I don't know, it just feels so low effort when it's just "look what AI made", not a writeup of how the golf game was made, problems experienced, back and forth needed.
I know this works because I have a real /skill:create_website command that does just that, except that it only has to create dockerfile + push + kustomize apply and the domain is automatically taken care of
I don't know how many more of these posts will hit HN front page. It's like this forum has been taken over by vibecoder sloppers. what is the intellectual curiosity in "Look, AI made this stuff" if there is not even an analysis of what was done. What are we supposed to learn from it or be curious about? Yet these posts keep hitting the front page everyday.
Games made by individuals (indie games) are interesting and fun because you can almost see the person that made it. I can't see anything here.
A couple of months ago I worked with my 9 year old to have Claude build a little game with threejs. We’ve now got three levels with characters shooting silly string and banana guns. It was really fun to see him imagine something, have it show up on the screen, and iterate it.
Anyway, I tried building an LLM-backed workflow that could guide kids through the game creation process and kids can see their idea come to like (think: “sparkly purple unicorn shoots stars at a dragon”). I couldn’t _quite_ get it to work like I wanted so I shelved it pending future ideas/improved models.
It's at https://adamtaylor13.github.io/botnet/ if anyone wants to try it.
It's still pretty rough compared to the original but, it's been fun enough for my kids to play!
Sorry but can't wait until this whole AI situation finds a proper balance.
Making games people actually want to play is hard with or without AI and developer skill has little to do with it. Even the most pro-AI individual has to see the long tail of tedious work left here. At least on mobile, the controls are floaty and imprecise. The camera is at a strange angle making it hard to see what you're doing and made even worse by the HUD in the way. There's only one course: a straight. The course itself looks glitched out. The hole seems out of proportion to the ball. This is just my initial impression after 5 minutes. There's likely a lot more.
What's worse is that to really fix these issues, a human at some point has to comprehend and undo a lot more than they bargained for.
One would hope we're finally done with the dismissive arguments that "AI will only keep getting better" or that these are just nitpicky refinements. The remaining work is the most time consuming, and even when finished the result will just be mediocre. Mediocrity isn't mere incompetence, but being asleep at the wheel when the ideas that are foundational to a project are being made. Any statistical model, such as generative AI, is wholly concerned with broad brush strokes.
I do see some value in using AI to find (rough) examples of code that wouldn't exist otherwise, but I wonder how much this further limits the creativity of people who are already stifled by media overconsumption and already conditioned to overlook details.