49 pointsby nickponline21 days ago7 comments
  • lukemercado20 days ago
    That was lovely, thank you for sharing.

    It seems the core of the game is correctly understanding the victory function (time to complete refinement of all resources) and then applying bottleneck theory to correctly optimize each stage.

    Definitely a joyous little ten minute romp.

  • Pikamander220 days ago
    The game's container doesn't appear to scale down correctly on Chrome or Firefox for Android.

    I can't see some of the UI buttons regardless of whether I toggle desktop mode or portrait/landscape.

    • mionhe20 days ago
      > "... won't work well on mobile."
      • Pikamander220 days ago
        It seems to work fine on a scaled down desktop browser though, and the existing game UI should be suitable enough to fit on a standard phone screen, even if the text is a bit hard to read.

        I think OP just made a small mistake with some of the CSS/JS that handles resizing the game window on mobile viewports. In some cases the buttons are outside of the game, and in some cases the game window isn't using up the full screen real estate.

  • jmpavlec20 days ago
    Fun little game, worked well enough on mobile. Some of the upgrades were cut off and I left auto move on, but I was still able to beat the average fairly easily and was just off the leader board.

    Some small tweaks for having everything be viewable and I'd say it is playable on mobile.

    Nice job

    • 20 days ago
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  • onion2k20 days ago
    A game that auto-starts with no instructions that's also against the clock? That's frustrating.
  • PeterStuer20 days ago
    Took me a while, but the algo to beat the game is extremely simple :)
  • dbacar20 days ago
    all manual, and auto move and auto upgrade should be listed in different standings...
  • 21 days ago
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