotux5 hours ago
    Ah I was just trying to remember the model names last week and this website pops up like magic, weird how the internet works sometimes. The 560 Ti was a dream for teenage me and most of my friends back then, but I must say my Radeon HD 4870 game powered most of my favourite Team Fortress 2 years.
    • noxvilleza4 hours ago
      Yeah the 560 Ti was insanely popular in my group of friends. In ~2004 there was a good amount of FX 5700s, some people struggling on Geforce 4, and some on the FX 5900 Ultras. Some were updating every two years, some closer to four. When the 560 Ti came out, everyone got it.
  • momocowcow4 hours ago
    not a very good list, from a historical perspective it’s missing many important cards, as mentioned by others

    also, the gpu did not exist until 1999

    looks like this was created for engagement

    • bdavbdav3 hours ago
      1999? You sure?
      • erinnh2 hours ago
        The point is that Nvidia popularized the term, Id guess.

        Nvidia called the Geforce 256 the first ever GPU.

  • baudmusic5 hours ago
    Worth noting this covers consumer gaming GPUs only — the cards most of us are nostalgic about, but a different lineage than what actually drives Nvidia's revenue today. That said, gaming silicon is where most of the foundational architecture innovations originated: unified shaders, async compute, hardware ray tracing all debuted on consumer cards before being repurposed for datacenter workloads. The H100 exists because of the engineering path that ran through the 8800 GTX and Volta Titan. A companion visualization of "every GPU that mattered for AI" would be much shorter and start much later.
  • bdavbdav3 hours ago
    Surprised PUBG was the defining game for so many. I don’t recall it being a demanding one.
    • sgjohnson2 minutes ago
      It was just unjustifiably popular.
  • blackhaz3 hours ago
    I don't understand this - where's Trident VGA?
  • rjnaisu3 hours ago
    My old GTX770 sitting in a drawer somewhere appreciates this post.
  • nickel08004 hours ago
    This is such a cool visualization. Thanks for creating it!
  • rythie4 hours ago
    The title of site should probably have "for gaming" at the end as it doesn't consider GPUs for compute such as the A100 or the GTX 580 3GB that AlexNet was trained on.
  • 5 hours ago
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  • Xenoamorphous5 hours ago
    Oh, my beloved TNT2 Ultra.
  • sakex5 hours ago
    Gaming GPUs only which are those we are all nostalgic about, but hardly the ones that matter now for Nvidia.
    • keyringlight4 hours ago
      I see it as similar to virtual reality, it was born and grew up with gaming demands and influences, but other disciplines may be more attractive for a mature product
    • Ygg25 hours ago
      Turns out corporations and governments can pay way more than individuals.
  • rvz2 hours ago
    You all fell for a marketing site for: https://sheets.works.

    I have to say that this site is complete low-effort slop.

  • bobsmooth3 hours ago
    I was so sad when I retired my 1060 6GB. That thing served me well for almost a decade.
  • 3 hours ago
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  • whalesalad2 hours ago
    not the whitehouse.gov design language
  • BoredPositron4 hours ago
    Missed the Voodoo 5 5000 which laid the ground work for nvlink
  • cubefox5 hours ago
    > We build visual stories like this for companies

    Combined with the color scheme of this site, this might be a cleverly disguised Nvidia ad.

    Edit: Clicking through to their main page [1]: yeah, that's definitely an Nvidia ad.

    1: https://sheets.works/data-viz/hire

    • akashwadhwani355 hours ago
      I made this, and it's not an ad. Chose Nvidia colours, thinking that a GPU website should seem familiar
      • cubefox5 hours ago
        You seem to be affiliated with sheets.works, so it appears to be an ad for that site then.
        • Chaosvex4 hours ago
          I noticed that the list seemed a little Nvidia heavy when there were absolutely other cards that deserved a mention in the earlier years.
    • forsalebypwner4 hours ago
      I don't think there's strong evidence of this being an ad. I was surprised to see the Intel Arc A770, a GPU I've never heard of, included on this list. I think it's just that Nvidia has been the dominant force in consumer-level GPUs for a while now.
      • cubefox4 hours ago
        > I don't think there's strong evidence of this being an ad.

        There is strong evidence. Click on the link above. It was posted by a viral marketing company. They even feature the GPU story on their website: https://sheets.works/data-viz

        > I was surprised to see the Intel Arc A770, a GPU I've never heard of, included on this list.

        Yes, because otherwise the ad would be too obvious.

  • dist-epoch4 hours ago
    I think it's a terrible UI - requires 3 different things to see the GPUS: scrolling vertically down to see the Era buttons which then scrolls up and hides the Era buttons even if you have enough vertical screen space, clicking on the Era buttons, clicking < > buttons to see the GPUs of an Era.

    I can't remember last time I've seen such a confused design.

    • elictronica minute ago
      This wasn't even the worst part for me. To scroll within it as it's horizontal it is not intuitive to use the scroll wheel so you click and drag the mouse , however as the entire surface of the GPU image seems clickable it feels like your going to pull up another webpage. It feels like a bad ad that is trying to catch you off guard.
    • akashwadhwani354 hours ago
      Appreciate the feedback, fixed it
  • charcircuit5 hours ago
    Why didn't datacenter GPUs make the list. AI trained with them is such a significant part of computing today.
    • Chaosvex4 hours ago
      Because consumers don't care about them, probably. They're never going to be remembered fondly like gaming cards.
      • dist-epoch4 hours ago
        Website is called "Every GPU that mattered". The GPUs that trained AlexNet, GPT-1 and 2 are probably the most consequential GPUs in compute history.
        • Chaosvex3 hours ago
          Sure, I just explained why they probably aren't there. Every GPU that gamers cared about isn't as catchy, I suppose.
          • PunchyHamster2 hours ago
            The reason datacenter cards even exist are gaming GPUs. gaming basically funded GPU development up to the point of AI explosion.

            So no, the most important AI card isn't AI card, it's gaming GPUs that funded that mess

  • u80804 hours ago
    >No RX480

    Hard pass.

  • surcap5263 hours ago
    [dead]