6 pointsby asronline21 hours ago4 comments
  • vunderba20 hours ago
    I took the time to bring down the repo and compile it because I grew up playing SkyRoads on an old 486 DOS machine when I was a kid so I'm intimately familiar with the subtle details of the game (the weird bouncy physics of the hovercraft, the speed of the game, etc).

    At this time, this project DOESN'T really work. At all. I mean it's totally unplayable. Within 5 seconds of starting the game, the vehicle was literally teleporting all over the place.

    So it's a very cool proof-of-concept, but I'd be more in interested in a repost when Codex is finished.

    Video of the current state:

    https://imgur.com/a/R3A6Xse

  • ThrowawayR220 hours ago
    XCancel link: https://xcancel.com/ammaar/status/2030392563534893381 and his second tweet has a link to a GH repository of the port in progress and prompts: https://github.com/ammaarreshi/SkyRoads-Codex

    Intriguing, if genuine.

  • sehugg16 hours ago
    From the docs, I couldn't tell if it had disassembled very much of the EXE. Looks like it extracted most of the assets, the presence of open-source modding tools for this game in training data likely helped a bit.
  • cable260020 hours ago
    Interesting. Can revive DOS games in DOS to Rust to make them cross-platform. I imagine most DOS games are no longer sold or supported, or IP sitting on an underwriter's file cabinet?