GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspecting lusers, as an ad platform and a store front now.
Funnily I also run GoG games through steam proton.. But looking forward to the GoG client working!
I don't think this is a given. I think most gamers so far haven't cared about openness because pragmatically, it didn't matter for them.
Now they're seeing the long-term effect of not caring about that though, which is why we're suddenly seeing a movement of gamers moving to Linux, and trying to get others to move with them, because they realize the importance now, as their desktops are slowly collapsing over Microsoft's decision to let AI do all the programming, and having zero QA before releasing stuff to the public.
This is a given. They love Discord and shit like that.
Cory Doctorow is doing a very good job of that, but there is only one Cory Doctorow.
The PC is an “open” platform in that you can buy and choose your own hardware. Intel vs AMD vs Nvidia, Seagate vs Western Digital, etc….
Using open software isn’t really more than a few steps from that. Being able to pick how your system works and customizing it to your liking is basically the software version of picking your PC parts. Gamers also like to run all sorts of software to rice there Windows desktops and will install all sorts of abominations tha mess with the Windows desktop shell. Much easier and fun to rice a Linux desktop.
Linux enthusiasts need to just learn how to appeal to their sensibilities. Valve knows, and they are very effective at getting people excited for a Linux based gaming platform. They’ve also proven they can walk the walk, not just talk the talk.
Sure, they won’t give a crap about the source code but there is more to libre software than just being able to change the source code if you want.
We’re also at an inflection point where people are getting really really really annoyed with companies like Microsoft treating them like lab rats and shoving Copilot down their throat when they don’t want it. There is a chink in the armor; people are opening up to the idea of alternative platforms where you don’t have to worry about any of that garbage.
> making Linux unusable by using EEE or any other tactic
This will never happen because projects will just be forked.
There's a chasm of difference between a technical fork and a meaningful fork. The entire point of EEE is relying on usefulness and convenience combined with network effects to make the entire system restricted and control it. Sure, you can go and fork anything you want - nobody stops you, technically. But you're getting the rug pulled from under your feet in any case.
You can witness the early stage of subversion with very useful software (without any hint of irony) made by people who "left" Microsoft: https://news.ycombinator.com/item?id=46784572
You're making a huge assumption here. I think that's a really small percentage. Most people game on PC because certain games they like to play are only on PC, or are much better suited to PC, or because their friends are on PC, or because they want to play on the go (Steam Deck is very recent and still not widely used), or because they need to have a PC anyway. Or because they grew up with it at home/in the neighborhood because there was no money for a console. Or because "Because they like building their system", I'm going to peg at <10%.
I am speaking as an old gamer. I no longer play.
1, because multiplayer is free. Still baffling to me that you actually have to pay to play with others on consoles
2, piracy is much much easier
I hate building it and messing w hardware. Its a a necessity pain for me
They are but AI has fried the markets for RAM, SSDs and GPUs. Everything has gotten ridiculously expensive ever since the wash trading and the 100s of billions of $ worth of deals really took off.
Personally, I think at least one or two of the major GPU OEMs will go bust thanks to all of this, and I would be surprised if Framework, Pine64 and Steam's hardware line survive it. Hell, at the point we're at, I even have serious doubts the Xbox line survives.
One of the major x86 manufacturers makes CPUs with integrated graphics that is good enough for gaming. It's in "Steam's hardware line" btw.
Oh yes, AAAs maybe won't run on that. But they're boring af anyway. And predatory. So not much loss.
The vast majority of Linux users are very happy to get an official GOG Galaxy for Linux. I hope they will plug into Proton and collaborate with Valve, but we really need official tools and brands on Linux for common users to feel comfortable enough to come over.
If they then go add additional features like wine integration to that tool to make it overlap more with Heroic is something we're all assuming, but not actually a given.
They're entirely welcome to do this, I just think there's room for more opportunity with combined/open effort. Idealistic? Sure.
I'd be remiss if I didn't mention that doing nothing remains an option.
Cheapshot: Good Old Games (as long as our proprietary software functions)
False. That's literally the point of GOG. You can download the games directly from their website, install them, and run them without running any GOG software. GOG could vanish tomorrow and you'd still be able to play every game you purchased, as long as you backed up their installers somewhere.
I appreciate the first party reference and backup, but I'll stick with this for the consolidation.
Is GOG, the business entity, here to defend itself? I'd like to first express my appreciation for their efforts. Then... repeat my critical statements to them shortly after.
At risk of using another word poorly: sarcastically; oh to be private/not beholden to shareholders, open to build for a ~small~ growing target that has moved on without you. I'm envious, really.
We're looking at the next Valve, I tell you!
Also, even if it was fragmentation I'd prefer competition to ensue. I don't want another Steam situation, even if in theory a launcher isn't holding any valuable data hostage.
It's not a port, but Heroic is an implementation of the GOG ~standard~ store as a Linux user. I will use it until I can't.
Why? Precisely because of what you say: I don't want another Steam. Heroic does others like Epic, too; open consolidation like this is my ideal.
I'm not really against GOG taking a swing. I'm comfortable calling it a reference/backup, but I do prefer something like Heroic.
If you use Linux like MacOS and only run static binaries and containerized programs via things like flatpak everything is fine.
It's totally possible to treat the distro simply as a thin base layer and get everything else from flatpak and the various container hubs. It does work great.
To be clear: I'm for a first party solution. I support their efforts as much as I can. It will have considerable impact on the users. Both ways.
And what of it? Every time a for profit company uses open source they'll either create a closed fork, and if they can't they'll create closed source modules for it.
I'm not saying it's bad to wish for companies to support FOSS, I'm just saying it's an unrealistic expectation to have.
There's definitely a desire for an appliance/console like experience where all the complexity is hidden behind install/play buttons, and steam has got most of the way there. As protondb shows that can't go all the way and tweaking is needed owing to the shifting PC compatibility in general and running software from one OS on a different one, it's the nature of the beast. Personally pushing towards monoculture on an open platform needs to be tempered, and there's a lot of debate previously for other places where that's relevant.
The arguments are tired, the word serves us well. They insist, yes, and forever remain hopeful that This Might Be the Year. Meanwhile, the reality exists for plenty already.
Supporting Heroic would appear on-brand given their old game/archival messaging, but I'm not learning marketing for free.
Not really against a first-party option, even. I do, however, find the inevitable user split notable.
[citation needed]
GOG's launcher team is presumably already familiar with their codebase, already has a checkout, already has a codebase that's missing 0 features, has a user interface that already matches their customer's muscle memory, and presumably already has semi-decent platform abstraction layer, considering they have binaries for both Windows and OS X. Unless they've utterly botched their PAL and buried it under several mountains of technical debt, porting is probably going to be relatively straightforward.
I'm not giving Linux gaming a second shot merely because of a bunch of ancedata about proton and wine improvements - I'm giving it a second shot because Steam themselves have staked enough of their brand and reputation on the experience, and put enough skin in the game with official linux support in their launcher. While I don't have enough of a GOG library for GOG's launcher to move the needle on that front for me personally, what it might do is get me looking at the GOG storefront again - in a way that some third party launcher simply wouldn't. Epic? I do have Satisfactory there, Heroic Launcher might be enough to avoid repurchasing it on Steam just for Linux, but it's not enough to make me want to stop avoiding Epic for future purchases on account of poor Linux support.
And as the underdog it even makes sense for GOG to fully embrace cross-store launchers.
I am happy that GoG will finally make its launcher available to Linux.
Companies don't support Linux because it's not widespread enough so it can't outweigh the costs. They don't give a rat's ass for the market's resentfulness or lack thereof. The Linux market was basically not a real market before because their market share was simply too small.
There are plenty of products made for resentful markets and as long as they keep being profitable they don't care.
I'm pretty sure they made the calculation assuming the GabeBox from Valve is a success and didn't want to miss out.
And this won't change a thing: it doesn't matter if they make a Linux-native frontend to the horrible GOG Galaxy. I just want my games to launch as seamlessly as they do from Valve's UI, not yet another launcher that I have to launch on top of Valve's system UI. I am already doing that with Heroic Games Launcher, which is far better than whatever they will concoct in-house and supports many other stores.
Valve integrated steam all the way down to the OS level to do all that. GOG galaxy meanwhile is focusing more on being an accompanying app to optionally use than centralizing everything under GOG. I think Galaxy trying to strive to be as "seamless" will break the very philosophy of GOG to begin with; being a store to grab games you truly own, not a platform to immerse yourself in.
That said, Square finally released some of their Final Fantasy games on it yesterday, so hopefully that's changing.
I don't need a client with your branding all over it, that has socials and my library and all engagement bait like that.
I figure it's one step away from putting the DRM back on so you have to use the launcher to get a game from GOG.
Just let me buy games and then shut up.
Game launchers are a good idea that lots of people want. A good game launcher needs both deep game integration and an online account, to provide save game syncing, joining friends and updating games. So far, it's mainly Steam which has been able to do this on PC. If GoG wants to compete, which it does, it only makes sense for it to provide the same.
It's not some evil scheme.
I like GOG's launcher because 1) it's open source and 2) it can show other gamijg libraries thanks to fan maintained plugins. Those aspects give me a sense that the goal here (outside of to lower the friction into GOG's store) is indeed to serve the user
And if that changes, it's easy to take my ball and go home. GOG trying to push hard on any DRM is basically them surrendering to Steam.
I've got tens of games through GoG and it's always my first port of call if I want a game. Because it keeps out of the way.
If it's got value to people, fair enough, it's got value to people. That's just my opinion. All I want you to do is sell me games. But we all know about enshittification and MBAs trying to round the wagons.
But we're in this hyper optimized world where kids are literally being auto scrolled through short form content. Attention spans have been utterly shot. So yes, there's a large number of people out there that see "going into a website and finding a game" as too much friction. That's a larger societal issue that I can't do much about in times where my country needs to debate the merits of citizens being shot on the streets by federal agents. Maybe one day we can get back to a point where proper educational and parental supprt resources is, say, a top 20 issue?
I see no simpler explanation why someone would buy out a subsidiary like that.
All in all, GoG thrives on people being sentimental and it's totally in character for the owner to be sentimental as well.
In my experience GOG bought games handled by Lutris/Heroic/Mini Galaxy trump Steam in convenience almost every time. There's been quite a few deal breaking issues with Steam client and/or Proton that went unaddressed by Valve for months that just never happened to me on the GOG+game manager combo. (Remember the most recent Steam rewrite that made certain UI elements not work on Linux and which still needs a workaround option in the client years later?) All that on top of another application requiring full browser engine under the hood eating resources just to be able to launch a game. I don't know if I am just extremely unlucky to get hit with every Linux related issue on Steam and notice its drawbacks or if people are offering Valve unreasonably high leniency, because they see then as some sort of champion of gaming on Linux, while not giving enough to other players like GOG.
Pardon my rant.
I've always wondered were problems on Steam's side or on the side of game devs implementing its APIs?
Anyway I personally experienced scaling issues, but chalked that up to my DE being unreliable. I also occasionally can't click on certain UI elements, but I recall this being a problem in Windows as well.
... and on Mac OS. For a while i had to play games with what control has focus to PAY them.
Unfortunately modding is reason, why switch to linux for gaming is not easy.
No mention of a license, though. I guess it'll stay closed source.
It's a DRM implementation. It has to stay closed source.
https://www.gog.com/blog/what-exactly-is-drm-in-video-games-...
https://www.gog.com/wishlist/site/label_the_games_that_have_...
There's nothing in the Crime Cities GOG forum about this, nor in the various tracking threads in the main forum, and generally GOG users are extremely sensitive about anything which even reeks of forcing Galaxy, so I'd strongly expect any issue to be known.
I've seen cases where the developer implemented a bad online check, so that if you blocked the program from accessing the internet while the OS reported being online, the game would hang or crash, but being fully offline would work. Could it be that something like that was at play here? Oh, or that you simply picked the wrong installer for the game, and thus ran the Galaxy-installer rather than the offline installer?
They do this to push Galaxy for convenience I suppose as most are used to clients that handle updates but it can be confusing if some wonder why for instance their offline installer shortcut opened Galaxy instead.
I think they've recently changed this.
To be clear: if you buy Disco Elysium on GOG, download the "offline game installer" without using Galaxy, install it, and run the game on a desert island, it will work (the network requests fail open). But if you try to run the game after removing the bundled dylib/DLL, it will not.
Why do Galaxy-free games ship with a mandatory dependency on Galaxy?
Because the developer linked the dynamic library in at compile time instead of writing additional code to load it at runtime and disabling/enabling features based on its presence.
You can call it budget limitations, incompetence or lack of respect for the customer. Doubt it's intentional DRM though.
If I can send you the private key and the game and it allows you to run the game with no further inputs, then the DRM is trivially broken (even without open source).
If it does some online check, then if the source is open we can easily make a version that bypasses the online check.
If there is some check on the local PC (e.g. the key only works if some hardware ID is set correctly), we can easily find out what it checks, capture that information, package it, and make a new version of the launcher that uses this packaged data instead of the real machine data.
If you use a private key to go online and retrieve more data, having it be open source makes it trivial to capture that data, package it, and write a new version of the launcher that uses that packaged data.
Basically, DRM requires that there is something that is not easy to copy, and it being open source makes it a lot easier to copy.
- the DRM/delivery software is open source
- the game payload is sent to you encrypted using the public key of a secure enclave on your computer
- while the game runs all its memory is symmetrically encrypted (by your own CPU) using a key private to that secure enclave. It is only decrypted in the CPU's cache lines, which are flushed when the core runs anything other than the game (even OS code)
- the secure enclave refuses to switch to the context in which the CPU is allowed to use the decryption key unless a convolution-only (not overwriteable with arbitrary values) register inside itself had the correct value
- the convolution-only register is written with the "wrong" value, by your own computer's firmware, if you use a bootloader that is not trusted by the DRM system to disallow faking the register (ie, you need secure boot and a trusted OS)
That doesn't seem to fit in any of your models. There's no online check, you can't send someone else the key because it's held in hostile-to-you hardware, you can't bypass the local-PC check because it's entirely opaque to you (even the contents of RAM are encrypted). You can crack into a CPU itself I guess?
I don't think the mechanism of the DRM being open source helps with the copying AT ALL in this design.
This design is, by the way, quite realistic: most modern CPUs support MK-TME (encrypted RAM mediated by a TPM) and all Windows 11 PCs have a TPM. Companies just haven't gotten there yet.
Hopefully they will pursue a container/Flatpak native system but probably not!
https://bazzite.gg/ is based on Fedora
and https://chimeraos.org/ is almost like SteamOS for non-Steam hardware. It ships a console-like UI on top of an immutable Arch base.
GOG is now providing a 'correct' set of ELF64 binaries as a client? (I guess (wayland->x11, vulkan->cpu))
Hopefully, they will support self-hosted email servers not in the DNS, mobile phone numbers, and wallet codes.
I know it's eastern Europe but that's $5000-7500 a month, barely $90k a year. It sounds like a solo job too so a lot of responsibility for this salary.
$90K a year goes much further in most of Europe barring the centres of the biggest cities—let alone eastern Europe—than it does in the US.
NYC and Bay Area salaries are outrageously inflated, with much of the take-home being funnelled into four/five digit rents or mortgages for houses built out of matchsticks, car loans, health insurance payments, and more. None of this is necessary or costs as much in most of Europe, or the rest of the world, really.
If you account for the fact that Poland is generally less expensive than the average and that the average monthly living cost is ~900 EUR ( https://www.numbeo.com/cost-of-living/country_result.jsp?cou... ), even the 50k lower bracket is in the higher range. You get ~2k EUR net/month in your account after pension and tax contributions, health insurance, rent and expenses (as a single). That's not bad at all. EDIT: (excluding rent)