Curious about 2 things if you can share:
whats your per-token latency on real hardware how much quality loss came from PSNT quantization vs fp16 baseline Either way this is peak hacker energy, shipping on actual hardware makes it 10x cooler.
PS: Thank you! And forgot to mention PSNT also supports bitnet models, they work like crap tho
Very cool that it supports bitnet too even if results are rough right now, feels like theres a lot of room to tune there over time. when you do fix tok/sec, are you planning to post per-stage timings too (tokenizer, weight stream, matmul, samppling)? would be awesome to see where the biggest bottleneck is on real hw