432 pointsby deevus7 hours ago64 comments
  • dgxyz6 hours ago
    This is harder than what I do. Just install LTSC Visual Studio build tools from [1], then chuck this in a cmd file:

        cl yourprogram.c /link user32.lib advapi32.lib ... etc etc ...
    
    I've built a load of utilities that do that just fine. I use vim as an editor.

    The Visual Studio toolchain does have LTSC and stable releases - no one seems to know about them though. see: https://learn.microsoft.com/en-gb/visualstudio/releases/2022... - you should use these if you are not a single developer and have to collaborate with people. Back like in the old days when we had pinned versions of the toolchain across whole company.

    [1] https://download.visualstudio.microsoft.com/download/pr/5d23...

    • aleph_minus_one5 hours ago
      > The Visual Studio toolchain does have LTSC and stable releases - no one seems to know about them though.

      You only get access to the LTSC channel if you have a license for at least Visual Studio Professional (Community won't do it); so a lot of hobbyist programmers and students are not aware of it.

      On the other hand, its existence is in my experience very well-known among people who use Visual Studio for work at some company.

      • dgxyz5 hours ago
        You can install the LTSC toolchain without a license. Just not the IDE.
        • foepys5 hours ago
          That's not correct. You don't have to give your credit card details or even be logged in but you are still required to have any Visual Studio license. For hobbyists and startups the VS Community license is enough but larger companies need a VS Professional license even for the VS Build Tools.

          How strict Microsoft is with enforcement of this license is another story.

          • qingcharlesan hour ago
            And a VS license isn't too expensive if you really want to buy one. Stack Social have legit licenses discounted to $15:

            https://www.stacksocial.com/sales/microsoft-visual-studio-pr...

          • anankaie2 hours ago
            You do not need a Professional or Enterprise license to use the Visual Studio Build Tools:

            > Previously, if the application you were developing was not OSS, installing VSBT was permitted only if you had a valid Visual Studio license (e.g., Visual Studio Community or higher).

            From (https://devblogs.microsoft.com/cppblog/updates-to-visual-stu...). For OSS, you do not even need a Community License anymore.

          • dgxyz4 hours ago
            Fair. Although I tend not to give a crap about Microsoft licensing :)
            • okanat4 hours ago
              Well, let's say this is the world view of all companies about open-source software. Then what happens. If people "tend to not give crap" about licenses, all the nice guarantees of GPL etc also disappear.
              • scotty79an hour ago
                There are zero guarantees and commercial software uses GPLd software as parts of their products all the time. Licenses do not work and you shouldn't respect them whenever you can.
  • tgtweak4 hours ago
    Toolchains on linux are not clear from dependency hell either - ever install an npm package that needs cmake underneath? glibc dependencies that can't be resolved because you need two different versions simultaneously in the same build somehow... python in another realm here as well. That shiny c++ project that needs a bleeding edge boost version that is about 6 months away from being included in your package manager. Remember patching openSSL when heartbleed came around (libssHELL).

    Visual studio is a dog but at least it's one dog - the real hell on windows is .net framework. The sheer incongruency of what version of windows has which version of .net framework installed and which version of .net your app will run in when launched... the actual solution at scale for universal windows compatibility on your .net app is to build a c++ shim that checks for .net beforehand and executes it with the correct version in the event of multiple version conflict - you can literally have 5 fully unique runtimes sharing the same .net target.

    • nanoxide4 hours ago
      When was the last time you actually used. NET? Because that's absolutely not how it is. The. NET runtime is shipped by default with Windows and updated via WU. Let alone that you're talking about .NET Framework which has been outdated for years.
      • p_ing3 hours ago
        .NET runtime is not shipped with Windows, but once installed can be updated by WU.

        Only the latest .NET Framework 4.8 is shipped with Windows at this point.

      • tgtweakan hour ago
        The issue is in supporting older windows versions - which sadly is still a reality for most large-scale app developers.
        • p_ingan hour ago
          https://github.com/dotnet/core/blob/main/release-notes/10.0/...

          .NET 10 supports a Windows 10 build from 10 years ago.

          • tgtweakan hour ago
            Yes and in the wild believe it or not you'll find windows 7 and windows 8.

            We had just deprecated support for XP in 2020 - this was for a relatively large app publisher ~10M daily active users on windows. The installer was a c++ stub which checked the system's installed .NET versions and manually wrote the app.config before starting the .net wrapper (or tried to install portable .NET framework installer if it wasn't found at all).

            The app supported .NET 3.5* (2.0 base) and 4 originally, and the issue was there was a ".NET Framework Client Profile" install on as surprising amount of windows PCs out there, and that version was incompatible with the app. If you just have a naked .NET exe, when you launch it (without an app.config in the current folder) the CLR will decide which version to run your app in - usually the "highest" version if several are detected... which in this case would start the app in the lightweight version and error out. Also, in the app.config file you can't tell it to avoid certain versions you basically just say "use 4 then 2" and you're up to the mercy of the CLR to decide which environment it starts you in.

            This obviated overrides in a static/native c++ stub that did some more intelligent verifications first before creating a tailored app.config and starting the .net app.

      • croes3 hours ago
        .NET versions are faster outdated then .Net Framework 4.8
        • stackskipton2 hours ago
          Point? I’m SRE on .Net project, we have been through 6-8-10 and its cost us about 2ish hours of work each time. As long as you don’t get crazy, .Net upgrades is just matter of new SDK and runtime and away you go.
          • tgtweakan hour ago
            You're talking about .net for server applications right? The discussion above is for client apps being distributed for windows endusers.
            • stackskipton22 minutes ago
              We have a small MAUI part of the application, it's not massive but it's working fine with .Net Upgrades.
    • pjmlp4 hours ago
      Which has been fixed on .NET 5 and later.

      .NET Framework should only be used for legacy applications.

      Unfortunately there are still many around that depend on .NET Framework.

      • foepys3 hours ago
        Since .NET 10 still doesn't support Type Libraries quite a few new Windows projects must be written in .NET Framework.

        Microsoft sadly doesn't prioritize this so this might still be the case for a couple of years.

        One thing I credit MS for is that they make it very easy to use modern C# features in .NET Framework. You can easily write new Framework assemblies with a lot of C# 14 features. You can also add a few interfaces and get most of it working (although not optimized by the CLR, e.g. Span). For an example see this project: https://www.nuget.org/packages/PolySharp/

        It's also easy to target multiple framework with the same code, so you can write libraries that work in .NET programs and .NET Framework programs.

        • pjmlp3 hours ago
          Most likely never will, because WinRT is the future and WinRT has replaced type libraries with .NET metadata. At least from MS point of view.

          The current solution is to use the CLI tools just like C++.

          However have you looked into ComWrappers introduced in .NET 8, with later improvements?

          I still see VB 6 and Delphi as the best development experience for COM, in .NET it wasn't never that great, there are full books about doing COM in .NET.

      • croes3 hours ago
        .Net Framework 4.8 has a longer life cycle as the current .NET version
        • 8cvor6j844qw_d63 hours ago
          When I first worked with dot NET I was confused with the naming and version numbers.
          • ozim2 hours ago
            This argument against .NET annoys me.

            Because that’s pretty much any freaking thing - oh Python, oh PHP, oh driving a fork lift, oh driving a car.

            Once you invest time in using and learning it is non issue.

            I do get pissed off when I want to use some Python lib bit it just doesn’t work out of the box, but there is nothing that works out the box without investing some time.

            Just like a car get a teenager into a car he will drive into first tree.

            Posting BS on Facebook shouldn’t be benchmark for how easy things should be.

        • pjmlp3 hours ago
          It does, but current versions can be shipped with the application.

          Thus this should be less of a problem.

      • sippeangelo2 hours ago
        .NET Framework 5 or .NET Core 5?
        • afdbcreid2 hours ago
          There is no .NET Framework 5. .NET Core 5 is just .NET 5.
    • tomkarho3 hours ago
      .NET does have flags to include the necessary dependencies with the executable these days so you can just run the .exe and don't need to install .net on the host machine. Granted that does increase the size of the app (not to mention adding shitton of dll's if you don't build as single executable) but this at least is a solved problem.
      • tgtweakan hour ago
        They do now, after .net core and several other iterations. You'll also be shipping a huge executable compared to a clr linked .net app (which can be surprisingly small).
    • giancarlostoro4 hours ago
      I went from POP OS (Ubuntu) to EndeavourOS (Arch) Linux because some random software with an appimage or whatever refused to run with Ubuntus “latest” GLIBC and it ticked me off, I just want to run more modern tooling, havent had any software I couldnt just run on Arch, going on over a year now.
      • mooglyan hour ago
        Indeed. As late as 2 hours ago I had to change the way I build a private Tauri 2.0 app (bundled as .AppImage) because it wouldn't work on latest Kubuntu, but worked on Fedora and EndeavourOS. So now I have to build it on Ubuntu 22.04 via Docker. Fun fun.

        Had fewer issues on EndeavourOS (Arch) compared to Fedora overall though... I will stay on Arch from now on.

    • TZubiri3 hours ago
      >Toolchains on linux are not clear from dependency hell either - ever install an npm package that needs cmake underneath?

      That seems more a property of npm dependency management than linux dependency management.

      To play devil's advocate, the reason npm dependency management is so much worse than kernel/os management, is because their scope is much bigger, 100x more package, each package smaller, super deep dependency chains. OS package managers like apt/yum prioritize stability more and have a different process.

    • the__alchemist3 hours ago
      This is one of the things that tilts me about C and C++ that has nothing to do with mem safety: The compile/build UX is high friction. It's a mess for embedded (No GPOS) too in comparison to rust + probe-rs.
      • Pay08an hour ago
        That hasn't been my experience at all. Cross-compiling anything on Rust was an unimaginable pain (3 years or so ago). While GCCs approach of having different binaries with different targets does have its issues, cross compiling just works.
        • the__alchemistan hour ago
          Ah sorry. I should clarify. Not referring to specifically cross compiling; just general compiling. In rust weather PC or embedded, I run Cargo run. For C or C++, it's who knows. A provincial set of steps for each project, error messages, makes me get frustrated. I keep a set of notes for each one I touch to supplement the project's own docs. I am maybe too dumb or inexperienced in some cases, but I am having a hard time understanding why someone would design that as the UX.

          I want to focus on the project itself; not jump through hoops in the build process. It feels hostile.

          For cross compiling to ARM from a PC in rust in particular, you do one CLI cmd to add the target. Then cargo run, and it compiles, flashes, with debug output.

          These are from anecdotes. I am probably doing something wrong, but it is my experience so far.

          • Pay08an hour ago
            That sounds like you don't have a build system for C/C++.
        • an hour ago
          undefined
    • IshKebab3 hours ago
      > python in another realm here as well

      uv has more of less solved this (thank god). Night and day difference from Pip (or any of the other attempts to fix it honestly).

      At this point they should just deprecate Pip.

      • LtWorf2 hours ago
        Ah yes let's all depend on some startup that will surely change the license at some point.
        • IshKebaban hour ago
          Very clearly a better option than continuing to use Pip. Even if they do change the license in a few years I will definitely take several years of not being shat on by Pip over the comparatively minor inconvenience of having to switch to an open fork of uv when they rug-pull. If they ever do.

          Continuing to use Pip because Astral might stop maintaining uv in future is stupidly masochistic.

    • calvinmorrison3 hours ago
      > Toolchains on linux are not clear from dependency hell either - ever install an npm package.

      That's where I stopped.

      Toolchains on linux distributions with adults running packaging are just fine.

      Toolchains for $hotlanguage where the project leaders insist on reinventing the packaging game, are not fine.

      I once again state these languages need to give up the NIH and pay someone mature and responsible to maintain packaging.

      • crote3 hours ago
        The counterpoint of this is Linux distros trying to resolve all global dependencies into a one-size-fits-nothing solution - with every package having several dozen patches trying to make a brand-new application release work with a decade-old release of libfoobar. They are trying to fit a square peg into a round hole and act surprised when it doesn't fit.

        And when it inevitably leads to all kinds of weird issues the packagers of course can't be reached for support, so users end up harassing the upstream maintainer about their "shitty broken application" and demanding they fix it.

        Sure, the various language toolchains suck, but so do those of Linux distros. There's a reason all-in-one packaging solutions like Docker, AppImage, Flatpak, and Snap have gotten so popular, you know?

        • fao_3 hours ago
          > The counterpoint of this is Linux distros trying to resolve all global dependencies into a one-size-fits-nothing solution - with every package having several dozen patches trying to make a brand-new application release work with a decade-old release of libfoobar. They are trying to fit a square peg into a round hole and act surprised when it doesn't fit.

          This is only the case for debian and derivatives, lol. Rolling-release distributions do not have this problem. This is why most of the new distributions coming out are arch linux based.

          • Pay08an hour ago
            I'm going to need a source for both of those claims.
            • jcgl43 minutes ago
              It sure sounds very Debian-ish, at least. I’m a Fedora user, and Fedora stays veeeery close to upstream. It’s not rolling, but is very vanilla.
              • Pay089 minutes ago
                Agreed, but I don't think that has to do with either it's "vanillaness" or the 6 month release schedule. Fedora does a lot of compatibility work behind the scenes that distros not backed by a large company more than likely couldn't afford.
      • Pay08an hour ago
        The real kicker is when old languages also fall for this trap. The latest I'm aware of is GHC, which decided to invent it's own build system and install script. I don't begrudge them from moving away from Make, but they could have used something already established.
  • jjkaczor4 hours ago
    While this is great - Visual Studio installer has a set of "command-line parameters" for unattended installs.

    You can then build a script/documentation that isolates your specific requirements and workloads:

    https://learn.microsoft.com/en-us/visualstudio/install/use-c...

    Had to do this back in 2018, because I worked with a client with no direct internet access on it's DEV/build machines (and even when there was connectivity it was over traditional slow/low-latency satellite connections), so part of the process was also to build an offline install package.

    • KTibowan hour ago
      I tried this once. It downloaded way more stuff than needed and still required admin to actually install.
      • jjkaczoran hour ago
        Well - "run as admin" wasn't a problem for that scenario - as I was also configuring the various servers.

        (And - it is better on a shared-machine to have everything installed "machine-wide" rather than "per-user", same as PowerShell modules - had another client recently who had a small "C:" drive provisioned on their primary geo-fenced VM used for their "cloud admin" team and every single user was gobbling too much space with a multitude of "user-profile" specific PowerShell modules...)

        But - yes, even with a highly trimmed workload it resulted in a 80gb+ offline installer. ... and as a server-admin, I also had physical data-center access to load that installer package directly onto the VM host server via external drive.

    • jjkaczoran hour ago
      (ugh - "high-latency" connections...)
    • 486sx334 hours ago
      [dead]
  • dimgl3 hours ago
    > The build.bat above isn’t just a helper script; it’s a declaration of independence from the Visual Studio Installer.

    I am so fed up with this! Please if you're writing an article using LLMs stop writing like this!

    • cmovqan hour ago
      I never understood this sentence structure, it adds zero information, it always goes like:

      “This isn’t just [what the thing literally is]; it’s [hyperbole on what the thing isn’t].”

  • its_notjack5 hours ago
    Is this post AI-written? The repeated lists with highlighted key points, the "it's not just [x], but [y]" and "no [a] just [b]" scream LLM to me. It would be good to know how much of this post and this project was human-built.
    • zahlman4 hours ago
      I was on the fence about such an identification. The first "list with highlighted key points" seemed quite awkward to me and definitely raised suspicion (the overall list doesn't have quite the coherence I'd expect from someone who makes the conscious choice; and the formatting exactly matches the stereotype).

      But if this is LLM content then it does seem like the LLMs are still improving. (I suppose the AI flavour could be from Grammarly's new features or something.)

    • evanjrowley4 hours ago
      Perhaps people have mimicked the style because LLMs have popularized it and clearly it serves some benefit to readers.
      • ludwik4 hours ago
        Perhaps LLMs have mimicked the style because authors have popularized it and clearly it serves some benefit to readers.
      • PKop2 hours ago
        > have popularized it

        It's hated by everyone, why would people imitate it? You're inventing a rationale that either doesn't exist or would be stupider than the alternative. The obvious answer here it they just used an LLM.

        > and clearly it serves some benefit to readers.

        What?

      • mkoubaa4 hours ago
        Life imitates art, even when that art is slop
    • 4 hours ago
      undefined
    • groundzeros2015an hour ago
      Yes. It appears that way
    • botusaurus4 hours ago
      you know why LLMs repeat those patterns so much? because that's how real humans speak
      • Starlevel0043 hours ago
        Real humans don't speak in LinkedIn Standard English
        • swiftcoder3 hours ago
          "LinkedIn Standard English" is just the overly-enthusiastic marketing speak that all the wannabe CEOs/VCs used to spout. LLMs had to learn it somewhere
        • cookiengineer3 hours ago
          > LinkedIn Standard English

          We need a dictionary like this :D

        • chuckadams3 hours ago
          LinkedIn and its robotic tone existed long before generative AI.

          Know what's more annoying than AI posts? Seeing accusations of AI slop for every. last. god. damned. thing.

          • IshKebab3 hours ago
            Yes that's the point. LLMs pretty much speak LinkedInglish. That existed before LLMs, but only on LinkedIn.

            So if you see LinkedInglish on LinkedIn, it may or may not be an LLM. Outside of LinkedIn... probably an LLM.

            It is curious why LLMs love talking in LinkedInglish so much. I have no idea what the answer to that is but they do.

      • ndtimes4 hours ago
        marketing people did have a tendency to be more bombastic and self aggrandizing than average, speaking pompous but devoid of meaning shit but normal people most definitely not speak like this:

        > The build.bat above isn’t just a helper script; it’s a declaration of independence from the Visual Studio Installer

        this is 100% GPT slop, you can even tell it's GPT specifically from the fact that it has a ; instead of — because the recent models were trained to use the emdash less and put a semicolon in the same places it used to throw emdashes in the past.

        GPT-4o would have done

        >The build.bat above isn’t just a helper script—it’s a declaration of independence from the Visual Studio Installer

        >you know why LLMs repeat those patterns so much

        Unlike you, I do know why LLMs can fall into repeating certain patterns and it most definitely has nothing to do with "how humans speak". The better the model (as a tool) the more it has been trained on artificially generated data that teaches it the "proper" way to do tasks. Instruction tuned models have nothing to do with the original release of GPT-3, they were their own thing ever since the release of chatGPT itself.

        You can control what sort of patterns it falls into and this is why if you had any ability to notice things as a human being you would have seen how newer GPT generated content has less emdash spam even when the human generating the content doesn't bother touching up the text.

    • efilife4 hours ago
      I'm so fucking tired of this
      • iririririr3 hours ago
        I last developed for windows in the late 90s.

        I came back around 2017*, expecting the same nice experience I had with VB3 to 6.

        What a punch in the face it was...

        I honestly cannot fathom anyone developing natively for windows (or even OSX) at this day and age.

        Anything will be a webapp or a rust+egui multi-plataform developed on linux, or nothing. It's already enough the amount of self-hate required for android/ios.

        * not sure the exact date. It was right in the middle of the WPF crap being forced as "the new default".*

    • esseph4 hours ago
      > Is this post AI-written?

      What if it was?

      What if it wasn't?

      What if you never find out definitely?

      Do you wonder that about all content?

      If so, doesn't that get exhausting?

      • amenhotep3 hours ago
        Yeah, it does. Congratulations, you figured out why the future is going to be fucking awful.
      • wizzwizz42 hours ago
        What's exhausting is getting through a ten-paragraph article and realising there was only two paragraphs of actual content, then having to wade back through it to figure out which parts came from the prompt, and which parts were entirely made up by the automated sawdust injector.
        • foxglacier44 minutes ago
          That's not an AI problem, it's a a general blog post problem. Humans inject their own sawdust all the time. AI, however, can write concisely if you just tell it to. Perhaps you should call this stuff "slop" without the AI and then it doesn't matter who/what wrote it because it's still slop regardless.

          I completely agree with your parent that it's tedious seeing this "fake and gay" problem everywhere and wonder what an unwinnable struggle it must be for the people who feel they have to work out if everything they read was AI written or not.

  • evanjrowley4 hours ago
    Fantastic work! It's a long-needed breath of fresh air for the Visual Studio DX. I wish msvcup was existed when they made us use it back during Uni.

    Alternatively, there's this:

    Install Visual Studio Build Tools into a container to support a consistent build system | Microsoft Learn

    https://learn.microsoft.com/en-us/visualstudio/install/build...

  • Aurornis2 hours ago
    Looking at the script:

    > curl -L -o msvcup.zip https://github.com/marler8997/msvcup/releases/download/v2026...

    No thanks. I’m not going to install executables downloaded from an unknown GitHub account named marler8997 without even a simple hash check.

    As others have explained the Windows situation is not as bad as this blog post suggests, but even if it was this doesn’t look like a solution. It’s just one other installation script that has sketchy sources.

    • dotancohen2 hours ago
      You don't have to install executables downloaded from an unknown GitHub account named marler8997. You can download that script and read it just like any other shell script.

      Just like those complaining about curl|sh on Linux, you are confusing install instructions with source code availability. Just download the script and read it if you want. The curl|sh workflow is no more dangerous that downloading an executable off the internet, which is very common (if stupid) and attracts no vitriol. In no way does it imply that you can not actually download and read the script - something that actually can't be done with downloaded executables.

      • Groxx2 hours ago
        It is somewhat different when your system forces binaries to be signed... but yeah, largely agreed. The abject refusal of curl|sh is strange to me, unless the refusers are also die-hard GPL adherents. Binaries are significantly more opaque and easier to hide malware in, in almost all cases.
        • marler8997an hour ago
          Wait till they find out what the Visual Studio Installer itself does :) I guess this person just trusts a big company like Microsoft who keeps their source hidden more than a single developer who publishes all their source?
          • ameliaquiningan hour ago
            If any of this is relevant to you, you're already running Windows, which means Microsoft already has root on your machine, which means it's futile to try to limit the extent to which you trust their binaries.
    • hiccuphippo2 hours ago
      I know Jonathan Marler for some of his Zig talks and his work in the win32 api bindings for Zig[0], they are even linked from Microsoft's own repo[1] (not sure why he has 2 github users/orgs but you can see it's the same person in the commits).

      [0] https://github.com/marlersoft/zigwin32 [1] https://github.com/microsoft/win32metadata

      • 8n4vidtmkvmk40 minutes ago
        I would guess one of his accounts is his corporate employee account and his other is personal.
  • anankaie2 hours ago
    Why not use winget to do it?

    `winget install --id Microsoft.VisualStudio.2022.BuildTools`.

    If you need the Windows(/App) SDK too for the WinRT-features, you can add `winget install --id Microsoft.WindowsSDK.10.0.18362` and/or `winget install --id Microsoft.WindowsAppRuntime.1.8`

    • easton2 hours ago
      Having been the person that used to support those packages, it’s not that simple. You need to pass what workloads you need installed too, and if it’s a project you’re not familiar with god help you.

      I used to just install the desktop development one and then work through the build errors until I got it to work, was somewhat painful. (Yes, .vsconfig makes this easier but it still didn’t catch everything when last I was into Windows dev).

  • jezek24 hours ago
    I wish open source projects would support MingW or at least not actively blocking it's usage. It's a good compiler that provides an excellent compatibility without the need of any extra runtime DLLs.

    I don't understand how open source projects can insist on requiring a proprietary compiler.

    • delta_p_delta_x2 hours ago
      There are some pretty useful abstractions and libraries that MinGW doesn't work with. Biggest example is the WIL[1], which Windows kernel programmers use and is a massive improvement in ergonomics and safety when writing native Windows platform code.

      [1]: https://github.com/microsoft/wil

      • vitaminCPP2 hours ago
        I fail to see why this would not work with gcc if it works with clang. The runtime?
        • delta_p_delta_x2 hours ago
          'MinGW' is not GCC; it's an ABI, and from the developer perspective it is also the headers and the libraries. You can have GCC MinGW, Clang MinGW, Rust MinGW, Zig MinGW, C# AOT MinGW.

          To answer your question, the headers.

    • sitzkrieg3 hours ago
      if you want to link msvc built libraries (that are external/you dont have source), mingw may not be an option. for an example you can get steamworks sdk to build with mingw but it will crash at runtime
    • quikoa2 hours ago
      Agreed I also like to see more support for MingW especially from open source projects. Not even a passing mention in this blog post.
    • forrestthewoods2 hours ago
      Eww no. MingW is evil and no project should ever use it.

      Just use Clang + MSVC STL + WinSDK. Very simple.

      • rdiddlyan hour ago
        From the capitalization I can tell you and the parent might not be aware it's "minimal GNU for Windows" which I would tend to pronounce "min g w" and capitalize as "MinGW." I used to say ming. Now it's my little friend. Say hello to my little friend, mang.
  • malkia33 minutes ago
    Or... you can

    "winget install Microsoft.VisualStudio.BuildTools"

    "winget install Microsoft.WindowsSDK.10.0.26100"

    • macshome28 minutes ago
      I thought for a moment I was missing something here. I always just use winget for this sort of thing as well. It may kickoff a bunch of things, but it’s pretty low effort and reliable.
    • tonymet31 minutes ago
      Nearly all of the Windows hate i see comes from 20 year old takes . ( the bing/cortana / copilot / ads slop criticism is warranted, but is also easily disabled).
  • bob10294 hours ago
    You can do a lot of "native" windows development from modern C#/.NET via win32 interop.

    Newer C# features like ref returns, structs, spans, et. al., make the overhead undetectable in many cases.

    https://github.com/prasannavl/WinApi

    https://github.com/microsoft/CsWin32

  • Alifatisk2 hours ago
    > It’s so vast that Microsoft distributes it with a sophisticated GUI installer where you navigate a maze of checkboxes, hunting for which “Workloads” or “Individual Components” contain the actual compiler. Select the wrong one and you might lose hours installing something you don’t need.

    I have a vague memory of stumbling upon this hell when installing the ldc compiler for dlang [1].

    1. https://wiki.dlang.org/Building_and_hacking_LDC_on_Windows_u...

  • torginus4 hours ago
    What we did for out build agents was to just install the required version of build tools via chocolatey. But cool approach!
    • pjmlp4 hours ago
      Nowadays you can also use winget for it.
    • MomsAVoxell4 hours ago
      Same. Choco solves this with a one-liner for me.
  • drwu4 hours ago
    I hope it would work with wine. Then cross compiling Win64 binaries from Linux would become convenient without requiring spinning up a Windows VM.
    • marler89973 hours ago
      Yeah I noticed wine wasn't able to execute the MSI files. It also had a problem with the lock files. Both problems should be fixable though.
    • forrestthewoods2 hours ago
      Just use Clang. Cross-compiling Linux->Windows is super duper easy.
  • jordand4 hours ago
    For big C++ projects, the .vsconfig import/export way of handling Visual Studio components has worked well for the large teams I'm on. Tell someone to import a .vsconfig and the Visual Studio Installer does everything. Only times we've had issues is from forgetting to update it with components/SDK changes.
    • jayd162 hours ago
      Yeah, seems like this is just ignorance around .vsconfig files. Makes life way easier. You can also just use the VS Build Tools exe to install things instead of the full VS installer, if you plan to use a different IDE.
  • g947o5 hours ago
    * Is this allowed per VS' ToS?

    * I wonder if Microsoft intentionally doesn't provide this first party to force everyone to install VS, especially the professional/enterprise versions. One could imagine that we'd have a vsproject.toml file similar to pyproject.toml that just does everything when combined with a minimal command line tool. But that doesn't exist for some reason.

    • BearOso4 hours ago
      Microsoft doesn't seem to care unless you're a company. That's the reason community edition is free. Individual licenses would be pennies to them, and they gain more than that by having a new person making things in their ecosystem. It's in their interest to make their platform accessible as possible.
    • Uvix4 hours ago
      Visual Studio does have that functionality, via vsconfig files: https://learn.microsoft.com/en-us/visualstudio/install/impor...
      • g947o4 hours ago
        Doesn't look like it's versioned, or installs Visual Studio itself.
        • Uvix3 hours ago
          For Visual Studio components that are versioned (like the C++ compilers/libraries), the version number is included in the component name.

          You still have to install the tool that processes pyproject.toml so that doesn’t seem fair to hold against it. You are right that you still have to know whether to install 2022 or 2026.

        • jayd162 hours ago
          Curl the VS Build tools exe, then run the build tools command to install what's in the .vsconfig.
  • criemen6 hours ago
    This is amazing.

    At $workplace, we have a script that extracts a toolchain from a GitHub actions windows runner, packages it up, stuffs it into git LFS, which is then pulled by bazel as C++ toolchain.

    This is the more scalable way, and I assume it could still somewhat easily be integrated into a bazel build.

    • dgxyz5 hours ago
      Keeping CI entirely out of windows desktop development is the biggest efficiency and cost improvement I've seen in the last 15 years. Our CI toolchain broke so we moved back to a release manager doing it manually. It takes him 20x less time to build it and distribute it (scripted) than it does to maintain the CI pipeline and his desktop machine is several times faster than any cloud CI node we can get hold of.

      Edit: Uses a shit load less actual energy than full-building a product thousands of times that never gets run.

      • wwweston2 hours ago
        This is really interesting. Do you think it’s possible server-deployed software could also get similar efficiencies with adequate testing?
  • 65815 hours ago
    > No Visual Studio installation. No GUI. No prayer. Just a script that does exactly what it says.
    • never_inline5 hours ago
      Yeah its obvious clanker writing. I don't even mind using LLM for code but this rubs the wrong way.
    • 5 hours ago
      undefined
  • OlympicMarmoto34 minutes ago
    mmozeiko "fixed" windows native development, just use their script. Also PortableBuildTools already exists https://github.com/Data-Oriented-House/PortableBuildTools
  • whatever1an hour ago
    “Build Requirements: Install Visual Studio”.

    You’ve never experienced genuine pain in your life. Have you tried to change the GCC compiler version in Linux?

    • kristjanssonan hour ago

         apt install gcc-11
      
         CC=gcc-11 make 
      
      ?

      If it’s not packaged and you’ve got to build it yourself, Godspeed. An if you’ve got to change libc versions…

      • Pay08an hour ago
        GCC is surprisingly simple to build, fortunately.
        • kristjansson28 minutes ago
          Yeah it’s not too bad, but it does pull away from “so trivial it fits in a flippant HN comment”
  • jdthedisciple4 hours ago
    Actually not that complicated: You simply check in a global.json [0] where you specify the sdk and workload versions.

    Then you also specify target platform sdk versions in the .csproj file and VS will automatically prompt the developer to install the correct toolchain.

    [0] https://learn.microsoft.com/en-us/dotnet/core/tools/global-j...

  • ivanjermakov4 hours ago
    One day I decided to port my text editor to Windows. Since it depends on pcre2 and treesitter, these two libraries had to be provided by the system.

    In the span of ~2hrs I didn't manage to find a way to please Zig compiler to notice "system" libraries to link against.

    Perhaps I'm too spoiled by installing a system wide dependency in a single command. Or Windows took a wrong turn a couple of decades ago and is very hostile to both developers and regular users.

    • okanat4 hours ago
      I think providing purely-functional libraries as system dependencies that's tied to the whole tool chain at the time was the wrong decision by the Unix world.

      The system libraries should only ship system stuff: interaction with the OS (I/O, graphics basics, process management), accessing network (DNS, IP and TLS). They should have stable APIs and ABIs.

      Windows isn't hostile. It has a differnt paradigm and Unix (or more correctly usually GNU/Linux) people do not want to give up their worldview.

      PCRE is basically only your apps's dependency. It has nothing else to do the rest of the operating system. So it is your responsibility to know how to build and package it.

    • lmz4 hours ago
      If you depend on a library and can't figure out how you would compile against it, it's probably better for the end user that you don't make anything because you'll still need to package it up later unless you link statically.
    • the__alchemist3 hours ago
      I suspect the pitfall is how you or the zig compiler is linking. Unless you're involving things which vary by OS like hardware interaction, networking, file systems etc, you should not, with a new Lang in 2026, need to do anything special for cross-platform capabilities.
      • ivanjermakov2 hours ago
        My understanding that "linkSystemLibrary" abstraction in build.zig only holds for Unix systems. And this in turn makes it impossible to build my program on Windows without modifying the build script.
    • forrestthewoods2 hours ago
      System wide dependencies is fundamentally an awful idea that is wrong and you should never ever do it.

      All dependencies should be vendored into your project.

  • anaisbetts4 hours ago
    Came in getting ready to hate on this article, but was actually pleasantly surprised, this is great. Good work OP.
  • pjmlp6 hours ago
    It starts by not looking into Windows through UNIX developer glasses.

    The only issue currently plaguing Windows development is the mess with WinUI and WinAppSDK since Project Reunion, however they are relatively easy to ignore.

    • jasode5 hours ago
      >It starts by not looking into Windows through UNIX developer glasses.

      People don't need any UNIX biases to just want multiple versions of MSVS to work the way Microsoft advertises. For example, with every new version of Visual Studio, Microsoft always says you can install it side-by-side with an older version.

      But every time, the new version of VS has a bug in the install somewhere that changes something that breaks old projects. It doesn't break for everybody or for all projects but it's always a recurring bug report with new versions. VS2019 broke something in existing VS2017 installs. VS2022 broke something in VS2019. etc.

      The "side-by-side-installs-is-supposed-to-work-but-sometimes-doesn't" tradition continues with the latest VS2026 breaking something in VS2022. E.g. https://github.com/dotnet/sdk/issues/51796

      I once installed VS2019 side-by-side with VS2017 and when I used VS2017 to re-open a VS2017 WinForms project, it had red squiggly lines in the editor when viewing cs files and the build failed. I now just install different versions of MSVS in totally separate virtual machines to avoid problems.

      I predict that a future version VS2030 will have install bugs that breaks VS2026. The underlying issue that causes side-by-side bugs to re-appear is that MSVS installs are integrated very deeply into Windows. Puts files in c:\windows\system32, etc. (And sometimes you also get the random breakage with mismatched MSVCRT???.DLL files) To avoid future bugs, Microsoft would have to re-architect how MSVS works -- or "containerize" it to isolate it more.

      In contrast, gcc/clang can have more isolation without each version interfering with each other.

      I'm not arguing this thread's msvcup.exe tool is necessary but I understand the motivations to make MSVS less fragile and more predictable.

      • torginus5 hours ago
        Note that this also doesn't work on Linux - your system's package manager probably has no idea how to install and handle having multiple versions of packages and headers.

        That's why docker build environments are a thing - even on Windows.

        Build scripts are complex, and even though I'm pretty sure VS offers pretty good support for having multiple SDK versions at the same time (that I've used), it only takes a single script that wasn't written with versioning in mind, to break the whole build.

        • skissane4 hours ago
          > Note that this also doesn't work on Linux - your system's package manager probably has no idea how to install and handle having multiple versions of packages and headers.

          But this isn’t true. Many distros package major versions of GCC/LLVM as separate packages, so you install and use more than one version in parallel, no Docker/etc required

          It can indeed be true for some things-such as the C library-but often not for the compilers

          • torginus4 hours ago
            The closest thing I saw to this was some vendors shipping their SDKs with half the desktop userland (in a similar 'blob' fashion the post complains about), with shell scripts setting up paths so that their libs and tools are found before system ones.
          • pjmlp4 hours ago
            Until the day there is that symlink, or environment variable with the incorrect value.
    • dgxyz5 hours ago
      Yes. Any user interface toolkit that isn't at least 10 years old should be ignored on windows unless you want to rewrite everything one day.
      • viraptor5 hours ago
        Why? You may end up with something that doesn't get much attention anymore, but none of the official gui approaches have ever been removed as far as I know. Win32, MFC, winforms, wpf, winui, maui are all still available and apps using them are functional. Even winjs still works apparently, even if it was handed over.

        I wouldn't start an app in most of them today, but I wouldn't rewrite one either without a good reason.

        • dgxyz5 hours ago
          Well a number of them have horrific bugs in them which have zero attention. At least win32 has an abstraction level which allows you to work around them.

          There’s a fun bug on WPF and form backgrounds for example which means on fractional DPI screens the background is tiled unpredictably. Had to patch that one up rather quickly one day and it was a mess due to how damn complicated WPF is.

      • glimshe5 hours ago
        I wonder if people still use WinForms, MFC and WPF...
        • shigawire5 hours ago
          Still migrating an enterprise app off WPF to this day.
          • dgxyz5 hours ago
            What are you moving to out of interest? I’ve seen people talking of moving ours to Electron which seems to just be more problems waiting.
        • marcosdumay3 hours ago
          I'd guess WinForms is still the most popular widget library in Windows.
        • pjmlp5 hours ago
          They certainly do.
        • dgxyz5 hours ago
          We still use win32!

          (granted we made our own MFC around it)

  • fassssst2 hours ago
    You can also install visual studio build tools via the built in winget package manager.
  • dundarious3 hours ago
    I'll just keep using Mārtiņš Možeiko's script, portable-msvc.py, that this tool is based upon. It does everything this does, except a lock file and the autoenv. I'm not particularly interested in the former, and definitely not the latter.

    https://gist.github.com/mmozeiko/7f3162ec2988e81e56d5c4e22cd...

  • ww5205 hours ago
    I was just setting up a new machine and was setting up the Rust environment. The very first thing rustup-init asked was to install Visual Studio before proceeding. It was like 20-30gb of stuff installed before moving forward.

    This tool would be a great help if I knew beforehand.

  • m1324 hours ago
    > On Linux, the toolchain is usually just a package manager command away. On the other hand, “Visual Studio” is thousands of components.

    That package manager command, at the very least, pulls in 50+ packages of headers, compilers, and their dependencies from tens of independent projects, nearly each of them following its own release schedule. Linux distributions have it much harder orchestrating all of this, and yet it's Microsoft that cannot get its wholly-owned thing together.

  • delta_p_delta_x2 hours ago
    No one should use any of these weird Frankenstein monstrosities in 2026. And a batch script? :( PowerShell exists.

    Install:

      - contrary to the blog post, the entirety of Visual Studio, because the IDE and debugger is *really damn good*.
    
      - LLVM-MinGW[1]
    
    Load the 'VSDevShell' DLL[2] for PowerShell, and you're good to go, with three different toolchains now:

      cl.exe from VS
      clang-cl.exe—you don't need to install this separately in VS; just use the above-mentioned llvm-mingw clang.exe as `clang.exe --driver=cl /winsysroot <path\to\Windows SDK> /vctoolsdir <path\to\VC>`. Or you can use it in GNU-driver-style mode, and use -Xmicrosoft-windows-sys-root. This causes it to target the Windows ABI and links against the VS SDK/VC tools
      `clang.exe` that targets the Itanium ABI and links against the MinGW libraries and LLVM libc++.
    
    Done and dusted. Load these into a CMake toolchain and never look at them again.

    People really like overcomplicating their lives.

    At the same time, learn the drawbacks of all toolchains and use what is appropriate for your needs. If you want to write Windows drivers, then forget about anything non-MSVC (unless you really want to do things the hard way for the hell of it). link.exe is slow as molasses, but can do incremental linking natively. cl.exe's code gen is (sometimes) slightly worse than Clang's. The MinGW ABI does not understand things like SAL annotations[3], and this breaks very useful libraries like WIL[4] (or libraries built on top of them, like the Azure C++ SDK[5] The MinGW headers sometimes straight up miss newer features that the Windows SDK comes with, like cfapi.h[6].

    [1]: https://github.com/mstorsjo/llvm-mingw

    [2]: https://learn.microsoft.com/en-gb/visualstudio/ide/reference...

    [3]: https://learn.microsoft.com/en-gb/cpp/c-runtime-library/sal-...

    [4]: https://github.com/microsoft/wil

    [5]: https://github.com/Azure/azure-sdk-for-cpp

    [6]: https://learn.microsoft.com/en-gb/windows/win32/cfapi/build-...

    • shevy-java2 hours ago
      LLVM-MinGW sounds external to Microsoft though. I think the blog focused on in-Microsoft solutions. And I am not sure the "contrary to the blog content" is valid - compared to Linux, the Microsoft stack is much more annoying to install. I installed it, but it was annoying to no ends and took ages.

      Good to know LLVM works on windows too though.

      • delta_p_delta_x2 hours ago
        > compared to Linux, the Microsoft stack is much more annoying to install.

        Not really. It's just different. As a cross-platform dev, all desktop OSs have their own idiosyncracies that add up to a net of 'they are all equally rather bad'.

    • forrestthewoods2 hours ago
      MinGW is the most monstrous of monstrosity. Never in a million years touch that garbage.
      • delta_p_delta_x2 hours ago
        I dunno, it has its uses when porting software written for UNIX-first. Plus, I pointed out Clang, rather than GCC, because Clang is natively a cross-compiler. I don't like to be dogmatic about stuff; if it's useful then it's useful. If it isn't then I will say why (as I explained why there's no need for MSYS2/Cygwin below).
  • claimred4 hours ago
    Perhaps winget is enough?

    winget install Microsoft.VisualStudio.2022.BuildTools

    • debugnik4 hours ago
      The Build Tools installer first installs the Visual Studio tool to select the workloads you want as well.
      • josephernest2 hours ago
        Let's say I want to compile a helloworld.cpp with no build tools installed yet.

        What is the minimal winget command to get everything installed, ready for : cl main.cpp ?

        Ps: I mean a winget command which does not ask anything, neither in command line, nor GUI ? Totally unattenfed.

  • reactordev6 hours ago
    And here I was messing with MingW64…

    This is fantastic and someone at Microslop should take notes.

    • Borg35 hours ago
      Exacly.. I avoid Visual Studio.. I try to build everthing using Mingw..
      • xvilka5 hours ago
        Clang is the better alternative to MinGW because it can use standard Windows libraries and avoids the need for additional runtime.
        • dwroberts4 hours ago
          Can you actually do cross compilation (on Linux host to win64 binary) with clang in the same way as MingW does out of the box though?
          • okanat4 hours ago
            No. You cannot even do direct compilation on the same host and target with clang only.

            LLVM doesn't come with the C library headers (VCRuntime) or the executable runtime startup code (VCStartup).Both of which are under Visual Studio proprietary licenses. So to use Clang on Windows without Mingw, you need Visual Studio.

        • jezek24 hours ago
          I use MingW without any extra libs (no msys), it just uses the ancient msvcrt.dll that is present in all Windows versions, so my programs work even on Windows 2000.

          Additionally the cross-compiler on Linux also produces binaries with no extra runtime requirements.

          • okanat4 hours ago
            You can use Mingw-w64 UCRT or CLANG environments that come with MSYS2.

            Compared to older Mingw64 environments those link with the latest UCRT so you get almost the same style executable as Visual Studio.

            The only difference for C is that it uses Mingw exception handling and global initialization code, and it uses Itanium ABI for C++.

            • jezek24 hours ago
              But that's the point, I don't want the same style executable as Visual Studio. Having to distribute bunch of DLLs and having worse compatibility is pretty bad.

              A major part of the incompatibility with older versions of Windows is just because newer VS runtimes cut the support artifically. That's it. Many programs would otherwise work as-is or with just a little help.

              • reactordev3 hours ago
                yeah, you can get away with this now a days because Git itself installs 2/3rds of the things you need anyway. You just need to finish the job by getting the package and putting the binaries in your git folder. Bam! mingw64, clang, what ever cc you need. It all links to standard windows stuff because you have to tell the linker where your win32.lib is. But this is true no matter the compiler, it's just Visual Studio supplies this in some god awful Program Files path.
        • reactordev5 hours ago
          Just msys2 it all
          • delta_p_delta_x5 hours ago
            MSYS2 is horrible. It brings a massive runtime environment and is a bad idea to foist on users.
            • michaelsbradley3 hours ago
              Aren’t you thinking of Cygwin, or the MSYS2 shell (dev tooling)?

              The Windows-native software you build with MSYS2 can be shipped to and run by users that don’t have anything of MSYS2 installed.

              • reactordev3 hours ago
                He must be thinking of Cygwin as half of this is installed when you install git ;) Git Bash, etc…
                • okanat3 hours ago
                  MSYS2 is repacked Cygwin though. It is literally the same codebase compiled with slightly different flags. You need a full Unix environment for Bash to run, not just Mingw toolchain. The difference is Cygwin aims to create a full Unix system while MSYS2 just enough development environment to run bash, make etc to build native Windows programs with Mingw.

                  Git installs its own Mingw and Msys2 stuff but mostly compiled for a Mingw environment so they consume Windows paths natively instead of using MSYS2/Cygwin path conversion. That's why when you have mixed PATH variable all hell breaks loose with Git.

              • delta_p_delta_x2 hours ago
                It was not clear what the parent commenter was addressing; I was under the impression they meant 'compile against the MSYS2 environment', which is broadly Cygwin, yes, which should not be forced onto a user.
                • michaelsbradley2 hours ago
                  Okay, but that just seems to be perpetuating the misunderstanding of what MSYS2 is intended for.

                  It gives you a *nix-like shell/dev environment and tools, but you build native software that runs on Windows systems that don’t have or need to have all/parts of MSYS2/Cygwin installed.

                  • michaelsbradley2 hours ago
                    Example:

                    I built a network daemon using the MSYS2 CLANG64 environment and llvm toolchain on Windows 10.

                    Windows 7 x64 users could download the compiled single-file executable and run it just fine, so long as they installed Microsoft’s Universal C Runtime, which is a free download from Microsoft’s website.

                    • delta_p_delta_x2 hours ago
                      > MSYS2 CLANG64

                      I get your point. Although my point is that there is actually zero need for MSYS at all for this, even as a developer, and especially not with the 'CLANG64' environment. These binaries themselves are built to run in the MSYS2 environment This is how I cross-compile from Windows... to Windows with LLVM-MinGW[1]:

                        > (gci Env:PATH).Value.Split(';') | sort
                        > clang-21.exe --version
                        clang version 21.1.2 (https://github.com/llvm/llvm-project.git b708aea0bc7127adf4ec643660699c8bcdde1273)
                        Target: x86_64-w64-windows-gnu
                        Thread model: posix
                        InstalledDir: C:/Users/dpdx/AppData/Local/Microsoft/WinGet/Packages/MartinStorsjo.LLVM-MinGW.UCRT_Microsoft.Winget.Source_8wekyb3d8bbwe/llvm-mingw-20250924-ucrt-x86_64/bin
                        Configuration file: C:/Users/dpdx/AppData/Local/Microsoft/WinGet/Packages/MartinStorsjo.LLVM-MinGW.UCRT_Microsoft.Winget.Source_8wekyb3d8bbwe/llvm-mingw-20250924-ucrt-x86_64/bin/x86_64-w64-windows-gnu.cfg
                      
                      [1]: https://github.com/mstorsjo/llvm-mingw
  • juujianan hour ago
    > Hours-long waits: You spend an afternoon watching a progress bar download 15GB just to get a 50MB compiler.

    What year is it?! Also, haven't heard any complaints regarding VS on MacOS, how ironic...

  • mschuster912 hours ago
    > On Linux, the toolchain is usually just a package manager command away.

    If you are compiling for your native system, yes.

    But as soon as you try cross-compiling, you are in for a lot of pain.

  • throw_win32dev2 hours ago
    I will never cease to be amused by these 'Unixhead has to do windev. Reinvents the wheel' blog posts.
  • a-dub3 hours ago
    it's been 14 years since i've used msvc for anything real. iirc the philosophy back then was yearly versioned releases with rolling intermediate updates.

    this seems to go down the road towards attempts at determinsticish builds which i think is probably a bad idea since the whole ecosystem is built on rolling updates and a partial move towards pinning dependencies (using bespoke tools) could get complicated.

  • jevinskie4 hours ago
    Were you around before the new installer came out? It was light speed compared to what was before!
  • mmargerum3 hours ago
    If you are looking to rapidly build windows native apps just use Delphi. Superlative tool for this. Been using since ‘95
  • rzr5 hours ago
    next, wrap it with wine and eventually share a bottle/winetrick
  • droelf4 hours ago
    Thank you, this might be a great way to improve the developer experience in the conda/conda-forge ecosystem.
  • beanjuiceII2 hours ago
    these seems overly dramatic...i just setup a windows 11 box and installed the needed tools quite quickly via winget and I was up and running
  • NSUserDefaults5 hours ago
    So this fixes the problem when msvc is the required compiler. Does the zig C++ compiler bring anything to the table when clang is an option?
    • feverzsj5 hours ago
      You still need headers and libraries that ship with MSVC.
  • __alexander5 hours ago
    Another option is explore winget and chocolaty. Most build tools and compilers can be installed via the command line on windows. Ask your favorite LLM to create a powershell script to install them all.
  • shevy-java2 hours ago
    To me it seems as if Microsoft wants to make it deliberately harder to have software developers. Now - I installed all the required things and compiled on Windows too, but it is very annoying compared to Linux. Microsoft should simply have ONE default build, e. g. "download this and 80% of developers will be happy". No need for a gazillion checkboxes.
  • ewuhic5 hours ago
    Nix on Windows when...
    • itishappy4 hours ago
      Since roughly September 2022 with the release of WSL 0.67.6!
      • dataflow3 hours ago
        Have you actually attempted to use it recently? Are you familiar with the WSL1 bugs that surface when running random Linux distros?

        (To be clear, I haven't tried this with Nix, but I have with other distros.)

        • itishappyan hour ago
          Fair question! Nope. I'm not endorsing it, and certainly don't know (or even suspect) it would solve this issue. I just recently installed NixOS and was surprised to see Windows mentioned on the downloads page, so looked into it a bit. Maybe soon.
      • ewuhic2 hours ago
        Let me paraphrase: nix FOR windows
  • forrestthewoods2 hours ago
    > msvcup is inspired by a small Python script written by Mārtiņš Možeiko.

    This script is great. Just use it. The title saying “I fixed” is moderately offensive glory stealing.

  • functionmouse2 hours ago
    just use w64devkit, it's nice
  • gaigalas2 hours ago
    Windows Native is fine. People in that space are comfortable with it.

    What needs to be fixed is the valley between unix and windows development for cross-os/many-compiler builds, so one that does both can work seamlessly.

    It's not an easy problem and there are lots of faux solutions that seem to fix it all but don't (in builds, the devil is in edge cases).

  • dvfjsdhgfv4 hours ago
    I like the tool, I like the article, but I'd prefer it it was half as long but without AI touch.
  • phendrenad22 hours ago
    I seriously doubt that people who get confused by the MSVC++ Installer will be able to handle a CLI app that installs a mystery MSVC++ toolchain version to a versioned directory. They're still going to click the Visual Studio icon on their desktop and scratch their head why your script didn't magically fix their problems.
  • GeoAtreides2 hours ago
    >The key insight

    are we doomed to only read AI slop from now on? to get a couple paragraphs in and suddenly be hit with the realization that is AI?

    it's all so tiresome

  • mkoubaa4 hours ago
    Say what you want about coding agents, when the cost of writing code goes to near-zero, the cost of wrangling tools becomes a much bigger fraction of development effort. This is an amazing opportunity to address long-standing frictions.
  • PlatoIsADisease4 hours ago
    I havent run into this problem yet... but my oldest .net software is only 1 year old... Is this something that happens over the course of a few years?
    • Uvix2 hours ago
      This is about native development (C++), not .NET.
  • 5 hours ago
    undefined
  • jen206 hours ago
    This is a serious quality of life improvement for people forced to deal with Windows! Great job.
  • kittbuildsan hour ago
    [dead]
  • eboy2 hours ago
    [dead]
  • 09386827963 hours ago
    [dead]
  • 5 hours ago
    undefined
  • eptcyka5 hours ago
    Is this even legal?
  • thrownaway5615 hours ago
    I'm just asking, but is there really a need for a native programs anymore? Where I worked a decade ago, we started porting all our native programs over to the browser and this was when MVC beta was just being released. At this point with Electron and Tauri, is there even a need to write a native program

    Now with AI, I would think that porting a native program to the browser wouldn't be the chore it once was.

    • MomsAVoxell4 hours ago
      Yes, very definitely. There has always been a need for high performance native applications. Even in the beginning of the desktop computing revolution, these questions have been asked .. and yes, there is a balance between native and cloud/browser-based computing - some of it is personal, much of it is industrial and corporate, and yet more of the spectrum where both methods are applicable exists, even still, decades later.
    • well_ackshually4 hours ago
      > is there really a need for a native programs anymore

      As long as you don't give a shit about the fact that your baseline memory consumption is now 500MB instead of 25MB, and that 80% of your CPU time is wasted on running javascript through a JIT and rendering HTML instead of doing logic, no.

      If you don't give a shit about your users or their time, there's indeed no longer a need to write native programs.

      • botusaurus4 hours ago
        what if caring about users means giving them features instead of fighting with obsolete unproductive native GUI frameworks

        funny how Electron apps tend to have many more users than their native "performant" counterparts, isn't it?

    • pjmlp4 hours ago
      Where do you think Linux gamers get their Proton powered games from?
    • PlatoIsADisease4 hours ago
      I use COM and DLLs to extend software/automate. Using Visual Studio gives me some really nice debugging options.

      I did try using python and js but the variable explorer is garbage due to 'late binding'.

      I thought this was just my ignorance, but I've asked experts, AI, and google searched and they unfortunately agree. That said, some people have created their own log/prints so they don't need to deal with it.

  • cissikatt4 hours ago
    I just avoid Windows and Windows development. If I get paid to do it I don't mind the shittyness.
  • Philpax5 hours ago
    At the risk of being that guy, I haven't had any issues onboarding people onto native projects written in Rust. rustup does a great job of fetching the required toolchains without issue. I'd imagine the same is also true of Go or Zig.
    • pjmlp4 hours ago
      While Microsoft <3 Rust, there are still some quality tooling parity to reach versus Visual Studio abilities for .NET, Python and C++.

      Incremental compilation, and linking, parallel builds, hot code reloading, REPL, graphical debugging optimised builds, GPU debugging....

      Go is better left for devops stuff like Docker and Kubernetes, and Zig remains to be seen when it becomes industry relevant beyond HN and Reddit forums.

    • g947o5 hours ago
      I'm pretty people who write and build C++ on Windows do it for good reasons, often reasons that are out of their control. Your comment is not going to make any difference.
    • ww5205 hours ago
      Before rustup can run, the very first message rustup-init spits out is asking to install the visual studio tool chain.
    • the__alchemist5 hours ago
      You have to do this for certain rust things too. I can't remember which, but I inevitably run into a need to install the MSVC toolchain to compile rust. I think it might be related to FFI, or libs which use FFI? The same thing comes up in Linux, but the process to install it is different.

      I got anxiety reading the article, describing exactly why it sucks. It's nice to know from the article and comments here there are ways around it, but the way I have been doing it was the "hope I check the right checkboxes and wait a few hours" plan. There is usually one "super checkbox" that will do the right things.

      I have to do this once per OS [re]install generally.

      • pjmlp4 hours ago
        It makes use of MSVC linking infrastructure, and import libraries.
  • BrouteMinou3 hours ago
    I can't read those "I am too dumb to read a GUI, but I as a Linux user, I can read a terminal".

    Imagine not be capable to install visual studio, what a shame.

    That's purely incompetence or virtual point farming.