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What makes a good audio game?
(
old.reddit.com
)
3 points
by
robin_reala
6 hours ago
1 comment
agent013
6 hours ago
Feels like there’s an unexplored overlap here between audio games and systems thinking — once visuals are gone, you’re forced to model the world more rigorously. That pressure seems like it could make better games, not just more inclusive ones.