I started thinking about what it would actually take to make that kind of debugging mechanical. It seems to require three things: immutable traces, pure reducers, and violation predicates that don’t flip back once they become true.
The interesting part: remove any one of those invariants, and there exists an execution where binary search over the trajectory cannot be guaranteed to return the correct onset tick. I tried to sketch a proof of that.
Once that substrate exists, though, you get something fun: fork, diff, and cherry-pick over agent reasoning. The same operations Git gave us over code but applied to trajectories.
Curious what breaks in the argument, especially the impossibility claim and whether the predicate regularity assumption is actually realistic.
On git hooks: checkpointing state is easy, but if replay isn’t deterministic, bisect over checkpoints is unreliable... you can get different states on replay.
Tool evolution is a brutal test case: if the predicate is “does this tool still handle edge X?”, it needs to stay violated once flipped, or binary search happily lies about the origin tick.
Genuine question: when a self-built tool regresses, can you actually reconstruct the exact chain of reasoning/commitments that led to it? The artifact is simple to diff, the decision trail behind it is where it gets nasty.