https://extremelearning.com.au/unreasonable-effectiveness-of...
(There's no TAA in my use case, so there's no advantage for interleaved gradient noise there.)
[1] https://blue-noise.blode.co [2] https://github.com/mblode/blue-noise-rust [3] https://github.com/mblode/blue-noise-typescript
If the author stops by, I'd be interested to hear about the tech used.
Interestingly enough, despite the GPU being completely incapable of "true" 24-bit rendering, Sony decided to ship the PS1 with a 24-bit video DAC and the ability to display 24-bit framebuffers regardless. This ended up being used mainly for title screens and video playback, as the PS1's hardware MJPEG decoder retained support for 24-bit output.
[1]: https://psx-spx.consoledev.net/graphicsprocessingunitgpu/#24...
When this happens, you need to stop and appreciate the sheer genius of the creator.
This is one of those posts.