4 pointsby ArisLee5 hours ago2 comments
  • moonli5 hours ago
    Cool concept! It's a neat example of shared-world mechanics in a tiny package. Thanks for sharing.
    • ArisLee4 hours ago
      Thanks! I was curious whether the feeling of contributing to a shared boss would be satisfying even in a very tiny prototype.

      Interesting to see the leaderboard turning into a competition :)

    • 5 hours ago
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  • PaulHoule4 hours ago
    ... boy my arm is tired!
    • ArisLee4 hours ago
      Haha — that might be a sign I need to add auto-attack tomorrow.
      • PaulHoule4 hours ago
        I think Mr. Foxx might have beat you to that one.

        I kinda imagine the situations in MMO where people work to take down a big boss and wonder if you could capture the feel of it without people getting so invested in the game.

        • ArisLee3 hours ago
          Yeah that's exactly the idea I'm curious about.

          In big MMOs the feeling of a shared boss fight is great, but it requires a lot of investment to get there. I wondered if a tiny version of that loop — just contributing damage to a shared world event — could still feel satisfying on its own.

          Seeing people compete on the leaderboard and slowly push the dragon down has been pretty interesting so far.

          • PaulHoule3 hours ago
            Well I wonder if Mr. Foxx will get it done before he has to use the grindstone on his sword...
            • ArisLee3 hours ago
              At this rate Mr. Foxx might become a legend in the Ash Dragon chronicles.

              If he actually solos it I might have to immortalize him in the next version.

        • 3 hours ago
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