7 pointsby suchanekj6 hours ago3 comments
  • alexgarden5 hours ago
    Vibe coding hardware. Nice.

    Super cool idea, and I like the hierarchy view - looks like SolidWorks / OnShape, but your UI's pretty flaky; it keeps chasing the solution. If you could make that part more robust, it would be more fun. I did enjoy my "anthropomorphize a unicorn taking off in flight like Superman" model. Does ordering actually work, or is this still a test?

    • ronaldluc4 hours ago
      Good point. It's flaky, because the orchestration is fully Opus driven. It has tools, skills, multiple turns. I was inspired inspired by the OpenClaw system. The UX should improve the most by tuning the internal `.md`s, but I'm also thinking about adding stricter workflow for each type of physical product like https://github.com/obra/superpowers does. Toys, enclosures, statues, servo robots, all need different amount of user feedback and artifact refinement.

      Yeah, ordering actually works, we just had the first order :)

      • alexgarden4 hours ago
        FWIW, I chased this demon early-days in my multi-agent orchestrated harnesses. you'll need a state machine. i used locally hosted temporal.io. it's a bit of a PITA to set up but it whips the llama's ass once it's running.
        • ronaldluc4 hours ago
          Okey, went through temporal.io and prompted how could it be implemented into our workflow It actually can replace the semaphores, checkpointing, cancellation and even add crash recovery (since it's for free, why not).

          But I don't understand what makes it a state machine. Temporal sounds like durable execution enabler. It is better fit to sit on top of our state machine.

  • suchanekj6 hours ago
    Also experimented with new UX to raise the conficts and guide the user based on the current capabilities of the system. I think there's huge potential in what can be done on the front of "hardware vibe coding": having single source of truth, visualize assumptions, get animations of the part working, show where will be the supports, so they don't mess up the face of my figurine...

    Right now I used it to generate many stupid figurines like Shrek-o-llama, or a brutalist deadlifter lifting my huge name from "concrete". Did not oreder it, but printed myself from the STL, coz it fixes the thickness in a smart way to be printable (it's quite cautiuos). The print may change from the original 3D mesh, but you can JUST see what part of the statue will be changed. Right there, in the app, before you commit :D

    Next is articulated statues and in-place printed hinges, so that you can make enclosures. Then combining it with CAD precission, so that it actually fit if you make, say, Rasp Pi enclosure, or ice-skating shoe GoPro mount.

  • petrroll5 hours ago
    [dead]