5 pointsby sharifhsn7 hours ago4 comments
  • hk__26 hours ago
    > It provides no additional features compared to FFmpeg, and despite incorporating FFmpeg's assembly code, is significantly slower.
    • sharifhsn2 hours ago
      These things may not be true in the future. I just meant to describe the current state of the project. With Rust being a modern language and the repository being AI-optimized, I wouldn't be surprised if it grew to have more features. And I hope that Rust can close the gap on performance, it would be a great testament to Rust's usefulness for high performance software.
    • Hamuko6 hours ago
      What a fantastic use of tokens. The author isn't even reviewing the code so you can't really even call it a study.
      • nh23423fefe3 hours ago
        > This codebase is AI-generated. Written by Claude (Anthropic) via Claude Code, directed and reviewed by a human.
        • sharifhsn3 hours ago
          I suppose “review” is misleading, since I’m not actually reading the code, I’m simply asking Claude to explain what the code is doing. I’ll change that so it’s expressly clear that none of this code is actually human-reviewed.
  • hkmaxpro5 hours ago
    Worth mentioning https://github.com/yazaldefilimone/ffmpreg, another rust rewrite of ffmpeg (apparently from scratch, not translated)
    • sharifhsn3 hours ago
      I found this project, but I’m not surprised that it doesn’t have much progress. Doing this kind of Rust rewrite is an absolutely gargantuan undertaking that I don’t think it would be feasible without AI. It’s not as if FFmpeg is some crufty, slow code that would seriously benefit from it.
  • fishgoesblub6 hours ago
    A rust rewrite that's GPL and isn't MIT or Apache licensed? I'm shocked.
    • hk__26 hours ago
      It’s generated by an AI so the "author" doesn’t care about the license.
      • sharifhsn3 hours ago
        I don’t know if I would say I don’t “care” about the license. I want to respect the FFmpeg license, and considering that my project is a straight ripoff, it would be dishonest to not have the same license. Whether AI-generated code can even be legally licensed or copyrighted is a separate question that hasn’t been decided by courts. I’ll happily comply with whatever experts recommend.
    • Hamuko5 hours ago
      It incorporates code directly from FFmpeg and FFmpeg is LGPL.
  • sharifhsn7 hours ago
    After playing around with Claude Code for a bit, rewriting some Python tooling in Rust to great effect, I was interested in pushing the boundaries of what LLMs could do in terms of rewriting projects in Rust. The result is `wedeo`.

    For those unfamiliar, [FFmpeg](https://www.ffmpeg.org/) is "a complete, cross-platform solution to record, convert and stream audio and video". It is one of the most powerful and impressive pieces of open-source software and is the underlying infrastructure for a ton of A/V software. It is also, like the Linux kernel, written purely in C and Assembly.

    There are a couple reasons for why FFmpeg is a good candidate for this kind of project. The source code is incredibly high quality, being battle-tested and having contributions from the best experts in the area. A/V encoding and decoding is also rigorously described by specification, which is easily consumed by LLMs. The project's nature of being a bunch of codecs bundled together in a convenient interface made it easy to rewrite incrementally. C, being a systems programming language, maps nicely to Rust, and the assembly could be directly ported over.

    The major contribution `wedeo` currently has is an implementation of the H.264 decoder, which is around 30,000 lines of code for the scalar Rust implementation. It doesn't support some complex features like interlacing or 10-bit, but it should support 99% of H.264 encoded video.

    There has not been any kind of performance optimization done (except porting some assembly over and basic multithreading), so `wedeo` is much slower than FFmpeg. I expect the gap to close somewhat over time, but I doubt that even the most optimized Rust could beat FFmpeg's high quality C and Assembly.

    In order to get this project to the point where it can actually play video properly, I have utilized some existing libraries. The intention is for the codebase to be pure Rust, so any functionality which only exists as a non-Rust library will have to be rewritten. `symphonia` is used for audio, `rav1d` and `rav1e` for AV1, and `wgpu` and `winit` for the player.

    I have only confirmed that this works on MacOS M-series, so I would welcome testing on other machines.

    There is a lot missing from `wedeo`, in particular any video codecs besides H.264 and AV1, as well as H.264 encoding. I will be working on this as a side project, but I would also welcome contributions on these. And if anyone is interested in taking on an active role as maintainer, I'd gladly hand the reins over.

    # On AI Slop

    Although I can read and write Rust, 100% of the code in `wedeo` is AI-generated and I have not directly reviewed a single line of it, other than asking Claude to fix bugs and explain parts of it. It is intended as an experiment in pure LLM usage.

    I'm aware that this community and many other technical spaces online have been overwhelmed by "AI slop", bloated projects that have LOC that run in the tens of thousands, and I can see why many people might interpret `wedeo` that way. However, the amount of code in this project is similar to the equivalent amount in FFmpeg.

    I also think that this project is at least interesting in that this has never been attempted before, and I want to see where it can be taken. I think it's at least a better use of tokens than typical AI slop.

    Excited to see what the community thinks!

    P.S. I just saw [this tweet](https://x.com/FFmpeg/status/2039115531744334180) from FFmpeg. Ironic, but I assure you this is not an April Fools' joke.

    • scottcodie5 hours ago
      Have you taken a look at the various test harnesses for video encoding/decoding, or consider publishing a standalone one yourself? I get a bit-for-bit rewrite can have some advantage but it's hard to know if the AI implementation actually covers all of the edges cases.
      • sharifhsn3 hours ago
        I’m using FFmpeg’s own FATE suite, which is intended to poke at those edge cases, as well as JVT vectors. I’d love to get a more robust set of weird files similar to what symphonia has, though, so if anyone has any resources I’d appreciate it.
    • toastyavocado5 hours ago
      > 100% of the code in `wedeo` is AI-generated

      Thanks but no thanks

      • sharifhsn3 hours ago
        You don’t have to like it but you have to admit that it’s pretty impressive to pass the entire FATE test suite with purely AI-generated code. I honestly didn’t think it would be possible when I first started this.
      • hk__25 hours ago
        > It is intended as an experiment in pure LLM usage.
    • fwip6 hours ago
      Thank you for being up-front in disclaiming that this project is AI-written, both here and in the Github page. I really appreciate the transparency.
    • Jyaif6 hours ago
      What's the unsafe situation like in Wedeo?
      • sharifhsn3 hours ago
        It’s used for multithreading and also for assembly loading. It’s not checked by anything other than Claude itself, so that would definitely be a strong candidate for manual review. I did have Claude ingest Rust Atomics & Locks by Mara Bos to help guide the implementation for concurrency, at least.