Looks like the author has a similarly-named sound-garden which is linked to at the top level.
My project is similar in spirit, but with a much tighter constraint: a single self-contained HTML file, no engine, no assets.
A couple of suggestions:
* Add gamepad support, there's a browser API for that. * Things are way too tiny compared to VS running on same screen. It was often hard to precisely maneuver and distinguish between entities.
On a side note, I'd definitely play a mix of fl0w/Spore with VS.
Gamepad support is a good idea — I’ll look into the standard Gamepad API.
The small scale is partly a trade-off for mobile + keeping everything very lightweight (single 85KB file), but I agree readability suffers and I should improve sizing / contrast.
Also +1 on the fl0w / Spore + VS vibe — that’s very close to what I was aiming for visually.
The engine was rewritten for performance (in C++?), but the designer is fluent enough in Phaser/JavaScript that they continue using the original engine for testing new features.