- take a guy like me who has no idea about gamedev even in the slightest bit
- let us say i wanted to make a game, i understand i have 2 options 1) make a game with a game engine such as unreal, unity, godot or 2) make a game without a game engine
- what are the tradeoffs for each?
- do you learn how games work if you tried to build a game without an engine
- what are some things that are going to be super duper hard to build without a game engine?
- we are talking specifically about 3d games just to clarify
In every other case by writing your own engine you'll be wasting your time on a million already solved problems instead of actually, you know, making a game.
If you're interested in game engine development, or graphics programming, and not so much in finished games, then you can write some engine code as an educational exercise, though.