1 pointby wdkwdkwdk5 hours ago1 comment
  • wdkwdkwdk5 hours ago
    Hi HN, OP here.

    I built Webattle because I felt most AI character generators stop at the "image" phase. I wanted to turn those generations into a fully playable RPG loop.

    What makes it different:

    Instant Video Generation: It doesn’t just generate a static sprite. The system creates a dynamic video loop for every Buddy, making them feel alive immediately after generation.

    Visual Battles: Combat isn't just text logs. It features full VFX (particle effects, skill animations, hit reactions) to visualize the turn-based action.

    RPG Progression (Nurturing): It’s a full game loop, not just a generator:

    Skill Wheel: You can roll for new abilities (Attack, DoT, Heal, Buffs) to customize your build.

    Learning System: An idle mechanic where Buddies study over time to gain XP and trigger random events.

    Equipment: Loot and equip gear to boost specific stats for strategic depth.

    I just pushed a big update to the battle effects and the learning system. I’d love to hear your feedback on the game loop!