But that's clearly not right, because apparently the specific data it's branching off matters too? Like, "test memory location X, and branch at location Y", and it remembers both the specific memory location and which specific branch branches off of it? That's really impressive, I didn't think branch predictors worked like that.
Or does it learn the exact pattern? "After the pattern ...0101101011000 (each 0/1 representing the branch not taken/taken), it's probably 1 next time"?
The simplest thing to do is use the address of the branch instruction as the index into the table. That way, each branch instruction maps onto a (not necessarily unique) entry in the table. Those entries will usually be a two-bit saturating counter that predicts either taken, not taken, or unknown.
But you can add additional information to the key. For example, a gselect predictor maintains a shift register with the outcome of the last M branches. Then it combines that shift register along with the address of the branch instruction to index into the table: https://people.cs.pitt.edu/~childers/CS2410/slides/lect-bran... (page 9). That means that the same branch instruction will map to multiple entries of the table, depending on the pattern of branches in the shift register. So you can get different predictions for the same branch depending on what else has happened.
That, for example, let’s you predict small-iteration loops. Say you have a loop inside a loop, where the inner loop iterates 4 times. So you’ll have a taken branch (back to the loop header) three times but then a not-taken branch on the fourth. If you track that in the branch history shift register, you might get something like this (with 1s being taken branches):
11101110
If you use this to index into a large enough branch table, the table entries corresponding to the shift register ending in “0111” will have a prediction that the branch will be not taken (i.e. the next outcome will be a 0) while the table entries corresponding to the shift register ending in say “1110” will have a prediction that the next branch will be taken.
So the basic principle of having a big table of branch predictions can be extended in many ways by using various information to index into the table.
Obviously that must be a solved problem; I'd be curious to know what the solution is.
If the inner loop's behaviour is predictable no matter the outer loop, then because the branch predictor is keyed by instruction address, it can be predicted. Only the inner loop's history is considered.
Or maybe I'm misunderstanding what code you're imagining?
If you only look at the history of a single address independently then don't shallow nested loops with dependent behavior completely break the entire scheme?
Whereas with global history I think it mostly works. Maybe? But in that case what happens when the inner branch is trivially predictable but shallow and enclosed by ones that aren't?
In the linked article the branch always has the same address. AMD starts gradually degrading at 30k. Doesn't that indicate 16 bits of history? So for a single trivially predictable inner branch wouldn't you expect an initial 14 mispredictions? That seems like a lot.
My (I suspect very flawed) mental model here is global branch history with a 16 bit shift register and a 16 bit table, the latter keyed on hash( register ) ^ hash( address ) to explain the observed behavior.
Local: if( rng() ){ if( true ){ ... }}
Global: if( f ){} if( !f ){}
Trashed state: if( rng() ){} if( f ){} if( !f ){}
But notice that the third happens naturally (ie no need for an RNG) any time the history depth doesn't match up nicely with the looping pattern. Hence my initial question about how real world implementations determine how many layers to pay attention to. You could solve it with a tree structure but do hardware implementers go that far?
Supposedly the branch prediction on modern AMD CPUs is far more sophisticated, based on [2] (a citation pulled from [1]).
I always figured the algorithm was much simpler, it would just use the same branch as last execution — should work fairly well.
Didn’t realize it used the input value as well, which to me makes no sense — the whole point is to avoid having to inspect the value. This article raises more questions than answers, I’m intrigued now.
0: This is why the first prediction is always "don't branch", because the first time executing code the predictor has literally no information at all. Every now and then people ask for hint bits on branches, but, er, how are you planning to do that when the instruction with the branch hasn't arrived from L1 when the prediction is due?
Sure, that would work significantly better than no predictor at all. But you'd agree that a better predictor would work better, right? The missing detail might be how expensive mispredicted branches are compared to other costs. If you can go from 50% accuracy to 90% accuracy, it wouldn't be surprising to more than double your performance.
> Didn’t realize it used the input value as well, which to me makes no sense — the whole point is to avoid having to inspect the value.
It doesn't, and can't for the reasons you hint at. The reason branch prediction is necessary is that the value often isn't available yet when the branch is taken. Was there something in the article that implied the opposite?
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I wonder if Daniel's tricksy approach using a random number generator to simulate a complex pattern is misleading people here.
One of the main benefits of branch prediction is predicting the end of a loop, particularly, a loop within a loop. In assembly, a loop is just a comparison at the end and a branch back to the beginning. Assume you had a loop that always executes 8 times, or some other small fixed value. Also assume there is some reason you can't unroll that loop, and that loop is inside another loop that executes millions of times. It's a real boost to performance if you can consistently predict the end of the inner loop.
If you predicted just on the last time the loop closing branch was taken, you'd always miss the ending. But if you can remember a pattern that is longer than 8, you can always get it right. This is obviously valuable. The bigger question is how much more valuable it is to predict a loop (where "loop" might actually be a complex execution pattern across multiple branches) that is thousands long rather than just 8. But quantifying how long this pattern can be on different processors is part of the groundwork for analyzing this.
I would be surprised if this silicon area could not be better utilized for something else
When looking up a register that tracks the "local" history of outcomes for a particular branch, you want to have a hash function that captures enough context to distinguish the different situations where that branch might be encountered.
Apart from folding a long "global history" of recent outcomes and mixing in the current program counter, I think many modern machines also mix in the target addresses of recently-taken branches.
In 1985 as an EE student, I took a course in modern CPU architectures. I still recall having my mind blown when learning about branch prediction and speculative execution. It was a humbling moment - as was pretty much all of my studies as CMU.
But the memorization capacity of the branch predictor must be a trade-off, right? I guess this generate_random_value function is impossible to predict using heuristics, so I guess the question is how often we encounter 30k long branch patterns like that.
Which isn’t to say I have evidence to the contrary. I just have no idea how useful this capacity actually is, haha.
Of course we can't generalize this to Intel bad. This pattern seems unrealistic (at least at a glance - but real experts should have real data/statistics on what real code does not just my semi-educated guess), and so perhaps Intel has better prediction algorithms for the real world that miss this example. Not being an expert in the branches real world code takes I can't comment.
Another possibility is that the memorization capacity of the branch predictors is a bottleneck, but a bottleneck that they aren’t often hitting. As the design is enhanced, that bottleneck might show up. AMD might just have most recently widened that bottleneck.
Super hand-wavey, but to your point about data, without data we can really only hand-wave anyway.
It's a tiny, trivial example with 1 branch that behaves in a pseudo-random way (random, but fixed seed). I'm not sure that's a really good example of real world branching.
How would the various branch predictors perform when the branch taken varies from 0% likely to 100% likely, in say, 5% increments?
How would they perform when the contents of both paths are very heavy, which involves a lot of pipeline/SE flushing?
How would they perform when many different branches all occur in sequence?
How costly are their branch mispredictions, relative to one another?
Without info like that, this feels a little pointless.
The blog post is not very long—not much longer than some of the comments we’ve written here about it. So, I think it is reasonable to expect the reader to be able to hold the whole thing in their head, and understand it, and understand that it is extremely targeted at a specific metric.
While it could very well be true that the AMD branch predictor is straight-up better, the data they provided is insufficient for that conclusion.
(Tags could be made to differ by, e.g., XORing a limited amount of global history with the hash of the address.)
It is also possible that the AMD Zen 5 and Apple M4 have similar unused predictor capacity and simply have much larger predictors.
I did not think even TAGE predictors used 5k branch history, so there may be some compression of the data (which is only pseudorandom).
It might be interesting to unroll the loop (with sufficient spacing between branches to ensure different indexing) to see if such measurably effected the results.
Of course, since "write to buffer" is just a store and increment and the compiler should be able to guarantee no buffer overflow (buffer size allocated for worst case) and that the memory store has no side effects, the branch could be predicated by selecting either new value to be stored or the old value and always storing. This would be a little extra work and might have store queue issues (if not all store queue entries can have the same address but different version numbers), so it might not be a safe optimization.
The simplest binary saturating counter, ala bimodal predictor, already achieved more than 90% success rate. What comes next is just extension around that, just use multiple bimodal predictors and build a forest of it, but the core idea that treating the branch prediction using a Bayesian approach, never fades.
It is a combined effort between hardware design and software compiler, though.
https://github.com/lemire/counters/blob/main/include/counter...
It fetches the number of mispredicted instructions from Linux's perf subsystem, which in turn gathers the metrics from CPU's PMU (Performance Monitoring Unit) interface.
At least that's my prediction.
The clearest wins I've found: replacing conditional returns in hot loops with branchless arithmetic. The predictor loves it when you stop giving it choices. Lookup tables for small bounded ranges are another one that consistently surprises me with how much headroom there still is.
https://blog.cloudflare.com/branch-predictor/
Should be titled: How I Learned to Stop Worrying and Love the Branch Predictor
Also note in that chart what's being tested is unconditional jumps placed at unique addresses in a linear piece of code, not conditional jumps at the same address in a loop that fits entirely in L1i.
The benchmark is still narrow in focus, and the results don't unequivocally mean AMD's predictor is overall "the best".
Are they really keeping a branch history that's 30k deep? Or is there some kind of hashing going on, and AMD's hash just happens to be more attuned to the PRNG used here?
Would be interesting to see how robust these results are against the choice of PRNG and seed.
No, you don't need much branch history to get a vanishingly small probability that any two branches would collide. ~40 bits maybe. The limit will be running out of prediction table capacity I would say. It's possible the better ones are able to cleverly fit competing entries in different TAGE tables whereas the worse ones might start thrashing just one or some of the tables since the test is so regular. It's also possible the better ones just have more prediction resources available (or fewer, bigger tables, or ...).
> Would be interesting to see how robust these results are against the choice of PRNG and seed.
Provided it is somewhat random, I would say very robustly since all those CPUs likely have far more than enough history to uniquely fingerprint every branch even if the PRNG was not a great one.