1 pointby mrgrj4 hours ago1 comment
  • mrgrj3 hours ago
    A couple implementation notes: it’s built in Swift/SwiftUI, and I’m using a monotonic time source rather than wall clock time. I tried to keep the feedback loop consistent (haptics + simple visuals), because the whole game is about perceived timing.

    I’d especially love feedback on the difficulty curve and whether the scoring/feedback feels fair/satisfying.