The hardware descriptions here seem on the light side. I'd want to be confident that it can handle intense time based effects.
It's promising that they seem to allow arbitrary write to the device, and only charge for tokens for the people that require the prompt playground.
Looking forward to see where this goes.
As an aside: building an ear-pleasing FDN reverb on an obscure-ish board with intense hardware optimization needs has been one of my favorite barometers for the abilities of new LLM models.
A pedal you can define with code? Kinda cool, definitely already exists, but kinda cool.
A pedal where you buy tokens to feed the ai monster to generate code to customize your pedal? Ugh. I want off this ride.
Edit - other hackable pedals:
https://www.electrosmash.com/pedalshield
https://www.op-electronics.com/en/dsp-multieffect/696-diydsp...
https://clevelandmusicco.com/hothouse-diy-digital-signal-pro...
From a cursory glance it appears to be a physical guitar pedal that lets you program virtual effects. The "vibe coding" aspect is likely a system directive + effects library SDK docs fed into an LLM along with the user prompt that generates the appropriate C++ which is then compiled into an effect and run on the pedal.
Note: Which is still very cool. The previous programmable guitar pedals that I've seen were all pretty low-level.
When you switch to a different VST, the hardware’s display would dynamically update all the text around each dial and button to match the corresponding virtual control.
Slightly related, there was a programmable guitar pedal based on the Pi Zero called the Pedal-Pi a little while back that might interest you:
Just one of several. These have existed for at least two decades, save for "dynamically update all the text around each dial", which has a variety of complications that I won't go into here.
This means not having to look up and down constantly between your computer monitor and the physical hardware since the knobs/dials each have small screens/displays are 1:1 matches (so Frequency Range, Sub Audio, Clamping Point, Oscillator Frequency, etc).
VSTs are rather inscrutable and I think it would be difficult to design in an agnostic way that played nicely out-of-the box with the majority of them. Doesn't stop me from lusting over the possibility though.