I tried it with Super Mario. Built on top of an open-source browser implementation (from https://github.com/meth-meth-method/super-mario) , I added an AI backend that generates full levels.
Two different generation modes. 1. Generate entire levels at one shot. 2. Infinity mode: where you keep playing and Claude keeps generating new levels for you on the fly.
Especially, the infinity level. I myself played for around 45 minutes before being bored (and my token limits start hitting). There is still a lot of optimization that can be done.
Planning to extend this towards more webgames - both Unity and Godot supported webgames.
What do you guys think? Would you play these games forever. Any specific games you have in mind for which this would work perfectly?
Video demo - https://youtu.be/Xi3DgAha4pE