287 pointsby max-m14 hours ago16 comments
  • rtpg10 hours ago
    To anyone who has an opportunity I highly recommend taking any chance you get to try and play any of the bigger "moving" arcade machines like the AX Monster Ride shown in the video.

    Even for really old stuff like Space Harrier the feeling of moving along with the screen gives you a more visceral experience than almost any VR setup. Hard to fake the effects of gravity!

    [0] has a list (in japanese) of moving arcade machines. Mikado in Takadanobaba has some of these. These things are getting older and older of course so the window of opportunity is unfortunately shrinking as time goes on.

    (EDIT: just realised that list itself is over 10 years old at this point so YMMV)

    [0]: https://www.space-harrier.com/arcade.html

    • jonplackett4 hours ago
      This is where arcade machines should have all gone. More interesting experiences with hardware that are really difficult to replicate at scale.

      The best arcade games sell did this - it doesn’t take much - like the pedal for time crisis. Sure you _can_ buy one at home but most people don’t and even then it’s a crap placid pedal.

    • pezezin9 hours ago
      Yes, that list is quite old and lists some games that are not available anymore, while missing some others like the retro floor of Gigo 3 in Akihabara.

      Anyway, Mikado in Ikebukuro has the standard F-Zero AX cabinet, and it is great. I have never visited their game center in Takadanobaba though, it is still in my TODO list...

      • rtpg8 hours ago
        Is there anything worthwhile in moving games at Gigo 3? Even back in the Sega era it felt like it was mostly those generic Taito cabinets running most things.
        • pezezin6 hours ago
          If my memory is correct, they have OutRun, Rad Mobile, Sega Rally, and a few other classic racing games.
    • kgwxd7 hours ago
      A friend of mine had the moving After Burner machine. Thing was dangerous as hell, could easily break a bone or sever a finger, but soooo cool.
    • raverbashing2 hours ago
      Thanks though last time I tried that it gave me the mother of all motion sicknesses
  • mongrelion20 minutes ago
    The article touches a bit on how Sega basically lost. There is literally a whole documentary about this: Console Wars, where they go deep into how Sega lost the battle: https://en.wikipedia.org/wiki/Console_Wars_(film)
  • BHSPitMonkey10 hours ago
    I'm always left in awe by not only the Dolphin team's work, but the quality of their articles and release notes. This was no exception!
  • larodi4 hours ago
    Incredible the pace gaming companies in Japan did innovate with chips and boards and everything during this era. While PCs were following a somewhat slow pace, guys at SEGA, Nintendo, Namco, Capcom and similar were literally making innovation by the hour, and commercializing it. A lot to learn from their stories.
  • bigstrat200311 hours ago
    I have seen Mario Kart arcade cabinets, but had no idea about the history behind them. Thanks to the Dolphin team for a great article, and hats off on the emulation work!
  • snthpy6 hours ago
    I was expecting this to be about The Legend of Zelda.
    • seanhunter2 hours ago
      Windwaker. Such a fantastic game. That is the first video game where I literally had to stop because I never wanted the experience to end. So my windwaker save is there for me, just before the credits whenever I want to go back.
  • jldugger8 hours ago
    Thats a long article for what amounts to "Dolphin now supports F-Zero AX" =)

    Must have taken a heckin' amount of work!

  • psyonity4 hours ago
    I played the F-Zero game recently in an Arcade nearby, it was amazing! I was so suprised when a buddy of mine went like: "Yeah, there is just a Gamecube in this".
  • whateveracct4 hours ago
    This is absolutely beautiful. There's so much to be done when you stop looking forward and start looking at points in time in computing.
  • xnx11 hours ago
    For all the thousands of slop coders trying to cash in with low effort app store clones of better (often free and open) apps, the Dolphin team does amazing quality archival quality code and documentation for free. Bravo!
  • stackghost6 hours ago
    The Gamecube aspect is particularly poignant to me. Splayed across my workbench right this very moment is a Gamecube that has a failing optical drive. I am currently trying to resurrect it with a RP2350 so I can load roms from an SD card.

    It was a pretty great console, in its own way.

    • krs_2 hours ago
      Not that you shouldn't put a picoboot or whatever in there anyway, but it's getting increasingly common for the caps on the drive board to fail at this point, causing the disc drive to fail.
  • kgwxd7 hours ago
    I lol'd right clicking to "Open LINK in a new tab". Not quite as funny when I got there, but great none the less.
  • SuperHeavy2563 hours ago
    A fantastic new addition to Dolphin
  • NickC259 hours ago
    Kickass article. Really took me back to the days of playing FZero AX in the arcade. Incredible game. Great work, Dolphin team!
  • dankwizard10 hours ago
    [flagged]
    • jihadjihad10 hours ago
      Dank wizardry deserves to be rewarded.
    • kg10 hours ago
      Emulation is legal in the US
      • tombert6 hours ago
        For now at least. Given Nintendo's efforts to get rid of Yuzu and Ryujinx I think it's likely that the legal days may be numbered. All they have to do is get it in front of the right judge(s) and the precedent by the Connectix and the Bleem lawsuits is undone.

        Not that I particularly care if it's legal; I seriously doubt anyone is going to break into my house to seize my MiSTer as contraband, but I think it's entirely possible that emulation progress stalls because it's forced to move into the shadows.

        • dcrazy6 hours ago
          Nintendo was able to pressure RyujinX because it relied on stolen code.
          • ksynwa4 hours ago
            This isn't true. They were able to pressure yuzu instead because of fixes for the leaked version of the TOTK ROM.
          • tombert5 hours ago
            I’m having trouble finding citation for that. Not saying you’re lying just maybe don’t have the right keywords to search for which code was stolen.
        • whateveracct4 hours ago
          punk never dies
      • charcircuit5 hours ago
        But dumping the games isn't. How do you think the screenshots in the blog post were taken. Do you think they properly got a license to do so?

        Hint: The blog post says they made a way to dump the games.

  • 2001zhaozhao4 hours ago
    Somewhat of an aside but I had the thought reading this that arcades would be a great format for games heavily involving GenAI. The pay-per-play model is probably the only model where you can either affordably use a lot of LLM tokens per game. Alternatively, having large commercial arcade machines is the only way to guarantee the very high hardware specs needed to run capable models locally.

    Perhaps as a result, we might see LLM and video model-powered games become mainstream in arcades before any home consumer platforms.