80 pointsby zdw10 hours ago14 comments
  • dfajgljsldkjag8 hours ago
    The feature matrix says cbz/zip doesn't have random page access, but it definitely does. Zip also supports appending more files without too much overhead.

    Certainly there's a complexity argument to be made, because you don't actually need compression just to hold a bundle of files. But these days zip just works.

    The perf measurement charts also make no sense. What exactly are they measuring?

    Edit:

    This reddit post seems to go into more depth on performance: old.reddit.com/r/selfhosted/comments/1qi64pr/comment/o0pqaeo/

    • creata8 hours ago
      Zip also has per-asset checksums, contrary to the comparison table.

      And what's the point of aligning the files to be "DirectStorage-ready" if they're going to be JPEGs, a format that, as far as I know, DirectStorage doesn't understand?

      And the author says it's a problem that "Metadata isn't native to CBZ, you have to use a ComicInfo.xml file.", but... that's not a problem at all?

      The whole thing makes no sense.

      • gwern7 hours ago
        It makes no sense because it's some degree of AI slop: https://reddit.com/r/selfhosted/comments/1qi64pr/i_got_into_...

        Note that he doesn't quite say, when asked pointblank how much AI he used in his erroneous microbenchmarking, that he didn't use AI: https://reddit.com/r/selfhosted/comments/1qi64pr/i_got_into_...

        Which explains all of it.

        Kudos to /u/teraflop, for having infinitely more patience with this than I would.

        • snailmailman6 hours ago
          That whole subreddit has unfortunately become inundated with AI slop.

          It used to be a decent resource to learn about what services people were self hosting. But now, many posts are variations of, “I’ve made this huge complicated app in an afternoon please install it on your server”. I’ve even seen a vibe-coded password manager posted there.

          Reputable alternatives to the software posted there exist a a huge amount of the time. Not to mention audited alternatives in the case of password managers, or even just actively maintained alternatives.

        • Aransentin5 hours ago
          I'm a moderator for a decently large programming subreddit, and I'd estimate about half the project submissions now being obvious slop. You get a very good nose for sniffing that stuff out after a while, though it can be frustrating when you can't really convince other people beyond going "trust me, it's slop".
    • usefulposter7 hours ago
      Bullshit asymmetry by way of impulsive LLM slop strikes again.

      Every new readme, announcement post, and codebase is tailored to achieve maximum bloviation.

      No substance, no credibility———just vibes.

      • panja6 hours ago
        If you read the reddit thread, it was coded by hand then only bug checked with ai.
        • toygan hour ago
          It was benchmarked with AI. Benchmarks being the main reason for this thing existing...
          • Imustaskforhelpan hour ago
            I mean, its open source so people can create benchmark and independently verify if the AI was wrong and then have the claims be passed to the author.

            I haven't read the reddit thread or anything but If the author coded it by hand or is passionate about this project, he will probably understand what we are talking about.

            But I don't believe its such a big deal to have a benchmark be written by AI though? no?

            • CyberDildonics12 minutes ago
              Why would someone spend their time checking someone else's AI slop when that person couldn't even be bothered to write the basic checks that prove their project was worthwhile?
  • its-summertime5 hours ago
    Thinking more about this: ZIP files can be set up to have the data on whatever alignment of one's choosing (as noted in the reddit thread). Integrity checks can be done in parallel by doing them in parallel. mmap is possible just by not using zip compression.

    The aspect of integrity checking speed in a saturated context (N workers, regardless if its multiple workers per file, or a worker per file), CRC32(C) seems to be nearly twice as fast https://btrfs.readthedocs.io/en/latest/Checksumming.html

    ZIP can also support arbitrary metadata.

    I think this could have all been backported to ZIP files themselves

  • its-summertime8 hours ago
  • grumbel4 hours ago
    This feels like the wrong end to optimize. Zip is plenty of fast, especially when it comes to a few hundred pages of a comic. Meanwhile the image decoding can take a while when you want to have a quick thumbnail overview showing all those hundred pages at once. No comic/ebook software I have ever touched as managed to match the responsiveness of an actual book where you can flip through those hundreds of pages in a second with zero loading time, despite it being somewhat trivial to implement when you generate the necessary thumbnail/image-pyramid data first.

    A multi-resolution image format would make more sense than optimizing the archive format. There would also be room for additional features like multi-language support, searchable text, … that the current "jpg in a zip" doesn't handle (though one might end up reinventing DJVU here).

    • fc417fc8022 hours ago
      > A multi-resolution image format

      There are already quite a few cbz archives in the wild that contain jxl encoded images. That's a multi-resolution format at least to the extent that it supports progressive decoding at fixed levels that range from 1:8 to as high as 1:4096. I think it might also support other arbitrary ratios subject to certain encoding constraints but I'm less clear on that.

      Readers might need to be updated to make use of the feature in an intelligent manner though. The jxl cbzs I've encountered either didn't make use of progressive encoding or else the software I used failed to take advantage of it - I'm not sure which.

  • PufPufPuf6 hours ago
    "Native Data Deduplication" not supported in CBZ/CBR? But those are just ZIP/RAR, which are compression formats, deduplication is their whole deal...?
  • riffraff8 hours ago
    At a glance this looks like an obviously nicer format that a zip of jpegs, but I struggle to think of a time I thought "wow CBZ is a problem here".

    I didn't even realize random access is not possible, presumably because readers just support it by linear scanning or putting everything in memory at once, and comic size is peanuts compared to modern memory size.

    I suppose this becomes more useful if you have multiple issues/volumes in a single archive.

    • aidenn07 hours ago
      Random access is completely possible within a zip, to the degree that it's needed for cbz; you might not be able to randomly access within a file, if for some reason the cbz was stored with deflate on a jpeg, but you can always access individual files independently of each other, so seeking to a random page is O(1).
      • formerly_proven6 hours ago
        ZIP literally has a central directory.

        I don’t understand what’s the point of any of this over a minimal subset of PDF (one image per page).

  • lsbehe4 hours ago
    Why are the metadata blocks the way they are? I see you used pack directives but there already are plenty of padding and reserved bits. A 19 byte header just seems wrong. https://github.com/ef1500/libbbf/blob/b3ff5cb83d5ef1d841eca1...
  • remix20008 hours ago
    I thought zips already support random access?
  • chromehearts7 hours ago
    But with which library are you able to host these? And which scraper currently finds manga with chapters in that file format? does anybody have experience hosting their own manga server & downloading them?
  • sedatk7 hours ago
    > Footer indexed

    So, like ZIP?

    > Uses XXH3 for integrity checks

    I don’t think XXH3 is suitable for that purpose. It’s not cryptographically secure and designed mostly for stuff like hash tables (e.g. relatively small data).

    • zigzag3123 hours ago
      Why would it need to be cryptographically secure for this use case?
    • MallocVoidstar5 hours ago
      > It’s not cryptographically secure

      Neither is CRC32. I'm pretty sure xxhash is a straight upgrade compared to CRC32.

      • myrmidonan hour ago
        > I'm pretty sure xxhash is a straight upgrade compared to CRC32.

        Unclear; performance should be pretty similar to CRC32 (depending on implementation), and since integrity checking can basically be done at RAM read speeds this should not matter either way.

  • aidenn08 hours ago
    I assume the comparison table is supposed to have something other than footnotes (e.g. check-marks or X's)? That's not showing for me on Firefox
    • QuantumNomad_7 hours ago
      There are emojis in the table for green check marks, red crosses, and yellow warning signs.

      Do the emojis not show for you?

      • aidenn07 hours ago
        They do not.

        [edit]

        If I download the README I can see them in every program on my system except Firefox. I previously had issues with CJK only not displaying in Firefox, so there's probably some workaround specific to it...

        [Edit 2] If Firefox uses "Noto Color Emoji" (which Firefox seems to use as fallback for any font that doesn't have Emoji characters; fc-match shows a different result for e.g. :charset=2705) then I get nothing, but if I force a font that has the emoji in it (e.g. FreeSerif) then it renders. Weird.

    • leosanchez6 hours ago
      They are just below the table.
  • jmillikin6 hours ago
    I use CBZ to archive both physical and digital comic books so I was interested in the idea of an improved container format, but the claimed improvements here don't make sense.

    ---

    For example they make a big deal about each archive entry being aligned to a 4 KiB boundary "allowing for DirectStorage transfers directly from disk to GPU memory", but the pages within a CBZ are going to be encoded (JPEG/PNG/etc) rather than just being bitmaps. They need to be decoded first, the GPU isn't going to let you create a texture directly from JPEG data.

    Furthermore the README says "While folders allow memory mapping, individual images within them are rarely sector-aligned for optimized DirectStorage throughput" which ... what? If an image file needs to be sector-aligned (!?) then a BBF file would also need to be, else the 4 KiB alignment within the file doesn't work, so what is special about the format that causes the OS to place its files differently on disk?

    Also in the official DirectStorage docs (https://github.com/microsoft/DirectStorage/blob/main/Docs/De...) it says this:

      > Don't worry about 4-KiB alignment restrictions
      > * Win32 has a restriction that asynchronous requests be aligned on a
      >   4-KiB boundary and be a multiple of 4-KiB in size.
      > * DirectStorage does not have a 4-KiB alignment or size restriction. This
      >   means you don't need to pad your data which just adds extra size to your
      >   package and internal buffers.
    
    Where is the supposed 4 KiB alignment restriction even coming from?

    There are zip-based formats that align files so they can be mmap'd as executable pages, but that's not what's happening here, and I've never heard of a JPEG/PNG/etc image decoder that requires aligned buffers for the input data.

    Is the entire 4 KiB alignment requirement fictitious?

    ---

    The README also talks about using xxhash instead of CRC32 for integrity checking (the OP calls it "verification"), claiming this is more performant for large collections, but this is insane:

      > ZIP/RAR use CRC32, which is aging, collision-prone, and significantly slower
      > to verify than XXH3 for large archival collections.  
      > [...]  
      > On multi-core systems, the verifier splits the asset table into chunks and
      > validates multiple pages simultaneously. This makes BBF verification up to
      > 10x faster than ZIP/RAR CRC checks.
    
    CRC32 is limited by memory bandwidth if you're using a normal (i.e. SIMD) implementation. Assuming 100 GiB/s throughput, a typical comic book page (a few megabytes) will take like ... a millisecond? And there's no data dependency between file content checksums in the zip format, so for a CBZ you can run the CRC32 calculations in parallel for each page just like BBF says it does.

    But that doesn't matter because to actually check the integrity of archived files you want to use something like sha256, not CRC32 or xxhash. Checksum each archive (not each page), store that checksum as a `.sha256` file (or whatever), and now you can (1) use normal tools to check that your archives are intact, and (2) record those checksums as metadata in the blob storage service you're using.

    ---

    The Reddit thread has more comments from people who have noticed other sorts of discrepancies, and the author is having a really difficult time responding to them in a coherent way. The most charitable interpretation is that this whole project (supposed problems with CBZ, the readme, the code) is the output of an LLM.

    • zigzag3122 hours ago
      > the pages within a CBZ are going to be encoded (JPEG/PNG/etc) rather than just being bitmaps. They need to be decoded first, the GPU isn't going to let you create a texture directly from JPEG data.

      It seems that JPEG can be decoded on the GPU [1] [2]

      > CRC32 is limited by memory bandwidth if you're using a normal (i.e. SIMD) implementation.

      According to smhasher tests [3] CRC32 is not limited by memory bandwidth. Even if we multiply CRC32 scores x4 (to estimate 512 bit wide SIMD from 128 bit wide results), we still don't get close to memory bandwidth.

      The 32 bit hash of CRC32 is too low for file checksums. xxhash is definitely an improvement over CRC32.

      > to actually check the integrity of archived files you want to use something like sha256, not CRC32 or xxhash

      Why would you need to use a cryptographic hash function to check integrity of archived files? Quality a non-cryptographic hash function will detect corruptions due to things like bit-rot, bad RAM, etc. just the same.

      And why is 256 bits needed here? Kopia developers, for example, think 128 bit hashes are big enough for backup archives [4].

      [1] https://docs.nvidia.com/cuda/nvjpeg/index.html

      [2] https://github.com/CESNET/GPUJPEG

      [3] https://github.com/rurban/smhasher

      [4] https://github.com/kopia/kopia/issues/692

      • myrmidon42 minutes ago
        Maybe the CRC32 implementations in the smasher suite just aren't that fast?

        [1] claims 15 GB/s for the slowest implementation (Chromium) they compared (all vectorized).

        > The 32 bit hash of CRC32 is too low for file checksums. xxhash is definitely an improvement over CRC32.

        Why? What kind of error rate do you expect, and what kind of reliability do you want to achieve? Assumptions that would lead to a >32bit checksum requirement seem outlandish to me.

        [1] https://github.com/corsix/fast-crc32?tab=readme-ov-file#x86_...

        • zigzag3124 minutes ago
          From SMHasher test results quality of xxhash seems higher. It has less bias / higher uniformity that CRC.

          What bothers me with probability calculations, is that they always assume perfect uniformity. I've never seen any estimates how bias affects collision probability and how to modify the probability formula to account for non-perfect uniformity of a hash function.

      • fc417fc802an hour ago
        > The 32 bit hash of CRC32 is too low for file checksums.

        What makes you say this? I agree that there are better algorithms than CRC32 for this usecase, but if I was implementing something I'd most likely still truncate the hash to somewhere in the same ballpark (likely either 32, 48, or 64 bits).

        Note that the purpose of the hash is important. These aren't being used for deduplication where you need a guaranteed unique value between all independently queried pieces of data globally but rather just to detect file corruption. At 32 bits you have only a 1 out of 2^(32-1) chance of a false negative. That should be more than enough. By the time you make it to 64 bits, if you encounter a corrupted file once _every nanosecond_ for the next 500 years or so you would expect to miss only a single event. That is a rather absurd level of reliability in my view.

        • zigzag31227 minutes ago
          I've seen few arguments that with the amount of data we have today the 2^(32-1) chance can happen, but I can't vouch their calculations were done correctly.

          Readme in SMHasher test suite also seems to indicate that 32 bits might be too few for file checksums:

          "Hash functions for symbol tables or hash tables typically use 32 bit hashes, for databases, file systems and file checksums typically 64 or 128bit, for crypto now starting with 256 bit."

          • fc417fc8022 minutes ago
            That's vaguely describing common practices, not what's actually necessary or why. It also doesn't address my note that the purpose of the hash is important. Are "file systems" and "file checksums" referring to globally unique handles, content addressed tables, detection of bitrot, or something else?

            For detecting file corruption the amount of data alone isn't the issue. Rather what matters is the rate at which corruption events occur. If I have 20 TiB of data and experience corruption at a rate of only 1 event per TiB per year (for simplicity assume each event occurs in a separate file) that's only 20 events per year. I don't know about you but I'm not worried about the false negative rate on that at 32 bits. And from personal experience that hypothetical is a gross overestimation of real world corruption rates.

      • jmillikin24 minutes ago

          > It seems that JPEG can be decoded on the GPU [1] [2]
        
        Sure, but you wouldn't want to. Many algorithms can be executed on a GPU via CUDA/ROCm, but the use cases for on-GPU JPEG/PNG decoding (mostly AI model training? maybe some sort of giant megapixel texture?) are unrelated to anything you'd use CBZ for.

        For a comic book the performance-sensitive part is loading the current and adjoining pages, which can be done fast enough to appear instant on the CPU. If the program does bulk loading then it's for thumbnail generation which would also be on the CPU.

        Loading compressed comic pages directly to the GPU would be if you needed to ... I dunno, have some sort of VR library browser? It's difficult to think of a use case.

          > According to smhasher tests [3] CRC32 is not limited by memory bandwidth.
          > Even if we multiply CRC32 scores x4 (to estimate 512 bit wide SIMD from 128
          > bit wide results), we still don't get close to memory bandwidth.
        
        Your link shows CRC32 at 7963.20 MiB/s (~7.77 GiB/s) which indicates it's either very old or isn't measuring pure CRC32 throughput (I see stuff about the C++ STL in the logs).

        Look at https://github.com/corsix/fast-crc32 for example, which measures 85 GB/s (GB, GiB, eh close enough) on the Apple M1. That's fast enough that I'm comfortable calling it limited by memory bandwidth on real-world systems. Obviously if you solder a Raspberry Pi to some GDDR then the ratio differs.

          > The 32 bit hash of CRC32 is too low for file checksums. xxhash is definitely
          > an improvement over CRC32.
        
        You don't want to use xxhash (or crc32, or cityhash, ...) for checksums of archived files, that's not what they're designed for. Use them as the key function for hash tables. That's why their output is 32- or 64-bits, they're designed to fit into a machine integer.

        File checksums don't have the same size limit so it's fine to use 256- or 512-bit checksum algorithms, which means you're not limited to xxhash.

          > Why would you need to use a cryptographic hash function to check integrity
          > of archived files? Quality a non-cryptographic hash function will detect
          > corruptions due to things like bit-rot, bad RAM, etc. just the same.
        
        I have personally seen bitrot and network transmission errors that were not caught by xxhash-type hash functions, but were caught by higher-level checksums. The performance properties of hash functions used for hash table keys make those same functions less appropriate for archival.

          > And why is 256 bits needed here? Kopia developers, for example, think 128
          > bit hashes are big enough for backup archives [4].
        
        The checksum algorithm doesn't need to be cryptographically strong, but if you're using software written in the past decade then SHA256 is supported everywhere by everything so might as well use it by default unless there's a compelling reason not to.

        For archival you only need to compute the checksums on file transfer and/or periodic archive scrubbing, so the overhead of SHA256 vs SHA1/MD5 doesn't really matter.

        I don't know what kopia is, but according to your link it looks like their wire protocol involves each client downloading a complete index of the repository content, including a CAS identifier for every file. The semantics would be something like Git? Their list of supported algorithms looks reasonable (blake, sha2, sha3) so I wouldn't have the same concerns as I would if they were using xxhash or cityhash.

    • creata5 hours ago
      > The most charitable interpretation is that this whole project (supposed problems with CBZ, the readme, the code) is the output of an LLM.

      Do LLMs perform de/serialization by casting C structs to char-pointers? I would've expected that to have been trained out of them. (Which is to say: lots of it is clearly LLM-generated, but at least some of the code might be human.)

      Anyway, I hope that the person who published this can take all the responses constructively. I know I'd feel awful if I was getting so much negative feedback.

  • Am4TIfIsER0ppos2 hours ago
    What's wrong with every page being a separate image file on your disk?
  • yonisto7 hours ago
    Honest question, something I don't understand, if you use DirectStorage to move images directly to the GPU (I assume into the VRAM) where the decoding take place? directly on the GPU? Can GPU decode PNG? it is very unfriendly format for GPU as far as I know
    • PufPufPuf5 hours ago
      From the readme: > Note: DirectStorage isn't avaliable for images yet (as far as I know), but I've made sure to accomodate such a thing in the future with this format.

      So the whole DirectStorage thing is just a nothingburger. The author glosses over the fact that decoding images on GPU is not possible (or at least very impractical).