What does the "continuity layer" actually do? Is it injecting the architectural rules back into the system prompt at each turn? Because that's what I do manually with a pinned context file in Cursor and it solves 80% of this drift problem
That’s not what it does- while some details remain proprietary I can say that it’s not prompt injection it’s sequence management, much more akin to the logic of retaining form over arcs of change than any kind of prompting method