8 pointsby hermet2 hours ago2 comments
  • aliharis2 hours ago
    Congrats on the 1.0 release!

    This could be a big deal for Lottie, given that cross platform-level rendering inconsistencies have always been one of the hardest problems, especially on web, where some of the most widely used renderes still rely on SVG and end up CPU-bound with high memory usage for anything non-trivial.

    Having first-class WebGL and WebGPU feels like it could materially change what’s feasible in terms of animation complexity and performance.

    Being C++-based makes cross-platform consistency much more realistic than today’s fragmented player ecosystem.

  • webjac2 hours ago
    This is solid step forward for ThorVG