29 pointsby paulbjensen2 hours ago15 comments
  • kachapopopowan hour ago
    /skill:make_hn_frontpage_submission create a golf game the domain is the-golf-is-golfing.com deploy using <...> use svelte.

    I don't know, it just feels so low effort when it's just "look what AI made", not a writeup of how the golf game was made, problems experienced, back and forth needed.

    I know this works because I have a real /skill:create_website command that does just that, except that it only has to create dockerfile + push + kustomize apply and the domain is automatically taken care of

    • throwaway150an hour ago
      > it just feels so low effort when it's just "look what AI made"

      I don't know how many more of these posts will hit HN front page. It's like this forum has been taken over by vibecoder sloppers. what is the intellectual curiosity in "Look, AI made this stuff" if there is not even an analysis of what was done. What are we supposed to learn from it or be curious about? Yet these posts keep hitting the front page everyday.

      • kachapopopowan hour ago
        keep flagging it and it will hopefully go away :)
    • boca_honeyan hour ago
      It also feels low effort in the way that the game has no personality. It looks like something you would find in a shovelware demo CD 20 years ago. No art direction, no sound direction, nothing to talk about.

      Games made by individuals (indie games) are interesting and fun because you can almost see the person that made it. I can't see anything here.

  • williamcotton2 hours ago
    Seems fun! It can take the ball a long time to reach a stop, so maybe either skip ahead or use a friction coefficient that is higher when it is rolling?
  • aedan hour ago
    This is great and I’d love to hear more about what worked / what didn’t / how you achieved these results.

    A couple of months ago I worked with my 9 year old to have Claude build a little game with threejs. We’ve now got three levels with characters shooting silly string and banana guns. It was really fun to see him imagine something, have it show up on the screen, and iterate it.

    Anyway, I tried building an LLM-backed workflow that could guide kids through the game creation process and kids can see their idea come to like (think: “sparkly purple unicorn shoots stars at a dragon”). I couldn’t _quite_ get it to work like I wanted so I shelved it pending future ideas/improved models.

  • adamtaylor_132 hours ago
    I love that we can explore things like this without a huge time investment. I made a game that reminded me of the Spybotics: The Nightfall Incident

    It's at https://adamtaylor13.github.io/botnet/ if anyone wants to try it.

    It's still pretty rough compared to the original but, it's been fun enough for my kids to play!

  • parallax_error2 hours ago
    I sunk the ball, but the game didn’t end so I happily hit it back out of the hole!! Pretty fun though
  • 44 minutes ago
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  • bottlepalman hour ago
    Cool, ground needs a bit more friction on the grass area, but still cool.
  • cluckindanan hour ago
    Strictly speaking, this is not yet a game, as the main goal cannot be completed: getting the ball in the hole does nothing.
    • raphmanan hour ago
      For me, when the ball reaches the hole, the total number of strokes is displayed in the center of the screen, and a button "play again".
    • eterman hour ago
      Worked for me in firefox, my best is 2 strokes, the hole in 1 is proving difficult.
  • Spacemolte2 hours ago
    Not sure what to say, looks cool. One hit and then the ball kept rolling, very slowly, seemingly without any friction.

    Sorry but can't wait until this whole AI situation finds a proper balance.

    • pawelwentpawelan hour ago
      I've been working with physics engine (cannon then rapier) + three js recently using Claude and found that AI was struggling quite when it came to fine tuning physics constants (friction, weights etc.) quite a lot. A human touch was needed - ended up vibe coding a small debug / admin panel where I could adjust those manually.
  • sublinear23 minutes ago
    The choice to make a golf game with AI seems a bit ironic. Getting a project onto the green seems tantalizingly close, doesn't it?

    Making games people actually want to play is hard with or without AI and developer skill has little to do with it. Even the most pro-AI individual has to see the long tail of tedious work left here. At least on mobile, the controls are floaty and imprecise. The camera is at a strange angle making it hard to see what you're doing and made even worse by the HUD in the way. There's only one course: a straight. The course itself looks glitched out. The hole seems out of proportion to the ball. This is just my initial impression after 5 minutes. There's likely a lot more.

    What's worse is that to really fix these issues, a human at some point has to comprehend and undo a lot more than they bargained for.

    One would hope we're finally done with the dismissive arguments that "AI will only keep getting better" or that these are just nitpicky refinements. The remaining work is the most time consuming, and even when finished the result will just be mediocre. Mediocrity isn't mere incompetence, but being asleep at the wheel when the ideas that are foundational to a project are being made. Any statistical model, such as generative AI, is wholly concerned with broad brush strokes.

    I do see some value in using AI to find (rough) examples of code that wouldn't exist otherwise, but I wonder how much this further limits the creativity of people who are already stifled by media overconsumption and already conditioned to overlook details.

  • mrybczyn2 hours ago
    seems fun. needs more physics :)
  • an hour ago
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  • jaggs2 hours ago
    Ah, excellent. I too recently created a golf game with Sonnet and that ai game maker who's name I forget. :) https://gerry7.itch.io/fairwayfun
  • kittbuildsan hour ago
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  • kudithipudian hour ago
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