Show HN: A real-time strategy game that AI agents can play
https://news.ycombinator.com/item?id=47149586
Show HN: RTS for Agents
https://news.ycombinator.com/item?id=46649853
And of course there's a ton of research into more traditional forms of AI playing RTS games such as Alphastar.
https://en.wikipedia.org/wiki/AlphaStar_(software)
Feedback:
That percussive sound that starts the song at the beginning of Play is SUPER jarringly loud. I'd trim it out of the track entirely.
I know you've mentioned tileset improvements but just to put it out there you've generated isometric buildings, but the tile set you're using appears to be square based. This creates a very incongruous style where the buildings don't feel like they're actually attached to the ground.
Finally, about the pixel art you’re using: you’re asking Nano Banana to generate it, but there are a couple of issues with prompting pixel art from GenAI models. The most obvious one is that the pixels aren’t aligned to a traditional grid which leads to really noticeable fringing. This is especially obvious when I use the scroll wheel to zoom in on some of the art assets.
I’d highly recommend using something like Unfake [1] to clean this up, aligning pixels and reducing the palette to something more consistent. It’s a bit more manual work, but it will make your assets look dramatically better.
https://github.com/jenissimo/unfake.js
Here's an example of where I demonstrate generating better sprite sheets with NB:
Apologies about the drum hit at the start! Appreciate that is probably way too loud, especially on headphones. Cutting the first second out now and also adding a fade in for music track on the menu music to ease you in!
The tileset/isometric mismatch and the pixel grid fringing are both great calls. I am by no means an artist so this is a big help! I hadn't come across Unfake before, that looks super useful to clean up the existing assets and any new ones I generate.
I came across https://www.pixellab.ai/ today when I was researching unit sprite animation & tileset generation and think I may have to redo a lot of the graphics entirely, seems to be the most expensive part outside of the Claude Max plan..
Running through your suggestions with Claude now to get them implemented. Cheers!