4 pointsby yangkecoy6 hours ago1 comment
  • yangkecoy6 hours ago
    Author here. Happy to answer questions.

    A few implementation notes people might be curious about:

    • The environments simulate evolving ecosystems rather than fixed tasks.

    • Genomes currently use integer-encoded traits with configurable mutation operators.

    • I ran large GPU experiments while studying how encoding (binary vs Gray) affects evolutionary stability under mutation pressure.

    • The system eventually became a sandbox for long-horizon adaptation experiments.

    I’m particularly interested in feedback on mutation models and how people might plug in learning agents.