62 pointsby BenoitP8 hours ago5 comments
  • heisenzombie2 hours ago
    Jax is super fun to use outside of ml!

    Recently I had fun reimplementing an old (but still usable!) code for accelerator optics. It involved transfer matrices for a 6D phase space to second order. Most of the FORTRAN77 source code was just pages and pages of hand-differentiated 6x6x6 matrices (with quite non-trivial elements) and the plumbing to painstakingly propagate those jacobians around for fitting... all replaced with a single, magic, call to jax.grad(). Felt like cheating!

    I'm also super interested in its application to modelling, e.g. projects like https://github.com/deepmodeling/jax-fem -- particularly for chaining different sorts of simulations and analysis together and getting gradients through the lot. Also quite magic!

  • corndoge5 hours ago
    Moving my thumb across the image causes the ball and cube graphic to disappear to black and then scrolls the page. Firefox on iOS
    • akoboldfrying5 hours ago
      Me too, Chrome on Android.

      I like the concept of applying Jax to SDF sphere tracing :)

  • VHRanger6 hours ago
    Pytorch is such a maddening mess of half implemented research features in a state of Heisen-deprecation, Jax becomes more appealing to me by the day.
  • vatsachak5 hours ago
    Yeah GPU compilers will be used for way more things than AI because parallel = good
    • jedbrooke3 hours ago
      We’ve come full circle and started using Graphics Processing Units to process graphics again
  • dvt5 hours ago
    > the thing JAX was truly meant for: a graphics renderer

    I mean, just like ray-tracing, SDF (ray-marching) is neat, but basically everything useful is expensive or hard to do (collisions, meshes, texturing etc.). I mean mathy stuff is easier (rotations, unions/intersections, function composition, etc.) but 3D is usually used in either modeling software or video games, which care more about the former than they do the latter.

    • Archit3ch4 hours ago
      Games and simulations are typically stateful, I'm not sure the functional purity of JAX is a good fit.

      Also, what's the story for JAX + WebGL when it comes to targeting hardware-accelerated ray tracing?