You’re right about the difficulty curve. It’s intentionally uneven right now, partly because I wanted to see where people get stuck versus where things feel obvious in hindsight. That “this is actually the easiest level” feeling is especially interesting to me, because it usually means the puzzle relies on a mental shift rather than complexity.
If you’re up for sharing later (even vaguely), I’d love to hear which transition felt the most jarring. Feedback like this is exactly what I was hoping for.
Levels 6-7, going from something easy, almost a gift, to something that for many is impossible (H utmw ylpl ntsb gleti).
Another level that caught my attention is level 2. Although the rules say that brute force can't be used, we all know that 100% of the players used it.
And there's more, which I can't mention here because it would give away too much information to other people.
The 6→7 jump is something I’m watching closely....it’s meant to feel abrupt, but I’m still calibrating where it crosses from “challenging” to “unfair.” Level 2 is a fair callout too.....despite the rules, brute force is what most people naturally reach for.
I appreciate you holding back on the rest preserving the experience matters. And that mental shift you mentioned is really the core of what I’m trying to explore.
Thanks for engaging with it so deeply.