1 pointby invar1ant6 hours ago2 comments
  • tromp5 hours ago
    > let weighted_reward = (volume_factor * 0.4) + (count_factor * 0.3) + 0.3; > MIN_BLOCK_REWARD + ((current_max - MIN_BLOCK_REWARD) * weighted_reward)

    Making reward increase with tx count will strongly incentivize the miners to fill the blocks with dummy txs, needlessly wasting everyone's resources.

    • invar1ant5 hours ago
      I agree with this so switching to a fee‑weighted bonus so only economically meaningful activity increases reward.

      >let base_reward = MIN_BLOCK_REWARD + ((current_max - MIN_BLOCK_REWARD) * (total_fees / fee_target).clamp(0.0, 1.0));

  • 6 hours ago
    undefined