If I can do some actions with a press of a button that runs code or even some LLM interaction without me having to type that’s so much better.
Feedback interface with plain text is awful, would be much better if there is anything that I have to repeat or fix on my end standing out - or any problem that LLM is looping over quickly discoverable.
LLMs offer a level of flexibility and non-determinism that allow them to adapt to different situations.
GUIs offer precision and predictability - they are the same every time. Which means people can learn them and navigate them quickly. If you've ever seen a bank teller or rental car agent navigate a GUI or TUI they tab through and type so quickly because they have expert familliarity.
But this - with a non-determinstic user interface generated by AI, every time a user engages with a UI its different. So they a more rigid UI but also a non-deterministic set of options every time. Which means instead of memorising what is in every drop down and tabbing through quickly, they need to re-learn the interface every time.
Except after an update everything is in a different place.
The people responsible for stuff like this should be put in stocks in public squares and pelted with tomatoes ;-)
Interactive fiction / text-adventures written in the 20th century used a deterministic natural language interface with low load as an intentional flexible puzzle to solve, so the problem today is efficiency.
You could just as well argue to stop using modern bloated operating systems, websites, and apps. I understand that the processing required for LLMs can be much higher. But the side-effect of additional power needs will be a global push for more energy, which will result in more power stations being available for future industries once LLMs become more efficient.
If you want to reduce complexity overall and have simple, flexible interfaces and applications that use fewer of the worlds resources, I’m all for it. But don’t single out LLMs assuming they will always be less efficient. Cost will drive them to be more efficient over time.
Even though games can technically do this, should they? Do consumers actually find it fun and engaging? Considering there has never been a AAA game of that genre I don't think there is true consumer demand for games with such an interface.
Infocom sold 450k copies of Zork I and 250k copies of The Hitchhiker's Guide among their many other titles.
Beam Software sold over 1M copies of The Hobbit.
Sierra On-Line sold ~400k copies of King’s Quest VI in a week.
"Thorin sits down and starts singing about gold" or "You are in a maze of twisty little passages, all alike"
became early memes as a result.
However those memes also come from player frustration of being stuck in repeated patterns. The same can also happen with chat interfaces to LLMs.
However I'm not sure whether that's a function of the chat interface or the nature of LLMs.
Then Curses!/Jigsaw are something else, and Anchorhead/Spider and Web/Inside Woman/All Things Devour are the king of games with thematics you won't see in 3D AAA games in decades.
And over the years the parser from Zork was so improved that could do chained phrases in English in the 90's on a 16 bit machine with the Z5 version of the Z-Machine with games designed for it. For Z8 machine games, the size of the games was even higher with far more objects and interactivity for puzzles thanks to Inform6 and Inform6lib depending on the build target.
Just musing that some of the frustration I found playing them is reminiscent of trying to wrangle many billions of parameter models today.
As long as people still enjoy books I believe they will still want to interact with it if possible.
Never is a long time. However, now we're arguing the counter-examples aren't "AAA games".
It is bounded by the time AAA games became financial viable to create.
From the non-Infocom titles:
- Curses!
- Jigsaw
- Anchorhead
- Slouching towards Bedlam
- Spider and Web
and literally dozens more of outstanding quality.
From Infocom, most titles will qualify.
Why are you certain of this? It's just a database. Does this hold for e.g. Postgres?
The idea of having the elements anticipated and lowering the cognitive load of searching a giant drop down list scratches a good place in my brain. Instantly recognize it as such a better experience than what we have on the web.
I think something like this is the long term future for personal computing, maybe I'm way off, but this the type of computing I want to be doing, highly customized to my exact flow, highly malleable to improvement and feedback.
And that’s perfectly fine.
Though the title in that sense is more of a click-bait.
Interfaces are hard, abstraction is hard. Computer science has been working on making these concerns easier to reason about, and the industry has put a lot of time and effort into building heuristics (software / dev mgmt / etc frameworks) to make achieving an appropriate abstraction (qua ontology) feasible to implement without a philosophy degree. We, like biological systems, have settled on certain useful abstraction layers (OOP, microservice arch, TDD, etc.) that have broad appeal for balancing ease of use with productivity.
So it should be with any generative system, particularly any that are tasked with being productive toward tangible goals. Often the right interface with the problem domain is not natural language. Constraining the "information channels" (concepts/entities and the related semantics, in the language of ontology) to the best of your ability to align with the inherent degrees of freedom, disambiguated as best as possible into orthogonal dimensions (leaning too hard on the geometric analogy now). For generating code, that means interacting with tokens on ASTs, not 1D sequences of tokens. For comprehending 3D scenes, a crude text translation from an inherently 2D viewpoint will not have physics, even folk physics, much in mind except by what it can infer from the dataset. For storing, recalling, and reciting facts per se, the architecture shall not permit generating text from nonverifiable sources of information such as those vector clouds we find between the layers of any NN.
These considerations early in the project massively reduce the resource requirements for training at the expense of SME time and wages to build a system that constrains where there are constraints and learns where there are variables.
Their very strength, of not being limited, is also a weakness - you only find the boundaries of what's possible by trial and error.
So many of the complaints I hear about TUIs just come down to bad design. Even one input and textual responses require thoughtful design.
That's design as in function, not color palette. Although... that too.
For more general AI tools, I guess it becomes harder to give a succinct description - and so that's still a bit trial and error ( even if you have good feedback ).
And perhaps even more with LLMs.
ie it's easier to find out how to do X in bash and cut and paste the solution than watch a video on which series of things to click.
Not sure how that extends to specific chat interfaces - can you ask the general models how best to use specific chat from ends over specific tools?
There is no latency, because the inference is done locally. On a server at the customer with a big GPU
Every chat bot I was ever forced to use has built-in latency, together with animated … to simulate a real user typing. It’s the worst of all worlds.
The models return a realtime stream of tokens.
We sell our users a strong server, where he has all his data and all his services. The LLM is local, and trained by us.
Anyway, interesting tool and nice that it is implemented in Rust. Where is the prompt that tells the agent when to call the popup tool?
/s
We no longer have StackOverflow. We no longer have Google, effectively.
I used to be able to copy pasta code with incredible speed - now all of that is gone.
Chatbots is all we have. And they are not that bad at search, with no sponsored results to weed through. For now.
Veering offtopic a bit... Google lost its (search) way years ago. See the "The Man who Killed Google Search" [1], and the room they left for alternatives like DuckDuckGo.
At work, we have full access to Claude, and I find that I now use that instead of doing a search. Sure it's not 100% reliable, but neither is search anyhow, and at least I save time from sifting through a dozen crappy content farms.
What do you mean by that?
Natural language MUST be mixed with traditional UIs. Our world is filled with new software, new features, new concepts every day even for a regular person and certainly much more for developers than almost anyone else.
The thing I find most helpful with this sort of thing is "where the fuck is that settings" and "how do I get it to/I want to do x" navigating complex UX that is so feature filled that even the very best UX designers just can't hack it.
I feel like in many of these cases sure, let me use the regular UI. But also being able to ask "Hey, can I set my background to an image, where do I do that?" and being presented with the dedicated UI, or behind the scenes tool calls if no UI available.
Anecdotally: things I use ALL the time are, Help->Search on MacOS toolbar, cmd+shift+P menu in VSC, the search in Android settings, etc.
I wonder if anyone can brink Unity back to Trisquel...
EDIT: not Dash, but HUD.
I'm a CWM (calm window manager) guy, but the Dash concept is not that far to my usage in CWM:
win key+a = launch software with autocomplete win key+s = search between the open windows
And so on, but searching in the menus (and maybe semantically with sinonyms) it's superior to anything else, and no LLM it's required.
Author should take his own advice.